Module 8 Flashcards

Fitts' Law & Universal Design Principles (13 cards)

1
Q

Hinting

A

Indicating which UI elements can be interacted with

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2
Q

Types of Hinting

A
  1. Static Hinting = distinctive look and feel
  2. Dynamic Hinting = rollover highlights
  3. Response Hinting = change visual design with click
  4. Cursor Hinting = change cursor display
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3
Q

Fitts’ Law

A

Time required to move to a target decreases with target size and increases with distance to the target

Big and near objects are easy to click; small and far objects are hard to click

The distance between a user’s task/attention area and the task-related button should be kept as short as possible.

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4
Q

2 Types of Movement

A
  1. Ballistic Movement = 1 large quick movement to target
  2. Homing Movement = fine-adjusted movement; generally responsible for most of the movement time and errors
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5
Q

True or False: Fitts’ Law does NOT apply to mobile design

A

False

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6
Q

In a mobile application, should you use dynamic hinting or static hinting?

A

Static Hinting.

Dynamic Hinting is not possible as there is no cursor.

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7
Q

Perception Disability

A

Visual and audio impairments

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8
Q

Motion Disability

A

Muscle control impairment
- Difficulties with fine muscle control
- Weakness and fatigue

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9
Q

Cognition Disability

A

Difficulties with mental processes

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10
Q

Alt-text

A

Images with labels that explain them

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11
Q

Assistive Design

A

Offering equivalent actions for disabled users that cannot take normal actions (good)

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12
Q

Universal Design

A

Designing interactions so broadest set of users across age, ability, status in life, etc. can use normal actions (better)

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13
Q

7 Principles of Universal Design

A
  1. Equitable Use = useful to people with diverse abilities
  2. Flexibility in Use = accommodates a wide range of preferences and abilities
  3. Simple and Intuitive = easy to understand for everyone
  4. Perceptible Information = communicates necessary info effectively to the user, regardless of ambient conditions or user’s sensory abilities
  5. Tolerance for Error = minimizes hazards and consequences of accidental actions
  6. Low Physical Effort = can be used efficiently and comfortably with minimal fatigue
  7. Size & Space for Approach & Use = appropriate size and space is provided, regardless of user’s body size, posture, and mobility
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