PE - sports psychology Flashcards

(57 cards)

1
Q

4 types of skill classification / continuum

A
  1. basic to complex
  2. open to closed
  3. self paced to externally paced
  4. gross to fine
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2
Q

basic - classification

A
  • simple and easily learned
  • little thinking
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3
Q

complex - classification

A
  • requires lots of decision making
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4
Q

open - classification

A
  • performed in different environments
  • must react and adapt
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5
Q

closed - classification

A
  • same environment / situation
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6
Q

self-paced - classification

A
  • start when ready
  • based on own feeling
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7
Q

externally paced - classification

A
  • someone else controlling
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8
Q

gross - classification

A
  • large muscle movements
  • precision not needed
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9
Q

fine - classification

A
  • small, precise muscle movement
  • usually hands and fingers
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10
Q

importance of goal setting

A
  • improves motivation bec athletes will have something to aims for / look forward too
  • increases focus / progress to concentrate on a goal
  • boosts confidence by achieving
  • helps to prepare mentally and physically
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11
Q

2 types of goal setting

A
  1. performance goals
  2. outcome goals
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12
Q

performance goals

A
  • comparing yourself against yourself
  • using the past as a guide
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13
Q

outcome goals

A
  • comparing yourself to competitors
  • ## used to judge the end result
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14
Q

SMART target setting

A

Specific
Measurable
Achievable
Realistic
Time bound

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15
Q

information processing - definition

A
  • process that a performer goes through when they make an act on decision
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16
Q

4 stages of info processing

A
  1. input
  2. decision making
  3. output
  4. feedback
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17
Q

input

A
  • info received based on the situation / environments
  • uses 5 senses
  • performer will decide the best decision in that moment
  • selective attention used to select the most important info
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18
Q

decision making

A
  • selected info is analysed to give the accurate response
  • STM (short-term memory) is the working memory
  • LTM (long-term memory) holds info that has been stored from the past
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19
Q

output

A
  • decision is acted on
  • appropriate muscles carry out the skill
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20
Q

feedback

A
  • info is received in response to the output
  • happens during and after the skill
  • can become the input for further decision / future decision making
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21
Q

4 types of guidance

A
  1. visual
  2. verbal
  3. manual
  4. mechanical
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22
Q

visual guidance

A
  • giving live demonstrations
  • using video
  • using posters
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23
Q

verbal guidance

A
  • when a skill is describes how to perform a skill / tells a performer something
  • performer listens
24
Q

manual guidance

A
  • coach physically moving a performer into the correct position
25
mechanical guidance
- objects / aids are used to assist
26
visual guidance - advantages
- useful for all levels - good for beginners - whole aspect of skill can be seen - performers can copy
27
visual guidance - disadvantages
- demonstration must be perfect - some skills are too hard to demonstrate - not effective if they arent paying attention
28
verbal guidance - advantages
- useful for high level of performers - good way to highlight key points - useful for sharing basic info
29
verbal guidance - disadvantages
- boring - info overload - noisy = cannot hear - complex things are hard to explain
30
manual guidance - advantages
- good for beginners - allows performer to get correct feel
31
manual guidance - disadvantages
- movement may not be the same - loss in confidence
32
mechanical guidance - advantages
- good for dangerous skills - gain a feel of movement without fear - good for building confidence
33
mechanical guidance - disadvantages
- equipment is expensive - performer may rely on aid
34
stages of guidance (3)
1. cognitive 2. associative 3. autonomous
35
cognitive guidance
- beginner - visual, mechanical, manual
36
associative guidance
- average - verbal, visual
37
autonomous guidance
- elite - verbal
38
7 types of feedback
1. positive 2. negative 3. intrinsic 4. extrinsic 5. kinaesthetic 6. knowledge of results (KR) 7. knowledge of performance (KP)
39
positive feedback
- what is correct / good abt the performance
40
positive feedback - advantages
- motivates performer
41
positive feedback - disadvantages
- can suggest performance was better than it actually was
42
negative feedback
- incorrect / bad about the performance
43
negative feedback - advantages
- enables coach to show properly - helps performer prioritise
44
negative feedback - disadvantages
- demoralising - negative comments can make them struggle
45
intrinsic feedback
performer receives feedback about their performance from within
46
intrinsic feedback - advantages
- experienced performers can make immediate adjustments
47
intrinsic feedback - disadvantages
- high level of knowledge to find out whats wrong - beginners dont have this knowledge
48
extrinsic feedback
received from outside them / by another person
49
extrinsic feedback - advantages
- beginners need extrinsic feedback from coaches - experienced performers can combine extrinsic and intrinsic
50
extrinsic feedback - disadvantages
- can be difficult to get the advice from qualified coach
51
knowledge of results
- provides performer with info abt their placing in comp / results
52
KR - advantages
- gives performer a quick measure of success
53
KR - disadvantages
- can be demotivating (only one winner)
54
Knowledge of performance
- provides performer with info abt their performance generally abt their technique more specifically
55
KP - advantages
- feedback is detailed
56
KP - disadvantages
- can be challenging to break performance down - experienced performers need detailed feedback
57
kinaesthetic
- received by the receptors in the muscles