Power of the Pack Flashcards
(22 cards)
Group VS Collective
collective: people who participate in same activity at the same time, but aren’t having direct interactions
group: share identity, goals, over a period of time, have direct interactions
Group Socialisation
learn how the group operates and functions together
explicit - mentoring, formal training, supervision
- undergone purposefully
implicit - observation, more natural
Key Features of Groups
- Roles
- Norms
- Cohesion
Key features of groups - roles
- expected behaviour, formal or informal
function well when roles:
- alight with skills of individuals holding those roles
- are clear
- don’t conflict when a person’s other roles within the same group or a different group
- working parents don’t confuse work relationships with family for example
Key features of groups - norms
- rules of conduct for the members of a group
- formal or informal
- groups can vary on how strictly they adhere to norms - some may encourage norm deviation when appropriate, whereas others might expect norms to be consistently upheld
Key features of groups - cohesion
how closely group members share similar attitudes and adhere to norms
typically have members who
- are more committed to activities
- feel more positively about group members
- have more pride in being group member
more cohesion in group seems to have a reciprocal relationship with group performance
- may be based on how much people value the class
- interpersonal cohesion between one another as well
Group Influence on Individual
social facilitation
two effects - presence of others enhances performance on easy tasks, hinders on harder tasks
Zajonc’s explanation for social facilitation
presence of others increases arousal which can influence performance
- presence of others increases arousal
- generally increased arousal, established across specieis
- increased arousal increases the likelihood of the dominant response
- whichever reaction is most immediate/obvious
- for an easy task, the dominant response is usually successful, so performance improves. for a hard task, the dominant response ma be incorrect, so performance declines
Public speaking example of Zajonc’s explanation for social facilitation
person speaking is confident and well-rehearsed, accusing them to perform well and vice versa
Zajonc - Cockroaches
- complete easy/hard mazes either by themselves or in pairs
- in pairs in easy maze, they were faster
- solos in hard maze were faster
Social facilitation has been known to occur in number of situations
- driving tests
- electronic gambling
- visual search tasks
Mere presence (explaining social facilitation)
the fact that others are around mean that it will occur
Evaluation apprehension theory (explaining social facilitation)
facilitation only occurs when the people present might evaluate our performance
- making judgements
distraction conflict theory (explaining social facilitation)
presence of others affects our performance only if they distract us from the task we are completing
social loafing (explaining social facilitation)
group produced reduction in individual output on tasks where contributions are pooled
occurs in:
- simple (try harder when by self) /complex motor tasks
- team projects (overseeing safety protocols)
- cognitive tasks
Collective Effort Model
individuals work hard on a group task when the outcome is personally valuable to them
social compensation: individual increases effort in group setting to counteract anticipated social loafing
Preventing social loafing
- limiting scope of a project (put into smaller scale, easier to see who does what)
- keep group sizes small
- using peer evaluations (keeping people accountable)
-
social loafing and collectivist vs individualist culture
less common in collectivist cultures than individualistic
- likely due to greater tendency to be aware of connections and mutual reliance
Deindividuation
loses sense of individuality in a group and experiences a reduction in normal constraints on deviant behaviour
e.g. sports fans
- connection among group loses sense of self, normally wouldn’t turn chaotic but after sports game may turn to instances of hooliganism
accountability cues
factors that encourage people to shift attention away from self
attentional cues
factors that encourage people to shift attention away from self
- online settings
- in costumes/wearing masks