Motor Dev/Ctrl/Learning Flashcards

1
Q

Motor Development defintion

A

age-related process, requires control & learning.

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2
Q

Motor Control definition

A

control/organization of the processes underlying functional movements

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3
Q

Motor Control develops ___ (quickly/slowly)

A

quick

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4
Q

Motor Learning definition

A

acquisition of motor behaviors thru practice/experience.

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5
Q

Motor Learning develops ____ (quickly/slowly)

A

Slowly, requires practice

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6
Q

Cephalocaudal concept of motor dev

A

arm buds before leg buds, voluntary control of UE before LE.

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7
Q

Proximodistal concept of motor dev

A

spinal cord before arm buds, voluntary control of arms before fingers.

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8
Q

Nervous system maturation: Universality

A

predictable patterns/relationships of development.

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9
Q

Nervous system maturation: Variability

A

individual diffs

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10
Q

Experience-Expectant Neural Maturation

A

development that occurs as a result of common experiences that all humans are exposed to (e.g. language).

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11
Q

Experience-Dependent Neural Maturation

A

continuing process that occurs as a result of individual life experiences (e.g. learning English).

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12
Q

Sensitive Periods

A

experience has an unusually strong effect on the brain during a limited period in development.

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13
Q

Periods of Instability

A

normal to have periods of regression or plateau

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14
Q

Periodic Equilibrium

A

Spiraling pattern of development
Normal to have periods of stability/instability.
Normal to have symmetry/asymmetry.
Growth is NOT a linear process.

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15
Q

Maturation-Based motor control theory

A

early movement due to reflexes/reactions

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16
Q

Learning-Based motor control theory

A

skills emerge as we repeat actions that are rewarded

17
Q

Schema Theory motor control theory

A

learning rules to evaluate, correct, & update memory for a given movement

18
Q

General Motor Program (GMP)

A

memory structure that provides instructions for actions so we dont have to create each movement from scratch

19
Q

Central Pattern Generators (CPG)

A

interneuronal network independent of sensory stim

20
Q

Dynamic Systems Model motor control theory

A

Emphasis on process vs. product

no system is most important, optimize environment to promote activity/participation

21
Q

CPG is more ___ (basic/complex) than GMP

22
Q

Recall schema

23
Q

Recognition schema

24
Q

Random Practice

A

variety of tasks at random, rarely practice one skill 2x in a row.
Adults learn best this way.
Good method for transferring one skill to other skills.

25
Blocked Practice
same task repeated several times before next task. Good for children w/ cognitive impairments. Also good for learning a new task for the very first time.
26
Massed Practice
more practice time than rest time. | Good for discrete skills that have a start & end.
27
Distributed Practice
more rest time than practice time. | Good for continuous skills (e.g. walking).
28
Whole Skill Practice
practicing the entire task, best for continuous.
29
Part Skill Practice
breaking into smaller chunks, best for serial tasks (e.g. setting dinner table).
30
Intrinsic feedback
sensory
31
Extrinsic feedback
target, goal, destination
32
Inttermittent feedback
provided less than 100% of the time, after every few trials.
33
Faded feedback
more feedback in early stages, then decrease as they progress.
34
Children benefit most from ____ (constant/intermittent) feedback
constant
35
Children benefit most from knowledge of ____
performance
36
Adults benefit most from ____ (constant/intermittent) feedback
intermittent
37
Adults benefit most from knowledge of ____
results
38
MOTOR DEVELOPMENT, LEARNING & CONTROL ALL RELY ON INTERACTIONS BETWEEN
THE INDIVIDUAL THE ENVIRONMENT THE TASK
39
Bonus :)
YOU GOT THIS QUEEN