Module 9 Flashcards

(15 cards)

1
Q

Swiss Cheese Model

A

Accidents must penetrate levels of system defenses

Can reduce accidents by:
- adding more layers
- reducing the size & number of holes
- alerting users when holes line up

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2
Q

Root Cause Analysis

A

Keep asking why to determine causes for erroneous actions and the causes of these actions

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3
Q

Deliberate Violation

A

Error occurred because user intended the erroneous output

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4
Q

Types of Deliberate Violation

A
  1. Routine Violation = user always intends to do it; noncompliance is so frequent that it is ignored
  2. Exceptional = only in some cases
  3. Sabotage = intended destruction
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5
Q

Mistake

A

User formulated the wrong goal/plan => executing action will not achieve goal

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6
Q

Types of Mistakes

A
  1. Rule-Based = appropriately diagnosed situation, but chose erroneous course of action
  2. Knowledge-Based = does not have correct info
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7
Q

Memory Lapse

A

Failing to do all steps of a procedure, repeating steps, forgetting the outcome of an action, forgetting the goal or plan

Often caused by interruption

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8
Q

Attentional Failure

A

User intended to do correct solution, but did not actually execute action

Type of slip

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9
Q

Potential Underlying Causes for Human Error

A
  1. Strong Habit Intrusion
  2. Omissions = forgetting intention to act
  3. Perceptual Confusion = don’t perform perceptual check to verify that System 1 action is the correct one to take
  4. Mistimed Checks = High automated System 1 activity is interrupted; error in resuming activity
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10
Q

Image Foraging Theory Perspective

A

User exploring patches topology in search of prey; always making a decision about whether a patch is the right place to hunt and changing as new info arrives

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11
Q

What is an example of a frequent cause of error?

A

Interruptions

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12
Q

Norman’s Key Design Principles

A

Put the knowledge required to operate the technology in the world

Use the power of natural and artificial constraints

Bridge the 2 Gulfs (Gulf of Execution & Gulf of Evaluation)

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13
Q

Direct Manipulation

A

Rapid incremental reversible operations whose impact on the objects of interest is immediately visible

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14
Q

Direct Manipulation Characteristics

A
  • Continuous representation of the object of interest
  • Physical actions instead of complex system
  • Continuous feedback and reversible, incremental actions
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15
Q

Examples of Direct Manipulation

A
  • Google Maps
  • GUI Builder
  • Spreadsheets
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