Module 20/21/22 Flashcards

(32 cards)

1
Q

The reappearance, after a pause, of an extinguish conditioned response.

A

Spontaneous Recovery

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2
Q

A type of learning in which behavior is strengthened if followed by a reinforcer or diminished if followed by a punisher

A

Operant conditioning

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3
Q

A desire to perform a behavior to received promised rewards or avoid threatened punishment

A

Extrinsic motivation

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4
Q

The tendency once a response has been conditioned, for stimuli similar to the conditioned stimulus to elicit similar response

A

Generalization

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5
Q

A desire to preform a behavior effectively fo its own sake

A

Intrinsic motivation

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6
Q

Any event or situation that evokes a response

A

Stimulus

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7
Q

In operant conditioning, any event that strengthens the behavior it follows

A

Reinforcement

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8
Q

Unjustifiable negative behavior toward a group and its members

A

Discrimination

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9
Q

The process of observing and imitating a specific behavior

A

Modeling

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10
Q

A mental representation of the layout of one’s environment. For example, after exploring a maze, rats act as if they have learned a map of it.

A

Cognitive map

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11
Q

Learning that occurs but is not apparent until there is an incentive to demonstrate it.

A

Latent learning

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12
Q

An event that tends to decrease the behavior that it follows

A

Punishment

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13
Q

Learning that certain events occur together.

A

Associative learning

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14
Q

Reinforcing a response only part of the time; results in slower acquisition of a response but much greater resistance extinction than does continuous reinforcement

A

Partial reinforcement

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15
Q

Behavior that operates on the environment, producing consequences.

A

Operant behavior

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16
Q

A type of learning in which one learns to link two or more stimuli and anticipate events.

A

Classical conditioning

17
Q

Th acquisition of mental information,whether by observing events, by watching others or through language.

A

Cognitive learning

18
Q

The view that psychology should be an objective science that studies behavior without reference to mental processes.

19
Q

Frontal lobe neurons that fire when performing certain actions or when observing another doing so. The brain’s mirroring of another’s action may enable imitation and empathy

A

Mirror neurons

20
Q

Positive, constructive, helpful behavior. The opposite of antisocial behavior

A

Prosocial behavior

21
Q

All the mental activities associated with jet thinking, knowing, remembering, and communicating.

22
Q

Scientist that studied the neutral stimulus with dogs and their salivation when food was brought around the area.

23
Q

This scientist used a baby, a rat, and classical conditioning as experiment and played with fear.

A

John B. Watson

24
Q

Used the operant chamber for detailed tracking of rates of behavior change in response to different rates of reinforcement.

25
The scientist placed a cat in a puzzle box which were rewarded with food and freedom when they solved the puzzle. He used the law of effect.
Thorndike
26
This scientist used a bobo doll and narrated to the kids what was happening to the doll a while later the kids did the same which represents mirroring.
Albert Bandura
27
A child is offered a reward after they earn five A’s on her homework assignments. After her fifth A on a homework assignment, she gets to pick out a new toy.
Fixed ratio
28
Typically, you check your email at random times throughout the day instead of checking every time a single message is delivered. The thing about email is that in most cases, you never now when you are going to receive a message. Because of this, emails roll in sporadically at completely unpredictable times. When you check and see that you have received a message, it acts as a reinforcer for checking your email.
Variable interval
29
The employee receives reinforcement every seven days, which may result in a higher response rate as payday approaches.
Fixed interval
30
In some games, players collect tokens or other items in order to receive a reward or reach the next level. The player may not know how many tokens they need in order to receive a reward or even what that reward will
Variable ratio
31
How do we learn?
We learn through association and experience
32
What is positive punishment? What is negative punishment?
In positive punishment you ADD something unpleasant/aversive In negative punishment you TAKE AWAY something pleasant or desired