Module 8 Flashcards
Fitts' Law & Universal Design Principles (13 cards)
Hinting
Indicating which UI elements can be interacted with
Types of Hinting
- Static Hinting = distinctive look and feel
- Dynamic Hinting = rollover highlights
- Response Hinting = change visual design with click
- Cursor Hinting = change cursor display
Fitts’ Law
Time required to move to a target decreases with target size and increases with distance to the target
Big and near objects are easy to click; small and far objects are hard to click
The distance between a user’s task/attention area and the task-related button should be kept as short as possible.
2 Types of Movement
- Ballistic Movement = 1 large quick movement to target
- Homing Movement = fine-adjusted movement; generally responsible for most of the movement time and errors
True or False: Fitts’ Law does NOT apply to mobile design
False
In a mobile application, should you use dynamic hinting or static hinting?
Static Hinting.
Dynamic Hinting is not possible as there is no cursor.
Perception Disability
Visual and audio impairments
Motion Disability
Muscle control impairment
- Difficulties with fine muscle control
- Weakness and fatigue
Cognition Disability
Difficulties with mental processes
Alt-text
Images with labels that explain them
Assistive Design
Offering equivalent actions for disabled users that cannot take normal actions (good)
Universal Design
Designing interactions so broadest set of users across age, ability, status in life, etc. can use normal actions (better)
7 Principles of Universal Design
- Equitable Use = useful to people with diverse abilities
- Flexibility in Use = accommodates a wide range of preferences and abilities
- Simple and Intuitive = easy to understand for everyone
- Perceptible Information = communicates necessary info effectively to the user, regardless of ambient conditions or user’s sensory abilities
- Tolerance for Error = minimizes hazards and consequences of accidental actions
- Low Physical Effort = can be used efficiently and comfortably with minimal fatigue
- Size & Space for Approach & Use = appropriate size and space is provided, regardless of user’s body size, posture, and mobility