Chapter 4 Flashcards

(33 cards)

1
Q

Decision Process

A
  • Herbert Simon
    1. Intelligence (searching environment)
    2. Design (inventing, developing, and analyzing)
    3. Choice (actual selection of a course of action)
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2
Q

Decision Making

A

The process of choosing from various alternatives.

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3
Q

Problem Solving

A

Process of determining the appropriate responses or actions necessary to alleviate a problem.

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4
Q

Programmed Decision

A

Decisions that are reached by following an established or systematic procedure.

  • Routine, repetitive decisions
  • Guidelines must be followed in arriving at the decision.
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5
Q

Nonprogrammed Decisions

A
  • Have little or no precedent
  • Unstructured
  • Generally require a more creative approach.
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6
Q

Intuitive Approach

A

Approach used when managers make decisions based largely on hunches and intuition.
- Emotionally attached.

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7
Q

Optimizing Approach

A
  1. Recognize the need for a decision.
  2. Establish, rank, and weigh the decision criteria.
  3. Gather available info. and data.
  4. Identify possible alternatives.
  5. Evaluate each alternative with respect to all criteria.
  6. Select the best alternative.
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8
Q

Satisficing Approach

A

Selecting the first alternative that meets the decision maker’s minimum standard of satisfaction.

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9
Q

Administrative Man - Simon

A
  1. A person’s knowledge of alternatives and criteria is limited.
  2. People act on the basis of a simplified abstraction of the real world.
  3. People don’t attempt to optimize.
  4. An individual’s level of aspiration concerning a decision fluctuates.
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10
Q

Principle of bounded rationality

A

Assumes people have the time and cognitive ability to process only a limited amount of information on which to base decisions.

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11
Q

Level of aspiration

A

Level of performance that a person expects to attain; determined by the person’s prior successes and failures.

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12
Q

Environmental Factors to Decisions

A
  1. Organizational groups
  2. Personal Traits
  3. Organization itself
  4. Individuals within organizations
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13
Q

Situation of Certainty

A

Occurs when a decision maker knows exactly what will happen and can often calculate the precise outcome for each alternative.

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14
Q

Situation of Risk

A

Situation that occurs when a decision maker is aware of the relative probabilities of occurrence associated with each alternative.

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15
Q

Situation of Uncertainty

A

Occurs when a decision maker has very little or no reliable info. on which to evaluate the different outcomes.

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16
Q

Maximax Approach

A

Selecting the alternative whose best possible outcome is the best of all possible outcomes.
- Positive Approach

17
Q

Maximin Approach

A

Comparing the worst possible outcomes for each alternative and selecting the one that is least undersirable.

18
Q

Risk-averting Approach

A

Choosing the alternative with the least variation among its possible outcomes.

19
Q

Value

A

A conception that defines what an individual or group regards as desirable.

20
Q

Ethics

A

A set of moral principles or values that govern behavior.

21
Q

Group Decision Making

A
  1. The sum total of the groups knowledge is greater.
  2. The group has a much wider range of alternatives.
  3. Risk-takers
22
Q

Barriers to decision making

A
  1. Complacency
  2. Defensive Avoidance
  3. Panic
  4. Deciding to decide
23
Q

Creativity

A

coming up with an idea that is new, original, useful, or satisfying to its creator or to someone else.

24
Q

5 Step Process to creative decision making

A
  1. Preparation
  2. Concentration
  3. Incubation of ideas and information
25
Brainstorming
Presenting a problem to a group and allowing group members to produce a large quantity of ideas for its solution. No criticisms.
26
Nominal Group Technique (NGT)
Highly structured technique for solving group tasks; minimizes personal interactions to encourage activity and reduce 1. Listing 2. Recording 3. Voting 4. Discussion 5. Final Voting * No verbal communication allowed.
27
Brainwriting
Members anonymously write down ideas, then exchange papers with others, who build on the ideas and pass them on until all members have participated.
28
Synetics
Creative problem solving technique that uses metaphorical thinking to "make the familiar strange and the strange familiar".
29
Mind Mapping
Aids people in extracting ideas from their brains and creating relationships between all the bits and pieces. - Start with core and branch out.
30
Model for Creative Decision Making
1. Recognition (describe in writing) 2. Fact Finding (past) 3. Problem Finding (future) 4. Idea Finding (alternatives) 5. Solution Finding 6. Acceptance Finding
31
Management Information Systems
An information system used by managers to support the day-to-day operational and tactical decision-making needs of managers.
32
Data processing
Capture, processing, and storage of data.
33
Transaction-processing system
Substituting computer processing for manual record keeping procedures.