Chapter 1 Flashcards
PoHCI, week 1 (13 cards)
When did HCI appear and on what basis?
Late 1970’s
From early efforts in other fields including psychology, computer science and electrical engineering
What does HCI concern?
- People
- Creating technology
- Understanding interaction
What are the essential activities of HCI?
- Understanding people
- Studying what users need and want
- Designing and engineering interactive systems
- Evaluating their benefits to users
What is design fixation?
When a designer maintains an early identified solution despite being inferior to other possible designs
What are some challenges that are faced in HCI?
- Individual differences in computer use
- The computer is a complex tool to design for
- Interaction with computers are situated in complex contexts
What are empirical problems?
- Motivated by a lack of understanding some aspect of interaction
- Concern developing accounts of phenomena in interaction grounded on empirical data
- Example: Understand how people discover and learn to use features in an interface
What are conceptual problems?
- Explaining previously unconnected phenoma occuring in interaction by reference to theoretical constructs
- Hypotheses, explanations, theories and models
- Example: Building a theory of what it means for users to feel immersed in virtual reality
What are constructive problems?
- Tackling the knowledge needed for constructing interactive systems for some stated purpose in human use of computing
- Example: Visions for building brain-computer interfaces or guidelines for designers
- Whether users can use systems to carry out goals as effectively, efficiently and safely as possible
What does it mean that HCI is human-centered?
The focus is on the people who use an interactive system or are affected by its use
What implications does being human-centered have on HCI?
- A requirement to understand users, including their needs and motivations
- A requirement to engage with people as part of research and design
- A requirement for an ethical consideration of how an interactive system may directly or indirectly affect people
Explain interaction
- Refers to the reciprocal influence between people and an interactive system that takes place through the user interface
- It is neither a property of the system design nor the user, but emerges when they influence each other
Explain co-adaptation
Both the user and the system learn and adapt during use
Why does HCI matter?
- Interactive systems are difficult to use
- Egocentric fallacy to assume that others are like us, a responsibility to take the needs and abilities of other people seriously when designing technology