reinforcement
A consequence of behaviour that increases the likelihood of that behaviour is being repeated. Can be positive or negative.
partial reinforcement
A behaviour is reinforced only some of the time it occurs
Variable reinforcement
A type of partial reinforcement in which a behaviour is reinforced after an unpredictable period of time or number of responses
Vicarious reinforcement
The experience of seeing others being rewarded for their gambling through pleasure, enjoyment and sometimes money.
But this can also be done through indirect observation through magazines etc, which might be enough to trigger a desire for the same reinforcement in someone who hasn’t gambled before.
Direct positive and negative reinforcement
Winning and money are obvious sources of positive reinforcement of continued gambling.
Gambling can also be a form of escape for many people. This is negative reinforcement as it offers a distraction from adverse stimuli such as the anxieties of everyday life.
partial reinforcement schedule
A partial reinforcement schedule creates persistent behaviour like gambling. In some types of partial reinforcement, only bets are rewarded, so there is an unpredictability about which gambles will pay off, thus maintaining gambling behaviour.
extinction
partial reinforcement
Skinner’s research with rats and pigeons demonstrated continuous reinforcement (rewards every correct answer). Under this schedule, once the reward stops, the target behaviour does too → extinction.
variable reinforcement description
Behaviour is reinforced intermittently, which produces the most persistent learning as rewards are given after an unpredictable number of responses. E.g. a slot machine might pay out after an average of 8 spins, but not on every 8th spin.
Why is variable reinforcement more resistant to extinction?
It takes longer for learning to be established under this schedule but is much more resistant to extinction. It is possible for a gambler to keep spinning with no wins at all, which explains why some people continue to gamble after big losses. The gambler learns that they will not win with every gamble, but will eventually win if they persist.
cue reactivity
can explain how a behavioural addiction is reinforced. Experienced gamblers might encounter secondary reinforcers.
The presence of one of these can cue the arousal that a gamber craves before they place the bet. These cues are everywhere in social media, so they are difficult to avoid.
secondary reinforcers examples
Research support outside the lab situation
strength
counterpoint to research support - methodological shortcomings
limitation
Explains failure to stop gambling
strength
Limited explanation -
Struggles to explain some types of gambling
limitation