Chapter 6 Flashcards

(40 cards)

0
Q

Innate ability to shift attention to novel or surprising events (bias towards novelty) and novel stimuli and events are potentially important (hear a noise in bed)

A

Orienting Responses

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1
Q

Durable change in behaviour that arises because of experience and allows us to adapt to environment

A

Learning

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2
Q

Reduced responsiveness to a repeated stimulus, learn to ignore things that are irrelevant, and role of habituation in consumerism versus transient (real life) experiences

A

Habituation

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3
Q

Increased responsiveness to a repeated stimulus, intense stimuli (frequently), and exaggerated response to unexpected stimuli (arousal)

A

Sensitization

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4
Q

Learning associations between stimuli and event (Pavlovian Conditioning)

A

Classical Conditioning

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5
Q

Ringing a bell triggers orientation and food trigger salivation

A

Before Conditioning

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6
Q

Bell presented before food and bell triggers food triggers salivation

A

During Conditioning

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7
Q

Triggers a response automatically

A

UCS (Unconditioned Stimulus)

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8
Q

Response happens automatically in response to UCS

A

UCR (Unconditioned Response)

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9
Q

Idea that stimulus that triggers response because if learning

A

CS (Conditioned Stimulus)

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10
Q

A responses that is learned

A

CR (Conditioned Response)

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11
Q

Environmental (contextual) cues can serve as a CS, tolerance is often context-specific, and CR can be opposite to that of UCR

A

Conditioned Tolarence

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12
Q

Weakening of the CR and the CS is presented without UCS, there is also Spontaneous Recovery is a recovery of an extinguish CR after a period of non-exposure to the CS

A

Extension: Extinction

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13
Q

Stimuli that are similar to CS will also elicit CR

A

Extension: Stimulus Generalization

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14
Q

Stimuli that are different from CS will not elicit CR

A

Extension: Stimulus Discrimination

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15
Q

Procedure in which an established CS1 is used to condition a second neutral stimulus (CS2)

A

Extension: Second-Order Conditioning

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16
Q

Four factors that influence classical conditioning

A

Strength of UCS, Contiguity, Informativeness of CS, and Blocking

17
Q

Some CSs and UCSs are more easily associated than others (flavoured water can form CR is sick from injection)

18
Q

One cue signals the occurrence of a second event (associations between cues and events and behaviour cones after stimulus)

A

Classical Conditioning

19
Q

Learning if association between behaviour and consequences; behaviour comes before stimulus, and presentation of stimulus (food) depends on behaviour (pressing lever)

A

Operant Conditioning

20
Q

Effects of behaviour determine how frequently it occurs in the future (if behaviour is reward, it continues, vice versa)

A

Thorndike’s Law of Effect

21
Q

Stimulus is added after behaviour

22
Q

Stimulus is removed after behaviour

23
Q

Target behaviour maintained or increases

A

Reinforcement

24
Target behaviour decrease
Punishment
25
Behaviour followed by reward = behaviour increases
Positive Reinforcement
26
Behaviours followed by the removal of an aversive circumstances = behaviour increases
Negative Reinforcement
27
Behaviour followed by an aversive consequence = behaviour decreases
Positive Punishment
28
Behaviour followed removal of a desired circumstance = behaviour decreases
Negative Punishment
29
Should be noticeable enough to eliminate the undesired response, applied consistently, emphasize that behaviour is punished, not person. Drawbacks are: suppression, side effects, and modelling
Effective Positive Punishment
30
Delay behaviour & outcome contributes to response
Contiguity (Parallels with CC)
31
Responses decrease in absence of reward
Extinction (Parallels with CC)
32
Can generalize stimulus
Stimulus Generalization (Parallels with CC)
33
Learning about conditions under which behaviours will be rewarded (or punished)
Discriminative Stimulus (Parallels with CC)
34
Using successive approximations to reach target behaviour (increase criteria of behaviour)
Shaping (Forming New Behaviours)
35
Learning by watching others
Observational Learning
36
Learning that isn't evident when it occurs
Latent Learning
37
Learning by watching or hearing about other consequences of others' behaviour
Vicarious Learning
38
Provide reward after a period of time
Interval Schedules (Reinforcement)
39
Provides reward after number of responses
Ratio Schedules (Reinforcement)