Module 5 Flashcards

Sketches, storyboards, wireframes, prototypes (12 cards)

1
Q

Sketch

A

A conversation between the sketcher/designer and the artifact.

Offers a visual medium for exploration.

Offers a low-cost medium for working with early ideas before committing to one.

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2
Q

Design

A

Process of creation and exploration

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3
Q

Low Fidelity

A

Many details are left unspecified

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4
Q

High Fidelity

A

More polished and detailed

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5
Q

Fidelity of Sketches and Mockups

A

Storyboard => low fidelity
Wireframe => medium fidelity
Prototype => high fidelity

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6
Q

Storyboard

A

Sequence of visual “frames” illustrating interplay between user and envisioned system.

Explains how app fits into a larger context through a single scenario/story.

Freeze frame sketches of user interactions.

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7
Q

Wireframe

A

Representation of an interface using lines and outlines (“wireframes”) of boxes and other shapes.

Deliberately unfinished.

Higher fidelity than a sketch or storyboard; lower fidelity than a prototype.

Focus on key screens rather than every screen.

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8
Q

Design Critique

A

Stylized meeting for getting feedback on design sketches and prototypes.

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9
Q

Prototype

A

Early version of system constructed much faster and with less expense used to evaluate and refine design ideas.

Helps with deciding if your system design is correct before you invest the time to build it.

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10
Q

Types of Prototypes

A

Horizontal = broad in features, less depth; explore overall concept of app, but not specific workflows

Vertical = lots of depth, but only for a few features; enables testing limited range of features with realistic user evaluations

T = most of UI realized at low depth, few parts realized in depth; combo of vertical and horizontal

Local = focused prototype on specific interaction detail; more focused than vertical prototype

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11
Q

Wizard of Oz Prototyping

A

Faking complex functionalities in the prototype using a human.

Simulate actual system without building it.

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12
Q

Paper Prototype

A

Prototype that’s on paper

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