Module 2 - Learning Behavioural Psychology Cognitive Social Learning Flashcards

1
Q

Learning:

A

Any enduring change in the way an organism responds based on experience
Experience shapes behaviour

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2
Q

Behaviourism Learning

A

Stimulus -> Response model (reflex)

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3
Q

Classical conditioning:

A

Associative learning
Innate reactions can come to be paired with neutral stimuli, to produce learned (conditioned) responses
Neutral Stimuli + US -> UR
After repeated pairings
CS (originally neutral stimulus) -> CR

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4
Q

Reflex:

A

Automatic response to a stimulus

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5
Q

Unconditioned Stimulus (US) -> Unconditioned Response example

A

Puff of air (US) -> blinking Eye (UR/ Reflex)

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6
Q

Decays with time
(Classical Conditioning)

A

Under-utilized conditioned associations can be removed

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7
Q

Extinction
(Classical Conditioning & Operant)

A

Classical Conditioning: Occurs when association is unlearned when CS is presented repeatedly without the US

Operant conditioning: occurs when behaviours (operant) are not followed by previous reinforcement / punishment

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8
Q

Spontaneous Recovery
(Classical Conditioning)

A

Conditioned response can be recovered
Connection traces remain, re-training conditioned response later is extremely fast

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9
Q

Stimulus Generalisation
(Classical Conditioning: Range of conditioned stimulus)

A

Once CR is in place you can train the CR to respond to a wide range of stimulus
Eg. CR can occur from CS Whistle, bell, high pitch

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10
Q

Stimulus Discrimination
(Classical Conditioning: Range of conditioned stimulus)

A

When CR occurs to very narrow and specific CS.
Eg. CR is only to whistle, not bell

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11
Q

Blocking
(Complications of classical conditioning)

A

A new CS will fail to be paired if presented alongside another CS that is already paired
Eg. Disco lights (CS2) + Whistle (CS1) + Food (US) -> Dog Salivate (UR)
Whistle (CS1) -> Dog Salivate (CR)
Disco lights (CS2) -> No reaction from dog

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12
Q

Latent Inhibition
(Complications of classical conditioning)

A

If a CS has been presented without a pairing before, it will be difficult to pair with new things
Eg. Peanut butter sandwiches have been eaten for many years. A one time reaction of vomiting will not stop you from eating peanut butter sandwiches

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13
Q

Principles
(Operant Conditioning)

A

Voluntary actions
Good consequences -> more likely repeating actions
Bad consequences -> less likely in repeating actions

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14
Q

Reinforcement
(Operant Conditioning)

A

Any consequences that increases behaviour
Phase out reinforcers and move to naturally occurring reinforcers - sense of achievement

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15
Q

Primary reinforcers
(Operant Conditioning)

A

Biological reinforcers, water, food

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16
Q

Secondary Reinforcers
(Operant Conditioning)

A

Money - to buy food, stickers

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17
Q

Intrinsic Reinforcers
(Operant Conditioning)

A

Comes from the activity itself, rather than from reinforcements or punishments
Eg. Sense of achievement

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18
Q

Extrinsic Reinforcers
(Operant Conditioning)

A

Comes from external consequences of performing behaviour
Eg. Money for mowing lawn

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19
Q

Artificial Reinforcers

A

Something added to build skills
Eg. A reward

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20
Q

Naturally occurring Reinforcers

A

Used to maintain & increase skills
Eg. Success make you feel good about yourself

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21
Q

Reinforcers are natural or artificial

A

Can be a combination of both
Graded in comparison to each other

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22
Q

Punishment
(Operant Conditioning)

A

Any consequences that decrease behaviour

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23
Q

Problems with punishment
(Operant Conditioning)

A

Generate undesirable effects:
Anger
Suppression of target behaviours
Punishment need monitoring (unpractical)
Escape - subject may find behaviours to escape situation
Ethical implications

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24
Q

Positive reinforcement / punishment
(Operant Conditioning)

A

Adding something to the subject

25
Negative reinforcement / punishment (Operant Conditioning)
Removing something to the subject
26
Are most reinforcements delivered on a continuous schedule? (Operant Conditioning)
No
27
Continuous Schedule reinforcement (Operant Conditioning)
Reinforcement occurs every time an animal emits a behaviour
28
Intermittent Schedule reinforcement (Operant Conditioning)
Reinforcement does not occur every time an animal emits a behaviour Ratio schedule (Number) Interval schedule (time)
29
Ratio Schedule (Operant Conditioning)
Reinforcement is delivered when a certain number of responses are given
30
Fixed Ratio Schedule (Operant Conditioning: Reinforcement)
Fixed number of correct responses must occur before reinforcement recurs
31
Variable Ratio Schedule (Operant Conditioning: Reinforcement)
Unpredictable number of correct responses before reinforcement recurs Best behaviour reinforcement
32
Interval Schedule (Operant Conditioning: Reinforcement)
Reinforcement is given after a certain amount of time has passed
33
Fixed Interval Schedule (Operant Conditioning: Reinforcement)
Reinforcement occurs after fixed amount of time
34
Variable Interval Schedule (Operant Conditioning: Reinforcement)
Varied / unpredictable amount of time between reinforcements
35
Shaping (Behavioural Interventions)
Reinforcements to approximate target behaviours (positive reinforcement) Used when likelihood of spontaneously performing behaviour is low Target behaviour must be possible
36
Chaining (Behavioural Interventions)
For complex behaviours Identify individual steps (task analysis) Backward chaining: teach process backwards Forward chaining: teach process step by step Total/ whole task chaining: teach whole process first
37
Prompting: Stimulus Prompts (Behavioural Interventions)
Movement cue: point, touch, gaze, direction Position cue: target item placed in different positions to other items Redundancy cue: dimension of target is exaggerated (size)
38
Prompting: Response Prompts (Behavioural Interventions)
Verbal instructions (vocal or visual) Modelling Physical guidance
39
Prompt Fading (Behavioural Interventions)
Gradually removing prompt so that client's behaviour is under stimulus control
40
Generalisation
Goal of teaching new behaviours that can generalise to a range of situations
41
Behavioural interventions: (Behaviour Analysis)
Can increase or decrease behaviours
42
Why do you want to change behaviours? (Behaviour Analysis)
Behaviours occur too often Too infrequently Doesn't perform behaviour accurately
43
Functional Assessment of behaviour Qs (Behaviour Analysis)
First step Why did the behaviour occur? What function does the behaviour serve the subject?
44
ABC Model (Behaviour Analysis: Functional Assessment)
Antecedents: Stimuli / triggers Behaviour(s): responses of the individual and responses that we want to increase or decrease Consequences: positive/negative reinforcement
45
Cognitive Psychology
Focus on mental processes and internal states of mind Social learning
46
3 Components of Observational Psychology (Cognitive Psychology: Observational Learning)
Modelling Reproduce behaviour of a model Vicarious Conditioning Learns via observing consequences of an action for someone else Tutelage Teaching concepts via direct instructions
47
Yuri worked in a bakery where his arm got burnt from the oven causing severe pain. Whenever he smells fresh bread he has a panic attack. Name the UCS, UCR, CS, CR (Classical Conditioning)
UCS (Burning Arm) -> UCR (severe pain) CS (Bread Smell) -> CR (panic attack)
48
Tricia was sick one day from eating at a seafood restaurant with blue walls. Now, whenever she see blue walls, she feels nauseous. Name the UCS, UCR, CS, CR (Classical Conditioning)
UCS (Seafood) -> UCR (sick) CS (blue walls) -> CR (feeling nauseous)
49
Giving chocolates, Praising, Pat on the head. (Operant Conditioning +/- Reinforcement / Punishment)
Positive Reinforcement
50
Turning off horrible noise, Giving painkillers, Stop nagging (Operant Conditioning +/- Reinforcement / Punishment)
Negative reinforcement
51
A punch in the face, Spanking, Scolding, Imprisonment (Operant Conditioning +/- Reinforcement / Punishment)
Positive Punishment
52
Grounding, Confiscation of games, Fine penalties (Operant Conditioning +/- Reinforcement / Punishment)
Negative Punishment
53
A Student fails an assignment because of cheating ((Operant Conditioning name +/- reinforcement, punishment, extinction)
Punishment
54
Vesna opens an umbrella so she will not get wet from the storm ((Operant Conditioning name +/- reinforcement, punishment, extinction)
Negative reinforcement
55
Every time Vesna puts money into the machine she gets a toy (Operant conditioning -Schedules of reinforcement - name continuous reinforcement, fixed ratio reinforcement, variable ratio, fixed interval, variable interval)
Continuous reinforcement
56
Dean likes to visit the casino. Sometimes he wins money after putting a few coins. Other times he wins after putting in $20. (Operant conditioning -Schedules of reinforcement - name continuous reinforcement, fixed ratio reinforcement, variable ratio, fixed interval, variable interval)
Variable Ratio
57
Timiko earns her pay performing at a concert approximately every 2 weeks (Operant conditioning -Schedules of reinforcement - name continuous reinforcement, fixed ratio reinforcement, variable ratio, fixed interval, variable interval)
Variable Interval
58
Dayna reward herself for every 5 question she completes (Operant conditioning -Schedules of reinforcement - name continuous reinforcement, fixed ratio reinforcement, variable ratio, fixed interval, variable interval)
Fixed Ratio
59
Bruce provide commentary at a game every four years (Operant conditioning -Schedules of reinforcement - name continuous reinforcement, fixed ratio reinforcement, variable ratio, fixed interval, variable interval)
Fixed Interval