ch6 Flashcards

1
Q

classical conditioning

A

mammals can learn to associate neutral stimuli (stimuli that don’t cause reactions) with stimuli that produces involuntary responses (US/Unconditioned Stimuli).

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2
Q

Unconditioned response (UR/UCR)

A

involuntary responses to stimuli

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3
Q

Unconditioned Stimuli (US/UCS)

A

stimuli that can cause involuntary responses

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4
Q

conditioned response

A

unnatural responses achieved through association and training

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5
Q

conditioned stimulus

A

formerly neutral stimulus that causes a conditional response

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6
Q

learning/acquisition

A

occurs once animals respond to conditioned stimulus without presentation of Unconditioned stimulus

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7
Q

delayed conditioning

A

when conditioned stimulus is presented first, followed by Unconditioned stimulus

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8
Q

trace conditioning

A

when conditioned stimulus is presented, followed by a break before presenting Unconditioned stimulus

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9
Q

simultaneous conditioning

A

when conditioned stimulus & Unconditioned stimulus are presented at the same time

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10
Q

backward conditioning

A

when Unconditioned stimulus is presented first, followed by conditioned stimulus

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11
Q

extinction

A

when conditioned stimulus no longer causes conditioned response

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12
Q

spontaneous recovery

A

(after extinction) when conditioned stimulus causes conditioned response

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13
Q

generalization

A

when patients respond to stimuli that are similar to conditioned stimulus

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14
Q

discrimination

A

when patients can differentiate between conditioned stimulus and similar stimulus

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15
Q

aversive conditioning

A

when something is conditioned to have a negative response to conditioned stimulus

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16
Q

second/higher order conditioning

A

when a new stimulus is presented after CS causes CR to cause the same CR to a new stimuli

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17
Q

learned taste aversions

A

avoiding certain foods due to nausea

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18
Q

salient

A

strong, intense stimuli

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19
Q

Garcia effect

A

taste aversions develop quicker when paired with nausea then any other negative feeling

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20
Q

operant conditioning

A

learning based of association with consequences to ones behavior

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21
Q

law of effect

A

behavior will increase if consequences are pleasant, and behavior will decrease if consequences are unpleasant

22
Q

skinner box

A

a box that has a way too deliver food to an animal through a switch/button an animal can interact with.

23
Q

positive reinforcement

A

addition of something positive

24
Q

negative reinforcement

A

removal of something negative

25
escape learning
behavior learned that allows someone to escape a negative stimulus
26
avoidance learning
learning to avoid a negative stimulus altogether
27
punishment
consequences that makes a behavior less likely
28
positive punishment
addition of something unpleasant
29
negative punishment
removal of something pleasant
30
shaping
reinforces steps needed to reach desired behavior
31
chaining
learning to perform a number of responses successfully in exchange for a reward
32
primary reinforcers
things that people naturally find rewarding (food, water, rest)
33
secondary reinforcers
reinforcers that people have learned to value (video games, tv, etc)
34
generalized reinforcer
type of secondary reinforcer that can be exchanged for other reinforcers (money)
35
token economy
when tokens that can be exchanged for other reinforcers are given as a reward for good behavior
36
continuous reinforcement
when certain behavior is rewarded every single time
37
partial reinforcement
rewarding after a certain amount of responses
38
partial reinforcement effect
behavior will be more resistant to extinction when partial reinforcement is used
39
reinforcement schedules
(Fixed Ratio/ Fixed Interval/ Variable Ratio/ Variable Interval)
40
fixed ratio (FR)
when reinforcement is given after a set number of responses
41
variable ratio (VR)
when reinforcement is given after a varying amount of responses
42
fixed interval (FI)
when reinforcement is given once a response is made after a certain amount of time
43
variable interval (VI)
when reinforcement is given once a response is made after a varying amount of time
44
instinctive drift
when animals abandon rewards to pursue an instinctive behavior
45
pavlovian/contiguity model
hypothesizes that the more times 2 things are paired, the greater the learning that takes place
46
contingency model
states that learning is dependant on how reliably CS can cause US
47
observational learning/modeling
(2 parts- observation & imitation) people observe someone before imitating their behavior
48
latent learning (latent=hidden)
latent learning is any behaviors that are learned but are not shown due to lack of reinforcement
49
abstract learning
understanding concepts instead of learning basic instructions
50
insight learning
when someone suddenly realizes how to solve a problem
51