Module 3 Flashcards

User-Centered Design (8 cards)

1
Q

Human-Centered Design

A

Putting the user in the middle of your thinking.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Double-Diamond Model of Design

A

Diverge when finding the right problem. Converge to the correct problem.

Diverge when finding the right solution. Converge to the correct solution.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Human-Centered Design Process

A
  1. Observation
  2. Idea Generation
  3. Prototyping
  4. Testing
  5. Iteration
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Needfinding

A
  • What users really need
  • How they will really use the product
  • Qualitative methods to study in depth
  • Small number of participants
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Market Research

A
  • Who might purchase the item
  • What factors influence purchasing
  • Quantitative studies with focus groups, surveys
  • Large number of participants
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

“Wizard of Oz” Studies

A

Prototyping method where you have the user think that they’re using your software when it’s not even implemented yet. Someone is behind the scenes pulling all the strings.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Principles of Human-Centered Design

A
  1. Be Human-Centered
  2. Find the Right Problem
  3. Think of Everything as a System
  4. User Experience is not Everything, End-Result Matters
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Flexibility-Usability Trade-off Principle

A

Trade-off between having more features and functionality vs. keeping it as simple as possible.

As the level of flexibility increases in a system, product, or interface, the usability may decrease and vice versa.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly