Sensation and Perception Flashcards

(55 cards)

1
Q

Sensation and Perception

A

> testing sensory-motor or conceptual decision making tasks

>use reaction time tests (less invasive)

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2
Q

Why study sensation & perception?

A

> everything you know entered through senses
consciousness is largely result of what see, hear, taste, touch, and smell
this is earliest part of psych (early believed in Tabula Rasa)

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3
Q

*Transduction

A

> converting environmental stimulus into nerve impulses

>sensory receptors convert environmental energy into nerve impulses (then to brain)

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4
Q

The Eye

A

> humans are primarily visual
retina- 3D cup at back, does transduction
fovea- dent in back

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5
Q

Photoreceptors

A

> convert light into nerve impulses

>ex. rods & cones (which are modified neurons)

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6
Q

Cones

A
>contributes to perception of color
>refines image, acuity
>in/around fovea (back,center)
>less common than rods
>need bright light
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7
Q

Rods

A

> sensitive to dim light (night vision)
can NOT perceive color
not a lot of acuity
outside of fovea and at edges

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8
Q

*Doctrine of Specific Nerve Energies

A

> quality of experience determined by sensory receptor stimulated and where info goes

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9
Q

Nerve Impulses

A

> AKA “action potential”
action potentials are all same
ex. rods/cones also respond to touch

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10
Q

Young-Helmholtz Trichromatic Theory

A

> suspected there are 3 diff types of cones (r,g,b)

>wave length- blue:short, green:middle, red:long

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11
Q

Opponent-Process Theory (Hering)

A

> three sub-processes choose one color to fire

>sub-processes made of opposing pairs (red-green, blue-yellow, back-white)

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12
Q

The Ishihara Test

A

> Red-Green color blindness (can still see yellow-disproves Trichromatic Theory)
most are only color deficient, can’t perceive certain combos
ex. Fish firing rate (thalamus changes firing rate to display color)

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13
Q

Negative Color Afterimages

A

> selectively fatigue black, yellow, green cones

>white slide allows r,w,b fully operational

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14
Q

Correct Eye Theory?

A

> both correct (how perceive/process color)
Eye: Trichromatic Theory
Brain: Opponent-Process Theory

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15
Q

Nystagmus

A

> eye almost vibrates, moves rapidly
muscles cause eye shifts
keeps image moving so rod/cones don’t fatigue

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16
Q

Stabilized Images

A

> pictures fixed on retina
no permanent damage
rods/cones fatigue and break circuit (parts of visual disappears)
cell assemblies/neural circuits formed w/experience

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17
Q

Cataract

A

> clouding of lens
can be surgically removed (take out lens)
surgery restores sight, but brain lacks neural circuitry (kids had trouble differentiating between circle/triangle)
changing angle would throw off brain

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18
Q

*Feature Detection

A

> cells in visual cortex respond to specific features

>plant electrobe in cortex to test activity in animals

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19
Q

*Feature Detectors

A

> edge detectors
complex cells
hyper complex cells

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20
Q

Edge Detectors

A

> simple cells, respond to lines w/certain orientations

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21
Q

Receptive Fields

A

> can be found in other places

>ex. groups of rods and cones in retina

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22
Q

Complex Cells

A

> more selective cells

>responds to particularly oriented lines, motion, color, and combos

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23
Q

Hyper Complex Cells

A

> perceives attributes, length, width, and simple shapes/contours

24
Q

Inhibitory Connections

A

> prohibit signals from sending

25
Excitatory Connections
>when fires, also fires neighbor
26
Motion Aftereffects
>fatigue selected motion detectors >brain interprets higher firing rate of others as firing >implode look from spinning spiral
27
Perception
>Perception = Sensation + Experience >ex. Foreign langue speaker displays sensation without experiential knowledge >ex. Inverting goggles (Stratton) First motion sickness, day 8 could respond, brain didn't adapt permanently
28
Perceptual Adaptation
>visual ability to adjust to displaced visual field
29
Kinesthesis
>sense of body position/movements | >helps to understand what is happening visually
30
Visual Deprivation
>active cat vs. passive cat w/same visual experience >active cat- normal visual development >pass. cat- couldn't understand surroundings (feature detectors didn't develop properly) >visual parts of brain need kinesthetic parts
31
Sensory Deprivation
>kittens raised without hz lines, couldn't understand hz lines >could eventually recover if put in normal environment
32
Cataract Removal (Restored Vision)
>innate vs. learned abilities >can: fixate, scan, follow objects, discriminate colors, and brightness (learned) >cannot: name objects by sight, make perceptual judgements >innate: basic sensory abilities, learned: complex perceptual processing
33
Depth Perception
>innate, but enhanced by learning
34
Visual Cliff
>modified table: 72% go away from glass, 8% go on glass >newborn heart rate spikes when face down on glass >retina 2D image -> brain 3D image >baby farm animals stay on decorated side >learning/practice improves depth perception
35
*Top Down Process
>stuff stored in head from previous experiences >knowledge, beliefs, expectations, memories >ex. LSU game outcome changed judge's sentences
36
*Bottom Up Process
>sensory input from sensors go to brain | >info from feature detectors
37
Perception
>constructed from top-down to bottom-up | >ex. scream at KI vs. scream in violent area
38
Expectations vs. Perception
>prone to errors since combining top/bottom | >people see what they want to (top/down effect perception)
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Eyewitness Identification
>can do real world experiences to test accuracy >ex. draw pennies >not as accurate as they think
40
False Convictions and DNA
``` >300+ DNA exonerations in US >Average age 27 yrs. >Average prison time: 9 yrs >Some on death row >#1 cause of false convictions (mistaken eye witness) ```
41
Simultaneous Presentation of Suspects
>all brought out at once in line-up
42
Sequential Presentation
>brings people out one at a time >less likely to guess >ex. TMC experiment found 3x more accurate >DOJ recommends sequential
43
Binocular Clues
>AKA "disparity" (difference between left/right eye perspective) >feedback from seeing objects closer than 20 ft.
44
Monocular Clues | Relative Size
>AKA "pictoral" >can use only one eye to determine distance >perceive based on SIZE >big = close, small = far
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Monocular Clues | Interposition
>perceive based on OVERLAP of objects | >front = close, back = far
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Monocular Clues | Relative Height
>perceive based on HEIGHT of objects in frame | > higher = far, lower = close
47
Monocular Clues | Relative Motion
>nearby objects move past >far objects move with >ex. Riding in vehicle
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Monocular Clues | Linear Perspective
>parallel lines appear to converge in distance
49
``` Monocular Clues (Lights/Shadows) ```
>light "comes from above" object >shadows are lower than object >ex. Table mixes up these concepts (doesn't match experiences, looks artificial)
50
Size-Distance Relationship
>ex. distance monster appears bigger due to distance cues | >ex. traffic lights (bigger than expected, since seen far way)
51
Ittleson's Experiment of Familiar Size
>manipulated size of common objects | >people thought objects were in different planes/depths
52
Ames Room
>people of same height stand in two corners of room | >look different heights (demonstrates size-distance illusion)
53
Escher
>deliberately messed w/depth cones in art | >illustrated non-possible outcomes
54
Sp = K (Sr x Dp)
>Perception Size = K (retina size x perceived distance)
55
Image Size on Retina
>large: closer >small: farther >ex. "fixed" size of bird image (greater distance = larger illusion)