Bechara et al. (2000) (ERQ localization) Flashcards

(6 cards)

1
Q

aim

A

to see if damage to vmPFC affects the ability to learn to adjust thinking based on experience

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2
Q

participants

A

8 patients with damage to their vmPFC
17 healthy controls

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3
Q

method

A

Iowa Gambling task:
4 decks of cards, participants draw from any one, sometimes winning and sometimes losing money.
- 2 decks with high rewards but high penalties
- 2 decks with smaller rewards and smaller penalties
= long run better to choose low rewards

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4
Q

results

A

healthy controls slowly learned to avoid the high rewards for long-term benefit whereas vmPFC damage people did not, continuing to choose higher rewards

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5
Q

conclusion

A

damage to vmPFC might prevent a person from learning from mistakes and to adjust their decision making

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6
Q

key terms

A

vmPFC
dual process of thinking and decision making

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