Chapter 8 Flashcards

0
Q

Rules we use to combine symbols

A

Grammar

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1
Q

Used for communication (words)

A

Symbols

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2
Q

Rules used towards how we combine sounds to form words

A

Phonology

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3
Q

Rules we use for combining words to form sentences

A

Syntax

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4
Q

Rules we use for combining word to convey meaning

A

Semantics

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5
Q

Smallest unit of sound (cat= c a t)

A

Phonemes

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6
Q

Smallest unit of meaning (spin=1/spinning=2)

A

Morphemes

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7
Q

Ordering words in a sentence (similar to syntax)

A

Surface Structure

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8
Q

Meaning of sentence (similar to semantics)

A

Deep Structure

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9
Q

Let’s eat grandpa OR let’s eat, grandpa

A

Similar Surface, Different Deep

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10
Q

What? OR would you repeat that, please?

A

Different Surface, Similar Deep

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11
Q

Colourless green ideas sleep furiously

A

Valid Surface, Invalid Deep

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12
Q

Man bit the sandwich

A

Invalid Surface, Valid Deep

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13
Q

Series of vowel sounds

A

Cooing

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14
Q

Combination of consonance and vowels

A

Babbling

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15
Q

Two-three word sentences

A

Telegraphic Speech

16
Q

Children begin to learn early without any formal instruction, similar patterns across cultures, and babbling can incorporate phonemes from all languages

A

Nature (Biology/Gene)

17
Q

Positive reinforcement and observational learning

A

Nurture (Learning)

18
Q

A systematic method that guarantees a correct solution

A

Algorithms

19
Q

Rules of thumb but don’t guarantee correct solution

A

Heuristics

20
Q

Break down main problems into components (jigsaw puzzles)

A

Means-End Analysis (Heuristics)

21
Q

Start at end point, move toward starting point (mazes)

A

Working Backwards (Heuristics)

22
Q

Find similarities between current problems and ones solved in the past

A

Analogies (Heuristics)

23
Q

Tendency to use objects in familiar ways

A

Functional Fixedness

24
Q

Tendency to dove problems using one strategy, when a different approach may be better

A

Mental Set

25
Q

Initial mind set going into a problem

A

Insight Learning (Mental Set)

26
Q

How aware you are to being on the right track to solving a problem

A

Insight (Mental Set)

27
Q

Take a break from a problem and approach it with different strategy

A

Incubation (Mental Set)

28
Q

Most people think that the chance of meeting another person with the same birthday is low (low probability confused with 0)

A

Birthday Problem

29
Q

Judgments based on how easily something comes to mind (less dangerous but appears worse because of media)

A

Availability Heuristic

30
Q

Perceived a relationship that doesn’t exist (full moon=crime rates)

A

Illusory Correlations

31
Q

Judgment based in how things fit what we know (HTTHTH>HHHTTT)

A

Representative Heuristics

32
Q

Tendency to confirm rather than refute the chosen hypothesis

A

Confirmation Bias

33
Q

Decisions are influenced by how a situation is described (go with safe option)

A

Framing Effects