Sports Psychology (2.2) Flashcards
(86 cards)
Define motivation
The intensity and direction of our behaviour
Two types of motivation
Define them both
Intrinsic motivation= When an individual participates in an activity for its own sake
E.g. Skier learning to snowboard as success will give him personal satisfaction
Extrinsic motivation= When motivation comes from a source outside the performer
E.g. Playing in a tournament to achieve a trophy
Two types of extrinsic motivation
Define them both
Tangible= Encouragement in the form of a physical reward such as money or trophies
Intangible= Encouragement in the form of praise, recognition and achievements
What should extrinsic motivation be
- Appropriate to the individual (people prefer a quiet pat on back than public praise)
- Given as a result of particular behaviours
- Given as soon as possible, after behaviour occurs
- Applied intermittently and gradually phased out, so behaviour continues without extrinsic reward
Relationship between intrinsic and extrinsic
- If someone takes part for the pleasure, and coach praises every correct execution, they may start to devalue the activity, become less motivated
- Receiving rewards increases confidence and motivation. Failing to achieve something may reduce confidence, thus intrinsic motivation
- We do sport because we want to. Receiving extrinsic rewards may result in feeling a loss of control
Define personality
Sum total of an individuals characteristics which make a human unique
Trait perspective of personality
- Personality is made up from parental genes
- All behaviour is innate, and genetically programmed
- Traits are stable, enduring and consistent in all situations
- Behaviour = Function of personality
Eysenck’s Personality types
Unstable
Stable
Introvert
Extrovert
Type A personality characteristics
- Highly competitive
- Works fast
- Strong desire to succeed
- Likes control
- Prone to stress
Type B personality characteristics
- Non-competitive
- Works more slowly
- Lacking desire to succeed
- Doesn’t enjoy control
- Less prone to stress
3 perspectives of personality
1) Social learning perspective (Learned)
2) Social learning theory (Bandura) (Observed)
3) Interactionist approach (Both)
Describe social learning perspective
- All behaviour is learned
- Learning occurs through environmental experiences and influence of other people
- Behaviour = Function of environment
Describe Social learning theory
Two processes: - Behaviour of others being imitated through observation
- Behaviour being acquired after observation, but only when it’s endorsed through social reinforcement
- Vicarious learning= Learning by watching performance of another person
Social learning theory
4 conditions behaviour is most likely to be imitated
- When observed behaviour is demonstrated by a significant other or role model of high status
- When observer wants to adopt norms and values of new culture
- Role model is powerful and authoritative
- Observer and role model are same gender
Describe interactionist approach
- Combines trait and social learning perspectives
- Personality is modified and behaviour is formed when genetic traits are triggered by an environmental circumstance
- Behaviour is unpredictable
- We have certain traits which appear consistently but can change in different situations
What is arousal
Amount of drive we have to achieve something
3 theories for arousal
Inverted U theory
Drive theory
Catastrophe theory
Describe drive theory
- Linear relationship between arousal and performance, as arousal increases performance increases
- High arousal= High performance
- Drive may be reduced if individual loses motivation and this is known as drive reduction
Describe Inverted U theory
- As arousal increases so does performance level but only up to an optimum point
- Participants can become anxious and stressed if they are over-aroused and performance suffers
- If they’re under-aroused they’re usually bored
- For fine movements, you’ll want low arousal and gross movements you’ll want high arousal
Describe catastrophe theory
- This theory shows a dramatic drop in performance if arousal exceeds optimum level
- Takes into account our anxiety can be somatic and cognitive. These two interact with each other
- If after the catastrophic effect, arousal decreases, then performance will improve but not back to its original optimum level, if arousal continues to increase, performance will continue to decrease
- If there’s an increases in cognitive anxiety, and somatic anxiety is high, performance will decline
What’s peak flow experience
A phrase that is used about athletes who achieve optimum performance levels.
- Where all that matters is performance
1 Evaluation point for the Drive theory
- Quality of performance depends on how well the skills been learned, drive theory isn’t relevant for novices/performers at cognitive stage
2 Evaluation points for the inverted U theory
- Theory doesn’t explain a sudden drop in performance, increase/decreases in performance is never as smooth as shown
- With High arousal, some performers may improve
2 evaluation points for catastrophe theory
- Theory’s arguably the most realistic
- However, doesn’t take skill level or personality into account, and doesn’t consider a more gradual decline in performance (which inverted U theory does)