Chapter 2 - Research Menthods Flashcards

(34 cards)

1
Q

Dependent variable

A

Variable that is measured by researcher

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2
Q

Functional relationship

A

Relationship between changes in an IV and changes the DV

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3
Q

Stimulus

A

Any event that can potentially influence behavior, sometimes thought of as a cue

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4
Q

Response

A

A particular instance of a behavior

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5
Q

Overt

A

Observable behavior

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6
Q

Covert

A

Internal processes (think/feel)

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7
Q

Types of stimuli

A

Appetitive and aversive

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8
Q

Appetitive stimulus

A

Event that an organism seeks out

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9
Q

Aversive stimulus

A

Event that an organism will avoid

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10
Q

Establishing operations

A

A procedure that affects how appetitive or aversive a stimulus is

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11
Q

Deprivation

A

Prolonged absence of an event, increases want (appetitive)

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12
Q

Satiation

A

Prolonged exposure to consumption of event, des creases want (aversive)

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13
Q

Contiguity

A

Closeness or nearness

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14
Q

Temporal contiguity

A

Extent to which events occur close together in time

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15
Q

Spatial contiguity

A

Extent to which events are situated close to each other in space

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16
Q

Contingency

A

Predictive relationship between two events, such that occurrence of one event predicts the probable occurrence of the other

17
Q

Rate of response

A

Frequency with which a response occurs in a certain time period

18
Q

Intensity

A

Force or magnitude of the behavior

19
Q

Duration

A

Length of time that the behavior is performed

20
Q

Speed

A

How quickly or slowly a behavior occurs

21
Q

Latency

A

Length of time required for a behavior to begin

22
Q

Assessing reliability

A

How trustworthy that the behavior is performed

23
Q

Interobserver reliability

A

Percent indicating how much two observers who code data agree on their observations (min 80, 90 preferred)

24
Q

Descriptive research

A

No manipulation of vary ales, simply observe and describe

1. Naturalistic observation 2. Case studies

25
Naturalistic observation
Observation and recording objectively without speaking to the observed
26
Case studies
Intensive examination on one or few individuals with damage or rare gifts which are done in general or formal settings
27
Independent variable (IV)
Variable that researcher manipulates
28
Experimental research
Attempts to answer questions between functional relationships 1 control group design 2 single subject design
29
Control group design
Random assignment with factorial manipulations that have comparative designs (btwn or within species) and can make cause and effect conclusions
30
Single subject designs
Few subjects in two types 1 simple comparison (AB) design 2 reversal (ABAB) design
31
Simple comparison (AB) design
Compare baseline and treatment. Baseline (A) = normal frequency of behavior before intervention. Treatment (B) = record behavior after applying punishment
32
Reversal (ABAB) design
Similar to AB except does nutlike alternations between baseline and treatment, eliminates other influence and can conclude cause & effect
33
Use of animal in research (advantages)
Control of genetic, learning history and environment along with investigation in areas that aren't considered ethical for humans
34
Use of animals in research (disadvantages)
Limited applicability to humans and morally wrong & inhumane