Chapter 10 Flashcards

(13 cards)

1
Q

2D graphics

A

deals with manipulating 2D images

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2
Q

3D graphics

A

deals with producing and displaying images of three dimensional virtual scenes

  • modeling,
  • rendering.
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3
Q

Modeling objects (methods)

A
  • mathematical equations,
  • Bezier curves and surfaces,
  • procedural models
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4
Q

Reflection

A

light rays bounce off surface

  • specular light,
  • diffuse light,
  • ambient light
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5
Q

Refraction

A

light rays penetrate the surface

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6
Q

Clipping

A

restricts attention to objects within view volume

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7
Q

Scan conversion or rasterization

A

associates pixel positions with points in the scene

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8
Q

Shading

A

determines the appearance of points associated with pixels

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9
Q

Local lighting model

A

does not account for light interactions between objects

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10
Q

Global lighting model

A

accounts for light interactions between objects, for example using ray tracing.

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11
Q

Animation

A
  • Story board – sequence of sketches summarizing the entire animation.
  • Frame – one of many images to create animation.
  • Key frames – frames capturing the scene at specific points in time.
  • In-betweening – producing frames to fill the gap between key frames.
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12
Q

Dynamics (simulating motion)

A

applies laws of physics to determine positions of objects

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13
Q

Kinematics (simulating motion)

A

applies characteristics of joints and appendages to determine positions of objects

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