Vocabulary (Chapter 5-6) Flashcards

(53 cards)

1
Q

Reinforcement

A

Process or procedure where a reinforcer (a consequence of behavior) increases operant behavior above its baseline level.
Process where a stimulus is presented after a behavior which results in an increase in future frequency of behavior above the baseline level.

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2
Q

Positive Reinforcement

A

Adding a pleasant stimulus to increase behavior.
Ex: Child gets a sticker for doing homework. (The child will do more homework in the future)

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3
Q

Negative Reinforcement

A

Remove an aversive stimulus to increase behavior.
Ex: Student turns in homework to avoid parents nagging. Putting on sunglasses to stop the sun from hurting your eyes.

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4
Q

Antecedent

A

Observable stimulus before the behavior occurs. This is the trigger or the cue.

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5
Q

Consequence

A

Observable stimulus change that happens after behavior occurs. Influences whether the behavior increases or decreases in the future.

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6
Q

Behavior

A

Individual living organism’s activity, private or public, which may be influenced by internal or external stimulation. This is the observable action performed by the individual.

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7
Q

Response-Consequence Contingency

A

Describes the causal (IF > THEN) relation between an operant behavior and its consequences. Refers to the predictable relationship between a specific behavior and a specific outcome.

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8
Q

Learning Response-Consequence Contingencies

A

The individual performs a behavior. The consequence follows, and the person associates the behavior with the outcome over time. If the result is reinforced, the behavior increases; if the result is negative, then the behavior decreases. This learning happens through repetition.

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9
Q

Noncontingent Consequences

A

Occur after a response, but not because the response caused them to happen. They are outcomes or events that happen even without a specific behavior.
- Ex: Parent gives a child snacks daily regardless of how the child behaves.

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10
Q

Superstitious Behaviors

A

Occurs when the individual behaves as though a response-consequence contingency exists when the relation between response and consequence is noncontingent. These arise when a person incorrectly associates a noncontingent consequence with their behavior.

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11
Q

Reinforcer

A

Consequence that increases operant behavior above its baseline level. This is defined by its effect on behavior.

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12
Q

Rewards

A

Beneficial consequences that we think function as reinforcers, but don’t know if they will. These are based on intent, not on outcome. These may or may not change behavior and until they change behavior these can only be viewed as rewards.
Consequences that we think will function as a reinforcer.

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13
Q

Response Variability

A

Differences or changes in how an individual responds to a situation.

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14
Q

Exploration

A

When individuals are exposed to new contingencies of reinforcement, they tend to respond more variably by exploring in a trial-and-error way. Trying new or different behaviors to find what leads to reinforcement. This is high in response variability.

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15
Q

Exploitation

A

This happens when an individual repeats a behavior already known to result in reinforcement. These happen when efficient habits are formed, which are low in response variability.

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16
Q

Operant Behavior

A

Behavior that is influenced by antecedents (observable stimulus present before the behavior occurs) and consequences events (observable stimulus change that happens after behavior occurs). Voluntary and shaped by reinforcement or punishment.

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17
Q

Positive Reinforcement (SR+)

A

Add something good.
Presentation of a consequence or the effect of which is to increase operant behavior above its no-reinforcer baseline level.

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18
Q

Reinforcement

A

Describes the process. Process or procedure that increases in operant behavior above its baseline level.

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19
Q

Reinforcer

A

Describes the consequence. Consequence that increases operant behavior above its baseline level.

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20
Q

Negative Reinforcement (SRE- and SRA-)

A

Remove something bad.
Remove an aversive stimulus. Negative isn’t a punishment and instead refers to removing a stimulus.

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21
Q

Negative Reinforcement (Escape) (SRE-)

A

Consequent removal or reduction of a stimulus increases operant behavior above its no-reinforcer baseline level. The consequence of the behavior is the removal or reduction of stimulus. Behavior that removes or stops an ongoing aversive stimulus.
Escape category always involves complete or partial escape from a stimulus.
Ex: Child is doing homework and hears loud, annoying music from the next room. (Closing the door to block the noise, and thus the noise stops)

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22
Q

Negative Reinforcement (Avoidance) (SRA-)

A

Consequent prevention of stimulus changes, the effect of which is to increase operant behavior above its no-reinforcer baseline level. Behavior that prevents an aversive stimulus before it starts.
Ex: The same child knows that music is usually loud at 4 pm and wants to avoid it while studying. (The child closes the door before 4 pm, preventing the aversive stimulus from occurring)

23
Q

Warning Stimulus

A

Precedes the operant response. Signals the aversive stimulus is imminent. Second, the operant response prevents the aversive stimulus change from happening.

24
Q

Positive Reinforcement Example

A

A teacher gives a student a sticker for completing their work. Behavior: The student completes work. Consequence: The teacher provides a sticker (pleasant stimulus). Conclusion: It increases the likelihood of completing the behavior again.

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Negative Reinforcement (Escape) Example
A person is outside on a hot day and starts sweating. Aversive Stimulus: Heat and sweating are happening. Behavior: The person goes inside air-conditioning. Consequence: Discomfort stops. Conclusion: A person is more likely to go indoors when hot.
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Negative Reinforcement (Avoidance) Example
Students know that their teacher gives a pop quiz when students come in late. Aversive Stimulus: Pop quiz. Behavior: Student arrives on time for class. Consequence: Quiz is avoided. Conclusion: Students continue arriving on time.
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Three Reasons for Distinguishing Between Positive and Negative Reinforcement
Reason 1 (Heuristics) Reason 2 (Loss Aversion) Reason 3 (Preference for Positive Reinforcement)
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Reason 1 (Heuristics)
Positively influence behavior through reinforcement, it is important to remember all your options.
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Reason 2 (Loss Aversion)
Tendency for loss prevention (SRA+) to influence behavior more than presentation of the same stimulus (SR+).
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Reason 3 (Preference for Positive Reinforcement)
For this reinforcement-based intervention would you rather use a positive-reinforcement contingency (loosely speaking, getting something you want when you succeed) or a negative reinforcement contingency (avoiding something aversive when you succeed).
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Objections to Reinforcement 1. 2. 3.
Intrinsic Motivation Performance-Inhibiting Properties of Reinforcement Cheating
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Intrinsic Motivation
Natural drive to engage in a behavior because it fosters a sense of competence. Reinforcement permanently decreases intrinsic motivation for a behavior.
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Extrinsic Motivation
Artificially arranged reinforcers. Don’t decrease intrinsic motivation to engage in behavior. When the probability of a behavior is very low (children eating vegetables). Extrinsic rewards can momentarily reduce intrinsically motivated behavior.
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Performance-Inhibiting Properties of Reinforcement
Many are concerned that SR+ (Positive reinforcement) can inhibit performance. Positive reinforcement is that reinforcement contingencies can inhibit performances. Two Forms: Reduced Creativity and Choking Under Pressure
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Reduced Creativity o Amabile (1996)
Asked professional artists to submit several of their paintings that were either commissioned (the buyer told the artist what to paint) or noncommissioned (artist was unpaid and they painted whatever they wanted).
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Reduced Creativity o Glover and Gary (1976)
Included creativity in a positive reinforcement contingency applied to young writers. When social reinforcers could be obtained for writing non-repetitive, elaborate, and original words these components of creative writing increased.
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Cheating
If cheating can produce SR+ more easily than engaging in the desired behavior people will succumb to the temptation.
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Two Theories of Reinforcement 1. Response-Strengthening Theory 2. Information Theory
1. Response-Strengthening Theory: Reinforcement strengthens behaviors, making them more likely even without understanding why they work. 2. Information Theory: Reinforcers increase operant behavior above a baseline level but disagrees about how it happens. Reinforcers provide information, allowing the individual to predict when or where subsequent reinforcers are obtained.
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Contingent Relation
Between response and consequence. Consequence was on there was a contingent relation between response and consequence. IF the behavior occurred > THEN the consequence followed. When the consequence was OFF there was no response-consequence contingent relation.
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Two-Term Contingency
When behavior is influenced by a response-consequence contingency, the individual has learned how to operate an aspect of their environment. Operant behavior operates the environment by producing consequences.
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Contingent Consequences
Occur when an IF > THEN relation exists between response and consequence.
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Noncontingent Consequence
Occurs after a response but not because the response caused it to occur. No casual relation between response and consequence the relation between them is noncontingent.
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Contingency Management
Individuals diagnosed with a substance-use disorder and participates in contingency management treatment are informed of a new causal relation between drug abstinence (behavior) and a reward (consequence). IF you abstain from using drugs for the next two days > THEN you will earn a modest reward.
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Edward L. Thorndike
First scientist to demonstrate that reinforcers increase the probability of behavior. Box arranged a response-consequence contingency (IF the cat placed in the box pulled a string, connected through a series of pulleys to the door latch > THEN the door would open. The cat didn’t know how the box worked, so it tried many unsuccessful behaviors (trying to squeeze through the bars) before chancing upon an escape route. Cat pulled the string and opened the door.)
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Reinforcement Contingency
Required that the cat pull the string to open the door. Had the cat never done this, it would never have obtained the reinforcer. If a reinforcer never occurs, it cannot increase behavior.
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Punishers
Decrease the probability of your behavior and these aren’t reinforcers either.
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Consolvo and her colleagues (2008)
If the information provided by personal activity monitors functions as a reinforcer for physical activity. Participants whose monitors displayed the number of steps taken were 30% more active than participants whose smartphone recorded steps but wouldn’t display this information.
48
Solomon and Wynne (1953)
Put dogs in a two-compartment box. They could escape shock on one side by jumping to another. Demonstrated traumatic avoidance learning. The learned association between the cue and avoidance response was strong and difficult to break.
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Olds and Milner (1954)
Each rat was placed in an operant-conditioning chamber in which it could press a lever to send a brief electrical pulse to its own brain. The consequence of pressing the lever was a stimulus presentation, the electric pulse to the brain. If the pulse increases behavior above its baseline then we can conclude that if functions as a positive reinforcer.
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Two-Factor Theory of Avoidance
Avoidance responses produce fear reduction, which is a consequence. The warning stimulus evokes fear. The avoidance response terminates the fear. Relies on Pavlovian and operant conditioning.
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One-Factor Theory of Avoidance
Operant conditioning can explain the process. Preventing the stimulus is the consequence. In these experiments, rats reliably pressed the lever to delay shocks, even though doing so either didn’t decrease or actually increased the number of shocks received per session. Momentarily preventing the aversive event is the consequence that maintains SRA+ behavior.
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Systematic Behavior-Change Programs
Based in large part on positive reinforcement have helped thousands of children to acquire social and daily living skills that allow them to live with dignity. These include increasing exercise and adherence to a healthy diet, practicing safe sexual behaviors, and reducing cigarette smoking and prescription drug abuse.
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Organizational Behavior Management
Systematic application of positive reinforcement in workplace settings. Behavior analysts trained in OBM consult with companies to integrate positive reinforcement into the workplace.