Elijah N. Lesson 1 Vocab Flashcards

(57 cards)

1
Q

Accessibility

A

the ease of obtaining the tools needed to publish content

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2
Q

Aggregator

A

a web browser or application that collects syndicated content into a single location

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3
Q

Ajax

A

a programming methodology for the Web that enables Web application to interact with user

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4
Q

Amplification rate

A

the number of shares per post on a social media channel

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5
Q

Applause rate

A

the number of likes per post on a social media channel

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6
Q

Avatar

A

an online representation of a user

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7
Q

Blog

A

a collection of entries posted on a web site in reverse chronological order

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8
Q

Contributor

A

a social media user who creates original content

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9
Q

Conversation rate

A

the number of comments per post on a social media channel

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10
Q

Dashboard

A

a web page made up of a collection of panels that present different information

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11
Q

Distribution

A

the potential audience for a piece of content

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12
Q

Exposure

A

the number of places a particular content is made available

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13
Q

Freemium

A

when a game or software is provided for free with limited features and additional features cost money

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14
Q

Frequency

A

the number of times within a certain period that a particular content item is published in the media

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15
Q

Hashtag

A

a keyword tag that uses a hash symbol as a prefix

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16
Q

Immediacy

A

indicates how fast content is created and distributed

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17
Q

Impression

A

the number of times a piece of content is displayed

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18
Q

Influencer

A

a social media user who has the power to sway or persuade others

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19
Q

Instant messaging

A

program or mobile app that allows real-time or delayed communication

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20
Q

JavaScript

A

a programming language used on Web pages to make them interactive

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21
Q

Live chat

A

program or mobile app that allows real-time communication between online users

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22
Q

Live streaming

A

the process of broadcasting live video or audio over the internet to an audience

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23
Q

Mashup

A

a web page that integrates content and scripts from multiple web sites to create new applications

24
Q

Metadata

A

information that describes other data

25
Microblog
a blog that only allows users to send brief messages
26
Nested comments
replies to individual comments and are posted directly under that comment
27
Participant
someone who often responds to the social media content posted by others
28
Permanence
refers to how long the content exist or can be accessed
29
Podcast
a syndicated audio or video digital media file that a user can download to a computer or portable media player
30
Reach
audience size
31
Semantic Web
web applications that can contextualize data as they process it
32
Sentiment
the emotion behind a social media interaction
33
Sharer
someone who views and shares content on social media sites
34
SMS gateway
services that allow you to send text messages via an instant messaging service
35
Social bookmarking
allows users to save, organize, manage and share links to Web sites
36
Social collaboration
services that allow user to mange content and links they find on the Internet
37
Social commerce
adding social interaction to the process of buying and selling products online
38
Social entertainment
virtual worlds and online games that have social features included in them
39
Social games
online games that allow users to interact with other players
40
Social Media
media in which users can interact with each other
41
Social media publishing
services that allow you to create or upload content and interact with the users who read the content
42
Social networks
services that group individuals with common interest or goals into specific groups or communities
43
Spectator
someone who watches other user’s activities on a social network site but rarely ever participates
44
Streaming
sending real-time audio and video from the publisher directly to the viewer’s device
45
Tags
descriptions of online content
46
Text Messaging
a method of communication in which a user types and sends short messages from a mobile phone to another mobile phone
47
Traditional Media
information is only communicated one-way
48
Unstructured data
data that does not follow a specific data format
49
UGC) user generated content
content generated by users
50
Video conferencing – participants
participants can see non-verbal expressions and view visual aids
51
Viral
content that get popular quickly
52
Virtual world
a simulated environment where multiple users can interact in real time
53
Voice Over IP
voice information delivered in a digital form as packets of data using the IP
54
Web 2.0
sites that allow two-way communication between the site owner and consumers
55
Web feed
a data format for delivering Web content that is frequently updated
56
Webcast
a live streaming broadcast
57
XML – Extensible Markup
a markup language used to store, describe and share data on the Web