Midterm Review Slides Flashcards

1
Q

when are rewards most likely to undermine intrinsic motivation?

A
  1. when they’re perceived as CONTROLLING
  2. when the activity was initially INTRINSICALLY MOTIVATING/inherently interesting
  3. when rewards are EXPECTED
  4. when rewards are TANGIBLE (ie. money, prizes)
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2
Q

when are rewards least likely to undermine intrinsic motivation?

A
  1. when they’re INFORMATIONAL rather than controlling
  2. when the task IS NOT INTRINSICALLY MOTIVATING/inherently interesting to begin with (ie. algorithmic tasks)
  3. when the reward is UNEXPECTED
  4. when the reward is INTANGIBLE
  5. when the reward is perceived as AUTONOMY SUPPORTING
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3
Q

when rewards are intangible, they’re less likely to undermine intrinsic motivation - explain

A

intangible rewards like PRAISE can undermine intrinsic motivation if delivered in a controlling way

but GENERALLY, research suggests that they don’t have a negative impact in the same way as tangible rewards

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4
Q

when rewards are seen as autonomy supporting, they’re less likely to undermine intrinsic motivation

A

ie. artist example

when they’re commissioned to do work that they enjoy, it’s seen as ENABLING rather than CONTROLLING

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5
Q

basic idea behind cognitive evaluation theory

A

external events like rewards (both tangible and intangible) can either increase or decrease intrinsic motivation

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6
Q

key factor in cognitive evaluation theory

A

is the reward more meant to CONTROL or to INFORM?

controlling events > thwart autonomy > less intrinsic motivation

(positive) informational events > competence support > more intrinsic motivation

recall: events can have both controlling and informational elements - the impact of the event will be determined by which element is the most salient

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7
Q

Freud vs Hull - the nature of drive

A

FREUD: 2 types of drive, eros (life) and thanatos (death) instincts

HULL: one single pooled energy source composed of all current bodily deficits/disturbances

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8
Q

Freud vs Hull - the role of learning in drive theory

A

FREUD: acquire learned strategies (defensive strategies) for managing sexual and aggressive drives, allowing them to be channeled in socially acceptable ways

HULL: drives energize behaviour, but don’t guide it (habits guide)

^ habit is acquired through learning (ie. what has worked for us in the past)

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9
Q

Freud vs Hull - drive theory model

A

FREUD: behaviour is a function of drive, unconscious conflict & defense mechanisms

HULL: behaviour is a function of drive, habit and incentive motivation (how appealing the stimulus is - quantity/quality)

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10
Q

Freud vs Hull - approach to drive theory

A

FREUD: clinical observations

HULL: scientific method

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11
Q

James vs McDougall - instinct theory

A

BASIC IDEA: even complex human behaviours can be explained in terms of instincts

KEY DIFFERENCE: McDougall believed that ALL behaviour can be explained in terms of instincts, while James emphasized modification through LEARNING

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12
Q

inhibition of reward by pain

A

motivation-decision model of pain predicts that pain has a suppressive effect on the ability to experience pleasure

ie. pain decreases engagement in rewarding activities, like eating tasty foods

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13
Q

by decreasing reward pleasantness and attenuating normal reward-seeking behaviour, pain…

A

pain ensures that necessary action is taken to protect the individual

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14
Q

in humans, high degree of comorbidity between chronic pain and…

A

depression

which is characterized by inability to enjoy everyday pleasures (anhedonia)

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15
Q

opioids and dopamine are important for regulating both…

A

pain and pleasure

and mediate interactions between the two, resolving pain-pleasure dilemmas

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16
Q

do we see overlap in pain and pleasure processing at neural level?

A

yes we do

ACC: reps the size and probability of rewards, as well as efforts to obtain them

INSULA: encodes taste and food cravings, linked to felt satisfaction during a task, more broadly involved in encoding interoceptive signals communicating internal body state

AMYGDALA: involved in both pain/threat processing, as well as reward

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17
Q

why do we sometimes seek out painful experiences?

A

pain may ENHANCE PLEASURE

pleasure is understood within the context of pain, and the RELIEF of pain is itself a pleasurable experience

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18
Q

in itself, the relief of pain…

A

is a pleasurable experience

even negative stimuli may be experienced as rewarding in the context of more negative stimuli

ie. experience of moderate pain can be reported as pleasant when compared to alternative outcome of intense pain (relative relief)

19
Q

relative relief

A

experience of moderate pain can be reported as pleasant when compared to alternative outcome of intense pain

^ even negative stimuli may be experienced as rewarding in context of more negative stimuli

20
Q

relief from pain is a ______ _____ experience

A

positive hedonic experience

21
Q

lab study: relief from pain is a positive hedonic experience

A

lab study

Ps subjected to painful tasks (application of heat, skin irritant capsaicin)

when painful sensation is suddenly terminated, a sense of relief and positive affect results

the more intense the pain, the more intense the relief

22
Q

opponent process model

A

emotional reactions are regulated by the brain to maintain hedonic balance

strong emotional reactions (pleasure and pain) are countered by an opposite reaction

23
Q

opponent process mode: state a

A
  1. emotionally powerful stimulus > initial reaction (state a)

ie. scary scene > fear/anxiety

  1. adaptation phase > decline of state a

^ after the peak, the intensity of fear/anxiety GRADUALLY DECLINES and levels off

^ this happens because the brain begins to COUNTERACT the fear with an opposite emotional response

^ steady level of state A = state A - state B

24
Q

adaptation phase

A

after the emotionally powerful stimulus and the initial reaction, there’s an ADAPTATION PHASE

this involves the DECLINE of state a

happens because the brain begins to COUNTERACT the emotion with an opposite emotional response

25
opponent process model: peak of state b
occurs after the stimulus ends once the og stimulus is gone (ie. fear inducing one), the FULL FORCE OF RELEIF AND EXCITEMENT (state b) is felt state b slowly fades until emotions return to baseline (zero)
26
state a explanation
1. develops VERY QUICKLY 2. closely associated with intensity of the stimulus that produced it 3. CEASES when triggering stimulus is REMOVED
27
state b explanation
1. develops SLOWLY (slower onset) 2. produced as a REACTION to state a 3. SLOWER to DECREASE (slower offset) ^ continues for some time after state a is removed 4. BECOMES MORE INTENSE WITH REPEATED EXPERIENCE
28
state a versus b: which has a slower onset versus offset?
state b has a slower onset and offset slow onset: because occurs as a response to state a slow offset: lingers for some time after state a is removed
29
state b becomes more ________ with repeated experience
intense because state a = a - b, repeated presentations of stimulus that triggered state a will lead in reduction in hedonic intensity of state a ^ the more exposure to state b, the less power state a has - because it's being cancelled out by process b's power
30
over time, behaviour comes to be more controlled by which process?
process b instead of process a
31
addiction: example of opponent process model
drug initially causes pleasure (state a) over time, withdrawal (state b) grows stronger, leading individuals to continue drug use to avoid pain (not for pleasure anymore) environmental cues can become conditioned to compensatory process; overdose risk is higher in new settings
32
love/attachment: example of opponent process model
when you're first exposed to a romantic partner, sense of joy and euphoria but there's a process of pain associated with separation that actually increases over time so maybe those feelings of euphoria aren't as acute anymore, and anxiety about losing that person becomes more intense
33
thrill-seeking behaviours: example of opponent process model
beginners feel fear (state a) and relief after landing (state b) repeated jumps REDUCE FEAR and AMPLIFY POST-JUMP EUPHORIA
34
pain relief: opponent process model
rapid offset of pain can feel pleasurable helps explain why sometimes people seek out pain when theoretically they should avoid it
35
4 examples of the opponent-process model in real life
1. addiction 2. love/attraction 3. thrill-seeking behaviours 4. pain relief
36
peak-end rule
the most intense positive or negative moments (the PEAKS) and the final moments (the END) of the experience are MOST HEAVILY WEIGHTED in our recollections of the experience
37
peak-end rule study
pain study where Ps required to immerse one hand in cold water 1. SHORT TRIAL: 14 degrees for 60 sec 2. LONG TRIAL: 14 degrees for 60 sec and then 15 degrees for additional 30 sec MOST CHOOSE TO REPEAT THE SECOND TRIAL
38
peak-end rule study takeaway
positive after-effects following an experience of pain/exertion may reshape our memory of the entire experience the positive after-effect of the alleviation of pain is what we remember
39
3 other reasons we may seek out pain
1. pain heightens sensory experience and awareness 2. pain serves as a distraction from unwanted thoughts/feelings, and high levels of self-awareness 3. pain may demonstrate virtue, affirm identity, and restore virtue/integrity when an individuals feels they've compromised their moral standing
40
pain heightens sensory experience and awareness...
one reason why people may seek out pain after acute pain, individuals sometimes report greater enjoyment of PLEASANT STIMULI, like TASTY FOOD
41
ACC: overlap of pain and pleasure processing at neural level
reps the SIZE and PROBABILITY of rewards along with EFFORTS to obtain them
42
INSULA: overlap of pain and pleasure processing at neural level
encodes TASTE and FOOD CRAVINGS linked to FELT SATISFACTION during a task more broadly involved in ENCODING INTEROCEPTIVE SIGNALS communicating internal body state
43
AMYGDALA: overlap of pain and pleasure processing at neural level
involved in both PAIN and THREAT processing as well as REWARD