5.2- Group and team dynamics and goal setting in sport Flashcards

1
Q

What is a group

A

collection of ppl who both share similar goals and interact with one another

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2
Q

What is the forming-norming-performing model and what does it show

A

shows stages of group development

-forming; high dependence on leader for guidance, direction
-little agreement

-storming; group decisions are difficult - team members jostle for positions
-stronger sense of purpose

-norming; more agreement, consensus, roles, responsibilities clearer

-performing; team has more strategies, clearer vision, clearer aims
-no interefernce from leader

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3
Q

What is team cohesion

A

force that binds a group together, helping to prevent faulty processes

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4
Q

Name the 2 dimensions of cohesion according to Carron

A

-group integration -> how individuals feel about the group

-individual attraction to group- how individuals are attracted to the group

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5
Q

Give an example of group cohesion

A

-south africa rugby team -> won 1955 world cup

-made up of individuals who had high regard for each other

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6
Q

What is social loafing

A

when some individuals in a group lose motivation due to identitiy loss

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7
Q

steiner group performance

A
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8
Q

What is the ringelmann effect

A

when group sizes increase average individual performance decreases

  • can be caused by motivational and co ordination losses
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9
Q

Give a practical example of the ringelmann effect in hockey

A

hockey team penalty corner drill continues to break down as the timing of players involved doesn’t match

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10
Q

latane

A
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11
Q

Why is goal setting used

A

-increase motivation
-increase confidence

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12
Q

Name 4 ways goal setting can affect perfomance

A

-directing attention - gives focus

-regulating amount of effort put into a given task

-ensuring effort is sustained until goal is reached

-motivating ppl to develop a variety of strategies to reach their goal

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13
Q

What does SMART goal setting stand for

A

Specific- goals must be clear

Measurable- goals must be assessed

Achieveable- goals must be within reach

Recorded - goals must be monitored

Time-phased - goals should be split into short, long-term goals

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14
Q

What are outcome goals

A

goals that are targets directed towards an end result

-e.g. winning a tournament

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15
Q

What are perfomance goals

A

goals directed towards individuals end perfomance

-e.g. improve batting

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16
Q

What are process-orientated goals

A

goals used to improve a skill often relating to technique

17
Q

What are motivational losses

A

happens when one or more members don’t give 100% effort due to a loss of motivation

18
Q

What are co-ordination losses

A

happens when the team interact poorly, or ineffective strategies are used in a game

19
Q

Name 3 faulty processes that can cause co-ordination losses

A

inadequate leadership inhibits teamwork

injury - can disrupt strategies

vague individual roles

20
Q

Name 3 faulty processes that cause motivational losses

A

Avoidance behaviour - loss of motivation as task may be too difficult

low self confidence

feeling that others aren’t trying

21
Q

Name 3 strategies to reduce social loafing

A

Ensure fitness levels are high

record games and provide individual player analysis

identify individual contributions

22
Q

What is Tuckman’s model

A

forming, storming, norming, performing

23
Q

How can you effectively set goals

A

-using general breakdown -> short-term goals to achieve long-term goals

24
Q

What is task cohesion

A

degree to which members of a group work together to achieve common goals

25
Q

What is social cohesion

A

the way people form social bonds, relate to each other, and get along

26
Q

What is Steiner’s Model of Actual Productivity

A

states that:

Actual productivity = potential productivity - losses attributable to faulty group processes

-potential productivity refers tp best possible performance of group - taking in resources, players

-losses refer to why teams fail; co-ordination, motivation issues

27
Q

Name the 2 causes of losses due to faulty processes

A

-co-ordination problems- e.g. if timing of team members doesn’t match, position error

-motivational problems- if players aren’t motivated they will withdraw effort