Lecture 18- post midterm 2 Flashcards

(19 cards)

1
Q

High ATG Task cohesion in teams showed

A

-whether they won or lost, they took responsibility

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2
Q

Low ATG- task cohesion teams showed

A

-they took more responsibility for wins than losses

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3
Q

Motor sports teams showed

A

-high cohesion caused decreased performance in motor sports team
-due to pressure to conform with influences

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4
Q

Free Rider Effect

A

work less because the others will do the work for them

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5
Q

Additive vs Disjunctive tasks

A

Additive: all members
Disjunctive: best members

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6
Q

Social Loafing

A

when one perceives contribution to the group outcome are not identifiable

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7
Q

Sucker Effect

A

when one perceives others are not putting in the effort

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8
Q

Social Compensation

A

individuals increase effort on collective tasks to compensate for the anticipated poor performance in other group members

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9
Q

Kohler Effect

A

-weaker member of group ups their game causes weakest person in group to try harder
-perceive that you are the worst player of the group

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10
Q

Kohler effect caused what 2 things

A
  1. Improved Social Comparison
  2. Indispensability
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11
Q

Improved Social Comparison

A

-when confronted with a more capable partner, weaker individuals may change their personal performance goal to do better

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12
Q

Indispensability

A

-motivation improves when one sees anothers effort as being highly instrumental in achieving valued outcomes

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13
Q

Conjunctive Task

A

dependent on the effort of weakest member -results in more effort under moderate discrepancy in ability

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14
Q

Kohler effect on basketball: Offence and Defence

A

Offence: disjunctive tasks -players exerted less effort if they perceived teammates as more skilled (free riders)
Defense: conjunctive task -players exerted more effort if they perceived teammates as more skilled

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15
Q

Kohler effects on exercise groups

A

-virtual= moderately superior partner boosts persistence with planned exercises vs alone
-talking helped exercise

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16
Q

SPG

A

software generated partners

17
Q

Software generated partners are what

A

-pre recorded partners that are “live”
-may improve motivation/ performance
-had no difference than an real in person individual
-PELETON

18
Q

VR PA settings showed

A

-increased levels of PA
-that people preferred PA settings that minimize physique evaluation from others