Performance Flashcards

1
Q

Improvement in task performance
that occurs when people work in the presence of other people.

A

Social facilitation

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2
Q

Performing a task or other type of goal-oriented activity in the presence of one or more other individuals who are performing a similar type of activity

A

Coaction

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3
Q

Analysis of human motivation that stresses the impact of psychological or physiological needs or desires on individuals’ thoughts, feelings, and action

Maintains that the presence of others evokes a generalized drive state characterized by increased readiness and arousal

A

Drive theory

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4
Q

An analysis of performance gains in groups arguing that individuals working in the presence of others experience a general concern for how these others are evaluating them, and that this apprehension facilitates their performance on simple, well-learned tasks.

A

Evaluation apprehension theory

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5
Q

An analysis of performance gains in groups assuming that social facilitation is caused
by individuals striving to make a good impression when they work in the presence of others.

A

Self-presentation theory

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6
Q

An analysis of performance gains in groups assuming that when others are present,
attention is divided between the other people and the task; this attentional conflict increases motivation, and so it facilitates performance on simple, well-learned tasks.

A

Distraction-conflict theory

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7
Q

An analysis of performance gains in groups suggesting individual differences in social
orientation (the tendency to approach social situations apprehensively or with enthusiasm) predict when social facilitation will occur.

A

Social orientation theory

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8
Q

A self-organized, self-directive group
formed by students for the purpose of studying course material.

A

Study group

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9
Q

The use of information technologies, such as computer networks, to track, analyze, and report information about workers’
performance.

A

Study group

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10
Q

Reduction in performance effectiveness or
efficiency caused by actions, operations, or dynamics that prevent the group from reaching its full potential, including reduced effort, faulty group processes, coordination problems, and ineffective leadership.

A

Process loss

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11
Q

The tendency for people to become less productive when they work with others; this loss of efficiency increases as group size increases, but at a gradually decreasing rate.

A

Ringelmann effect

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12
Q

The reduction of individual effort exerted
when people work in groups compared to when they work alone.

A

Social loafing

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13
Q

Contributing less to a collective task when
one believes that other group members will compensate for this lack of effort.

A

Free riding

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14
Q

The tendency for individuals to contribute
less to a group endeavor when they expect that others will think negatively of someone who works too hard or contributes too much (considering them to be a “sucker”).

A

Sucker effect

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15
Q

The tendency for group members
to expend greater effort on important collective tasks to offset the anticipated insufficiencies in the efforts and abilities of their co-members.

A

Social compensation

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16
Q

A theoretical explanation of group productivity developed by Steven Karau
and Kipling Williams that traces losses of productivity in groups to diminished expectations about successful goal attainment and the diminished value of group goals.

A

Collective effort model (CEM)

17
Q

The effect that a problem or task’s features, including its divisibility and difficulty, have on the procedures the group can use to complete the task.

A

Task demands

18
Q

A task that can be broken down into subcomponents that can then be assigned to individuals or to subgroups within the group.

A

Divisible task

19
Q

A task that cannot be performed piecemeal
because it does not break down into any subcomponents

A

Unitary task

20
Q

A task or project that calls for a high rate of production.

A

Maximizing task

21
Q

A task or project that has a best solution and outcome, thus the quality of the group’s performance can be judged by comparing the product to a quality-defining standard.

A

Optimizing task

22
Q

A task or project that a group can complete by cumulatively combining individual members’ inputs.

A

Additive task

23
Q

A task or project that a group can
complete by literally averaging together (mathematically combining) individual members’ solutions or recommendations.

A

Compensatory task

24
Q

A task or project that is completed
when a single solution, decision, or recommendation is adopted by the group

A

Disjunctive task

25
Q

A project, problem, or other type of
task with results that can be evaluated objectively using some normative criterion, such as a mathematics problem with a known solution or the spelling of a word.

A

Intellective task

26
Q

A project, problem, or other type of task with results that cannot be evaluated objectively because there are no clear criteria to judge them against.

A

Judgmental task

27
Q

A task that can be completed successfully only if all group members contribute.

A

Conjunctive task

28
Q

The combining of two or more independent
systems that yields an effect that is greater than the sum of the individual effects.

A

Synergy

29
Q

Producing an outcome as a group that is superior to the results that could have
been achieved by a simple aggregation or accumulation of group members’ individual efforts; a gain in performance that is caused by the way the members fit together to form the work group.

A

Assembly bonus effect

30
Q

An increase in performance by groups
working on conjunctive tasks that require persistence but little coordination of effort and is likely due to the increased effort expended by the less capable members.

A

Köhler effect

31
Q

A relatively unstructured task that
can be completed by using a variety of socialcombination procedures, thus leaving the methods used in its completion to the discretion of the group or group leader.

A

Discretionary task

32
Q

Collection of individuals that meets
only the most minimal of requirements to be considered a group, and so is a group in name only; in studies of performance, a control or baseline group created by having individuals work alone and then pooling their
products.

A

Nominal group

33
Q

A loss of productivity that occurs
when group and procedural factors obstruct the group’s progress toward its goals, particularly when individuals in a brainstorming session are delayed in stating their ideas until they can gain the floor and when group members are distracted by others’ ideas and so generate fewer of
their own.

A

Production blocking

34
Q

The tendency for individuals in
brainstorming groups to match the level of productivity displayed by others in the group.

A

Social matching effect

35
Q

The tendency for members to believe that their groups are performing effectively

A

Illusion of group productivity

36
Q

Brainstorming sessions that involve generating new ideas in writing rather than orally, usually by asking members to add their own ideas to a circulating list.

A

Brainwriting

37
Q

A group performance method wherein a face-to-face group session is prefaced by a nominal-group phase during which individuals work alone to generate ideas.

A

Nominal group technique (NGT)

38
Q

A group performance method that
involves repeated assessment of members’ opinions via surveys and questionnaires as opposed to face-to-face meetings.

A

Delphi technique

39
Q

Generating ideas and solving problems using computer-based communication
methods such as online discussions and real-time e-mail rather than face-to-face sessions.

A

Electronic brainstorming (EBS)