Blurting shit idk in paper 2 Flashcards
Skill
A learned action with the intention of bringing about a predetermined result, with maximum certainty and minimum outlay of time and energy
Ability
Inherited, stable traits that determine an individual’s potential to learn or acquire a skill
Gamesmanship
Attempting to gain an advantage by stretching the rules to their limit
Sportsmanship
Conforming to the rules, spirit and etiquette of a sport
Positives and negatives of having spectators
- Create atmosphere
- Home field advantage
- Source of revenue
- Motivates participants
- Increases profile of sport
- Hooliganism
- Violence
- Pressure on performers
Pros and cons of intrinsic feedback
- Player can make immediate adjustments
- Easier for player to understand
- Sometimes a player might not notice these aspects
- Requires a high level of knowledge to understand
- For Self satisfaction, personal achievement
- Deemed more effective
- This is responsible for continued effort and participation
- Overuse of extrinsic can cause performer to be reliant on it
- overuse of extrinsic can undermine use of intrinsic
- Extrinsic rewards may make the performer feel more proud
Direct aggresion
direct contact with the opposition to gain an advantage
Indirect aggression
aggression taken out on an object to gain an advantage
Introvert characteristics
- Shy
- Quiet
- TJOGUHTFUKL
- Reserved
- individual performances
- fine skills
- Passive
- Play sports requiring precision, low arousal
Extrovert characteristics
- Loud
- Talkative
- Team player
- High level of arousal
- Sociable
- Gross skills
- Prone to boredom when on their own
- Play team sports when their concentration can be low, gross skills are used, FAST PLAY
Why should beginners avoid outcome goals?
- Loss may demotivate them
- Winning may be unrealistic
Tangible motivation
- Certificates
- Trophies
- Medals
Intangible motivation
- Praise
- Feedback
- Applause
Factors affecting engagement patterns
- Gender
- Age
- Disability
- Disposable income
- Accessibility
- Family commitments
- Inclusiveness / adaptability
- socio-economic factors
- Available leisure time
- Stereotyping
- Religion
- Role models
- Media coverage
Glass Ceiling Effect
Caps people at certain levels because thats what they think they can achieve
Commercialisation
Process by which a new product or service is introduced to the general market
Media
The most common way of communication in the general market
Sponsorship
Is where companies pay money for a performer to advertise a company’s products
Golden Triangle
Financial relationship between sport, sponsorship and the media
What can be sold or bought in sports
- Players
- Kits
- Stadiums
- Tickets
- Seats
- Merch=
Benefits of technology
- New video footage can highlight weaknesses
- Can allow fans to spectate
- Allows media to advertise
- Allows performer to use better facilities (ball shooters for keepers which are accurate, shoes, all weather pitches)
Negatives of technology
- Expensive
- Undermines authority of officials
- Slows pace of game
- Can trigger protest / disagreement
- Reduces leeway of game
Contract to compete
The contract agreeing to play by the rules but also trying to win, and also allowing your opponent to play
Stimulants
Alertness
- Better performance
- Causes heart failure, addictive