Gibson and Walk Flashcards

1
Q

What awards did Gibson get?

A
  • 1968: Award from the American Psychological Association (APA)
  • 1992: National Medal of Science
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2
Q

What were the devlopment of the visual cliff

A

The Grand Canyon Story
The Goats Story
The Dark-Reared Rats Story

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3
Q

what did Lashley and Ruddsel find about rats?

A
  • Light- and dark-reared rats jumped variable distance
  • Concluded that depth perception is innate
  • But some pre-training required
  • There is some innate ability but to some extent environment and learning is important
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4
Q

what did Gibson and Walk find about eliminating pre-training

A
  • Visual cliff has a centre piece- on side is shallow and the other deeper
  • The rat would be placed in the centre to see which side they preferred
  • Both light- and dark-reared rats preferred the ‘shallow’ side (very few dropped down onto the ‘deep’ side)
  • Suggests an innate ability to detect death
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5
Q

What was Gibson and Wak’s procedure

A

Participants- 36 infants (6-14 months)

Procedure- Place infant on centre board, Mother tries to attract infant to cross either deep or shallow side

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6
Q

what did Gibson and Walk find

A

Results- All 27 infants who moved off the board did so on the shallow side
Only 3 crept over the deep side
Many crawled away or cried when mother was on the deep side

Conclusion- Human infants can discriminate depth as soon as they can crawl (But is it innate?)

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7
Q

How did Chicks react to the visual clifff

A
  • Tested <24 hours old never crossed the deep end

* Chicks must scratch for food immediately

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8
Q

how did lambs and goats react to the visual cliff

A

• Able to walk immediately (escape from predators)
• Experiment: Never crossed the deep end
• Stereotypical response to being placed on the deep side
• Adjustable drop (~ 1 foot = critical)
 Even with experience of walking on the glass visual cues were always critical to their sense of danger
 Stereotypical responses: trembling, stretching/stiff front legs

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9
Q

how did rats react to the visual cliff

A
  • Rely more on tactile cues from whiskers
  • Hooded rats show little preference for the shallow side as long as they can use their whiskers to feel the glass
  • Move normally when placed on the glass on the deep side
  • When the centre board is raised so they can’t use their whiskers 95-100% moved down on the shallow side
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10
Q

how did kittens react to the visual cliff

A
  • Nocturnal (use whiskers)
  • Predators who rely on vision to hunt
  • At 4 weeks (when they can move around confidently) they always choose the shallow side
  • When placed on the glass on the deep side they freeze or circle back to the centre board
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11
Q

how did turtles react to the visual cliff

A
  • Aquatic turtles have worse depth perception than land turtles
  • You might expect the reflectivity of the glass to attract aquatics
  • 76% chose the shallow side
  • Worse depth perception or less fear of falling?
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12
Q

What are the two deciding factors

A

Relative size of pattern or ‘motion parallax’

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13
Q

what is the parallax deciding factor

A

Increased size and spacing of pattern on deep side to match shallow side (and thus reduce relative size of pattern as cue)
Results
• Adult rats preferred the shallow side (but not as much as before)
• Infant rats and chicks chose the shallow side almost exclusively

Relative size of pattern or ‘motion parallax’?

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14
Q

what is the pattern size only deciding factor

A

• Pattern directly under glass on both sides (to eliminate motion parallax as cue)
• Smaller, more tightly spaced pattern on ‘cliff’ side
Result
• Young and old hooded rats preferred the big pattern (suggesting a shallow side)
• 1-day old chicks showed no preference
 Learned environmental cues?

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15
Q

what is the pattern only results in animals

A

Dark-reared rats
• Motion parallax only: preferred shallow side
• Size/density only: no preference

Dark-reared kittens
•	Blind when exposed to light
•	No preference on day 1, by 1 week responding like light-reared kittens
•	Did not learn that the glass is safe
•	Suggests innatism
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16
Q

what was the conclusion abotu only pattern size being the deciding factor

A

Conclusion
• Only motion parallax is innate
• Pattern density is learned

17
Q

What are the hidden biases

A
  1. reflection from glass
  2. patterned surface
  3. other optical illusions
  4. covering the deep side with glass
  5. measuring responses with just yes/no
  6. locomotor experience
18
Q

how is covering the deep side with glass a bias?

A

• Conflicting visual and tactile information
• Babies who have played with transparent boxes at home do not avoid the deep side (Titzer, 1995)
• Learning has an impact
 Humans learn that the glass is safe (e.g., Walk, 1966)
• With a ‘catcher’ they never do (e.g., Adolph, 1997)
• Need to be exposed to learn
• Without the glass infants explore the edge of the cliff:
• Stretching arms down or across the gap
• Judging the distance relative to their size
• Observing and making a judgement call
• Backing down feet first
• Sliding down on their bum
• Glass interferes with research of such strategies

19
Q

What is locomotor experience

A

• Age of crawling onset better predictor than days of experience (e.g., Rader, Bausano & Richards, 1980)
• Pre-crawlers rolled over the edge (e.g. Rader et al., 1980)
• BUT: Crawling experience better predictor than crawling onset age (e.g., Bertenthal & Campos, 1987)
 Inconclusive evidence regarding experience vs maturity

20
Q

What have we learned from the visual cliff

A
  1. depth perception
  2. perception of affodances
  3. fear of heights
  4. social referencing
21
Q

What did Gibson et al comment

A

• Interacting with the environment (Gibson et al., 1987) creates a growing knowledge of affordances
– Surface stability – waterbed v solid ply
– Experience is specific to each posture (sitting, crawling, walking)

22
Q

What did witherington find about fear of heights

A

• Visual cliff does not induce ‘fear’ but exploration

23
Q

what did source find about social referencing

A

• With ambiguous drop-off (30 cm) 12-month-olds only cross with neutral/happy but not with angry/fear faces