Chapter 9 Decision making Flashcards

(34 cards)

1
Q

Decision making

A

Process of choosing a course of action to deal with a problem or opportunity
5 steps:

Recognize and define the problem or opportunity— gather information and deliberate in order to specify exactly why a decision is needed and what it should accomplish.`

Identify and analyze alternative courses of action— evaluate possible alternative courses of action and their anticipated consequences for costs and benefits.

Choose a preferred course of action— a choice is made to pursue one course of action rather than others.

Implement the preferred course of action— actions are taken to put the preferred course of action into practice.

Evaluate results and follow up as necessary— performance results are measured against initial goals and both anticipated and unanticipated outcomes are examined.

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2
Q

Lack-of-participation error

A

occurs when important people are excluded from the decision-making process.

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3
Q

Ethics

A

is the philosophical study of morality or standards regarding good character and conduct.

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4
Q

A moral problem

A

poses major ethical consequences for the decision maker or others.

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5
Q

A moral dilemma

A

involves choosing among alternatives that contain both potential benefits and harm.

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6
Q

Criteria questions

A

assess a decision in terms of utility, rights, justice, and caring.
Utility— Does the decision satisfy all constituents or stakeholders?
Rights— Does the decision respect the rights and duties of everyone?
Justice— Is the decision consistent with the canons of justice?
Caring— Is the decision consistent with my responsibilities to care?

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7
Q

Spotlight questions

A

expose a decision to public scrutiny and full transparency.

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8
Q

Certain environments

A

provide full information on the expected results for decision-making alternatives.

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9
Q

Programmed decisions

A

implement solutions that have already been determined by past experience.

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10
Q

Uncertain environments

A

provide no information to predict expected results for decision-making alternatives.

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11
Q

Nonprogrammed decisions

A

are created to deal with a unique problem or opportunity at hand.

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12
Q

Risk environments

A

provide probabilities regarding expected results for decision-making alternatives.

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13
Q

Risk management

A

involves anticipating risks and factoring them into decision making.

strategic risks—threats to overall business success

operational risks—threats inherent in the technologies used to reach business success

reputation risks—threats to a brand or to the firm’s reputation

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14
Q

A crisis decision

A

occurs when an unexpected problem can lead to disaster if not resolved quickly and appropriately

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15
Q

Classical decision model

A

views decision makers as acting in a world of complete certainty.

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16
Q

Optimizing decisions

A

give the absolute best solution to a problem.

17
Q

The behavioral decision model

A

views decision makers as acting only in terms of what they perceive about a given situation.

cognitive limitations—limits on what we are able to know at any point in time.

bounded rationality, where things are interpreted and made sense of as perceptions and only within the context of the situation

18
Q

Satisficing decisions

A

choose the first alternative that appears to give an acceptable or satisfactory resolution of the problem.

19
Q

Systematic thinking

A

approaches problems in a rational and analytical fashion.

20
Q

Intuitive thinking

A

approaches problems in a flexible and spontaneous fashion.

21
Q

Heuristics

A

are simplifying strategies or “rules of thumb” used to make decisions

22
Q

Availability heuristic

A

bases a decision on recent events relating to the situation at hand.

23
Q

Representativeness heuristic

A

bases a decision on similarities between the situation at hand and stereotypes of similar occurrences.

24
Q

The anchoring and adjustment heuristic

A

bases a decision on incremental adjustments to an initial value determined by historical precedent or some reference point.

25
Confirmation error
the tendency to seek confirmation for what is already thought to be true and not search for disconfirming information
26
Hindsight trap
Tendency to overestimate the degree to which an event that has already taken place could have been predicted.
27
Framing error
is solving a problem in the context perceived
28
Escalating commitment
Tendency to continue a previously chosen course of action even when feedback suggests that it is failing.
29
Individual decisions,
or authority decisions, are made by one person on behalf of the team.
30
Consultative decisions
are made by one individual after seeking input from or consulting with members of a group.
31
Team decisions
are made by all members of the team.
32
Creativity
generates unique and novel responses to problems
33
Individual Creativity skills:
* Work with high energy * Hold ground in face of criticism * Accept responsibility for what happens * Are resourceful even in difficult situations * Are both systematic and intuitive * Are objective—step back and question assumptions * Use divergent thinking—think outside of the box * Use convergent thinking—synthesize and find correct answers * Use lateral thinking—look at diverse ways to solve problems * Transfer learning from one setting to others
34
Techniques for team creativity:
* Associative play— making up and telling stories, engaging in art projects, and building toy models that come to mind when dealing with a problem * Cross-pollination— switching members among teams to gain insights from diverse interests, backgrounds, and experiences when working on problems * Analogies and metaphors— using analogies and metaphors to describe a problem and open pathways to creative thinking