Module 3 Flashcards
User-Centered Design (8 cards)
Human-Centered Design
Putting the user in the middle of your thinking.
Double-Diamond Model of Design
Diverge when finding the right problem. Converge to the correct problem.
Diverge when finding the right solution. Converge to the correct solution.
Human-Centered Design Process
- Observation
- Idea Generation
- Prototyping
- Testing
- Iteration
Needfinding
- What users really need
- How they will really use the product
- Qualitative methods to study in depth
- Small number of participants
Market Research
- Who might purchase the item
- What factors influence purchasing
- Quantitative studies with focus groups, surveys
- Large number of participants
“Wizard of Oz” Studies
Prototyping method where you have the user think that they’re using your software when it’s not even implemented yet. Someone is behind the scenes pulling all the strings.
Principles of Human-Centered Design
- Be Human-Centered
- Find the Right Problem
- Think of Everything as a System
- User Experience is not Everything, End-Result Matters
Flexibility-Usability Trade-off Principle
Trade-off between having more features and functionality vs. keeping it as simple as possible.
As the level of flexibility increases in a system, product, or interface, the usability may decrease and vice versa.