Chapter 9: What is Aggression Flashcards

(37 cards)

1
Q

What is Aggression?

A
  • “Physical or verbal behavior intended to hurt someone”
  • Can be social or physical
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2
Q

Cyberbullying

A

Harassing or threatening someone using e-communication

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3
Q

Physical Aggression

A

Hurting someone else’s body

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4
Q

Social Aggression

A

Hurting someone’s feelings or threatening their relationships

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5
Q

Hostile Aggression

A
  • Aggression driven by anger and performed as an end in itself
  • ex. Most murders
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6
Q

Instrumental Aggression

A
  • Aggression that is meant to some end
  • Most wars or terrorist acts
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7
Q

Theories of Aggression: Instinct Theory

A
  • Freud speculated that human aggression comes from a self-destructive impulse or “death urge”
  • Lorenz saw aggression as adaptive behavior
  • Bofadeez saw aggression as involving instinctive behaviour
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8
Q

Instinctive Behavior

A

An innate, unlearned behaviour pattern exhibited by all members of a species

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9
Q

Aggression as Social Behavior

A
  • Calling aggression an instinct explains the behavior without looking at the context
  • Instinct Theory fails to account for the various forms of aggression
  • Even though aggression is biologically influenced, this doesn’t mean it’s instinctual
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10
Q

Aggression as Evolution

A
  • Purposeful aggression improved the odds of survival and reproduction
  • Mating-related aggression: men primed to think about sex were louder toward men who provoked them
  • Selfish gene-theory: men are more likely to abuse step-children than biological children
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11
Q

Aggression: Neural Influences

A
  • Certain neural systems in animals and humans facilitate aggression
  • These brain systems can be manipulated to increase or decrease aggression
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12
Q

Aggression: Genetic Influences

A
  • Heredity influences the neural system’s sensitivity to aggressive cues
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13
Q

Aggression: Biochemical Influences

A
  • Alcohol: Experiments and police data indicate that alcohol unleashes aggression when provoked
  • Reduced self-awareness by focusing attention on provocations (bump in crowd)
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14
Q

Aggression: Frustration-Aggression Theory

A
  • Posits that frustration triggers a readiness to aggress
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15
Q

Frustration

A
  • The blocking of goal-directed behaviour
  • All sports with offence-defence involve a frustrating event
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16
Q

Frustration-Aggression Theory: Displacement

A
  • The redirection of aggression to a target other than the source of the frustration
  • Usually, the target is a safer or more socially acceptable target
17
Q

Frustration-Aggression Theory Revised

A
  • Irritation leads to frustration, but not anger (Unjustified frustration)
  • Frustration (when annoyance continues) builds to produce anger
  • Aggressive cues: What are the social cues that allow me to be aggressive in this context
  • Revision allows for the theory to be context-dependent
18
Q

Frustration-Aggression Theory Revised: Reasoning

A
  • Since we use reasoning to assess the context, aggression cannot be considered to “takeover” our mind
19
Q

Aggression: Relative Deprivation

A

The perception that one is less well off when compared to others

20
Q

Aggression: Learned Social Behavior

A
  • The rewards of aggression
  • We learn to aggress when rewarded
21
Q

Aggression: Observational Learning

A
  • Social Learning Theory: We learn social behavior by observing and imitating and being rewarded and punished
  • Family provides model behavior
  • Culture shows what is appropriate and what is not
22
Q

Social Learning View of Aggression

A
  • Aversive experiences lead to emotional arousal
  • Rewards and costs lead to anticipated consequences
  • These combine to form a judgement
23
Q

Influences on Aggression: Aversive Incidents

A

Aggression often comes from aversive incidents
- Pain
- Uncomfortable heat
- An attack

24
Q

Influences on Aggression: Pain

A
  • Many species attacked whatever was around them when experiencing pain
  • Frustration (not being fed when expected) also provoked aggressive behavior
  • Berkowitz showed that when experiencing slight pain, participants were more willing to harm others (pain rather than frustration as provocation)
25
Influences on Aggression: Heat
- Climate variations (smell, smoke) are linked with aggressive behavior - the most investigated is heat - Experiments showed that aggressiveness was increased when uncomfortable heat was present - Real-world statistics show that hot weather leads to increased aggression
26
Influences on Aggression: Attacks
Being attacked (insulted, threatened, physical) is conducive to aggression, especially when perceived as intentional
27
Influences on Aggression: Arousal
- Arousal can lead to extreme feelings that override bodily and mental control - Arousal can be positive or negative - Energy levels can make situations more extreme in either positive or negative directions - Energy levels are the same, but context-dependent (hockey game, burglary)
28
Elements of Hostile Aggression
- Aversive situation (pain, frustration, attack, crowding) - Leads to; hostile thoughts, angry feelings, and arousal - These all contribute to an aggressive reaction
29
Aggression Cues
- Social cues - Context cues - We are more likely to be aggressive when a weapon is present
30
Media: Porn or Sexual Violence
- Distorted perceptions of sexual reality - Aggression against women - Media awareness education
31
Media: TV and Internet
- One type of arousal energizes other behaviors (more aggressive due to misplaced arousal) - Viewing violence disinhibits our appetite for destruction (more normal) - Media portrayals evoke imitation
32
Television Affects Behavior
TV watching correlated with later criminal conviction ratings
33
Media: Effects on Thinking
- Desensitization (army program) - Social Scripts (Media creates ways we're "supposed to behave") - Altered perceptions (Changes in thought patterns) - Cognitive priming (Primes to see something that may not be happening)
34
Media: Altering Perceptions
- The different influences of media combine to shape and shift our reality - Desensitization can combine with social scripts to make us numb to the actions we are doing
35
Media: Video Games
- Identify with violent characters - Actively rehearsing violence - Engage in the whole sequence of enacting violence - Engage with continual violence and threats of attack - Repeat violent behaviours over and over - Get rewards for violent acts
36
Effects of Video Games
Repeated Violent game-playing leads to: - Aggressive beliefs and attitudes - Aggressive perceptions - Aggressive expectations - Aggressive behaviour scripts - Aggressive desensitization These all contribute to increased aggressive personality
37
Media & Aggression: Prosocial Behavior
Since aggressive behaviour on TV can be imitated, so can good behaviours