Chapter 10 Flashcards
(13 cards)
2D graphics
deals with manipulating 2D images
3D graphics
deals with producing and displaying images of three dimensional virtual scenes
- modeling,
- rendering.
Modeling objects (methods)
- mathematical equations,
- Bezier curves and surfaces,
- procedural models
Reflection
light rays bounce off surface
- specular light,
- diffuse light,
- ambient light
Refraction
light rays penetrate the surface
Clipping
restricts attention to objects within view volume
Scan conversion or rasterization
associates pixel positions with points in the scene
Shading
determines the appearance of points associated with pixels
Local lighting model
does not account for light interactions between objects
Global lighting model
accounts for light interactions between objects, for example using ray tracing.
Animation
- Story board – sequence of sketches summarizing the entire animation.
- Frame – one of many images to create animation.
- Key frames – frames capturing the scene at specific points in time.
- In-betweening – producing frames to fill the gap between key frames.
Dynamics (simulating motion)
applies laws of physics to determine positions of objects
Kinematics (simulating motion)
applies characteristics of joints and appendages to determine positions of objects