Chapter 1 Flashcards

PoHCI, week 1 (13 cards)

1
Q

When did HCI appear and on what basis?

A

Late 1970’s
From early efforts in other fields including psychology, computer science and electrical engineering

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2
Q

What does HCI concern?

A
  • People
  • Creating technology
  • Understanding interaction
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3
Q

What are the essential activities of HCI?

A
  • Understanding people
  • Studying what users need and want
  • Designing and engineering interactive systems
  • Evaluating their benefits to users
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4
Q

What is design fixation?

A

When a designer maintains an early identified solution despite being inferior to other possible designs

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5
Q

What are some challenges that are faced in HCI?

A
  • Individual differences in computer use
  • The computer is a complex tool to design for
  • Interaction with computers are situated in complex contexts
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6
Q

What are empirical problems?

A
  • Motivated by a lack of understanding some aspect of interaction
  • Concern developing accounts of phenomena in interaction grounded on empirical data
  • Example: Understand how people discover and learn to use features in an interface
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7
Q

What are conceptual problems?

A
  • Explaining previously unconnected phenoma occuring in interaction by reference to theoretical constructs
  • Hypotheses, explanations, theories and models
  • Example: Building a theory of what it means for users to feel immersed in virtual reality
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8
Q

What are constructive problems?

A
  • Tackling the knowledge needed for constructing interactive systems for some stated purpose in human use of computing
  • Example: Visions for building brain-computer interfaces or guidelines for designers
  • Whether users can use systems to carry out goals as effectively, efficiently and safely as possible
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9
Q

What does it mean that HCI is human-centered?

A

The focus is on the people who use an interactive system or are affected by its use

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10
Q

What implications does being human-centered have on HCI?

A
  • A requirement to understand users, including their needs and motivations
  • A requirement to engage with people as part of research and design
  • A requirement for an ethical consideration of how an interactive system may directly or indirectly affect people
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11
Q

Explain interaction

A
  • Refers to the reciprocal influence between people and an interactive system that takes place through the user interface
  • It is neither a property of the system design nor the user, but emerges when they influence each other
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12
Q

Explain co-adaptation

A

Both the user and the system learn and adapt during use

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13
Q

Why does HCI matter?

A
  • Interactive systems are difficult to use
  • Egocentric fallacy to assume that others are like us, a responsibility to take the needs and abilities of other people seriously when designing technology
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