Session 11 Flashcards

(21 cards)

1
Q

Drama

A

Actors pretend to be a character ,
the audience watches
Drama is inherently physical,
showing > telling

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2
Q

Impersonation

A

in the present
• focus on the physical
• not telling but showing
• iconic: actor stands in for
character
• relationships between
characters
• relationships between
characters & audience

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3
Q

Multimedia

A

Drama uses language and non-linguistic channels of
communication
⚬ Acoustic (language, sounds, music …)
⚬ Visual (set, props, lighting, characters’ costumes,
make-up, gestures, facial expressions, position,
posture, movement, …)
• Synchronic presence of multiplicity of signs
⚬ involves all senses
⚬ information-packed
⚬ high audience activity
⚬ illusionistic, immersive

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4
Q

Performativity

A

Dramatic text is not the performance
• Text as blueprint, score, or recipe
⚬ Theatre studies: actual performance(s)
⚬ English studies: dramatic text(implied performance)
• primary text vs. secondary text
⚬ primary text: what is said by characters
⚬ secondary text: stage directions
• Staging: variable vs. invariable elements
⚬ some elements tend to match the text, others are changed
• Each performance: unique & tied to the present

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5
Q

Collectivity

A

PRODUCT OF MULTIPLE PEOPLE,
Collectivity of production
⚬ Actors, Director, Costume designer, Scene
designer, Dramaturg etc.
• Collectivity of reception
⚬ Audience as unique collective
⚬ collective reception vs. solitary reading
(influence on experiences)
⚬ Theatre as ‘cybernetic machine’ (feedback
loop) If you get great feedback, you work better, and keep getting better

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6
Q

Absoluteness of Dramatic Texts

A

no narration/mediation

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7
Q

Immediacy

A

performance is unmediated
• mostly showing
• unfolds in the here and now
• No narrative guidance (no
explaining, summarising,
commenting, evaluating agent)
• Audience as eyewitnesses, see
story as it unfolds, apparently
pure spontaneity
• Exception: epic drama
(=Brechtian drama) ;chorus in
ancient drama

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8
Q

Internal vs. External Syste of Communication

A

• Internal SOC: character to character
• External SOC: play total to audience
• Dramatic language simultaneously directed at
internal AND external system of communication
• we need to extract the information
• Related issues:
⚬ –Need to provide info on pre-history via
character‘s statements (exposition)
⚬ –Need to provide info on characters‘ interiority
in the mode of showing (soliloquy)
⚬ –Discrepant awareness (eg. dramatic irony)

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9
Q

Isolated vs. Integrated Exposition

A

Isolated vs. integrated exposition
⚬ isolated: all info at once
⚬ integrated: inserted into natural dialog, in pieces

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10
Q

Monological vs. Dialogical Exposition

A

monological exposition
■ one character talks
■ by a figure within or outside story level(epic theatre)
⚬ dialogical exposition
■ two or more characters talk
■ through protatic figure (exist for the exposition); through
‘confidant(e)’ etc.
⚬ dialogical exposition diminishes the rift between exposition and
action/plot

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11
Q

Protatic Figure

A

exist for the exposition

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12
Q

Closed Ending

A

⚬ resolution of all open questions
and conflicts (plot lines)
⚬ ‘poetic justice’- rewards and
punishment

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13
Q

Open Ending

A

(some)conflicts are unresolved &
(some)questions remain
unanswered (modern plays)

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14
Q

Soliloquy

A

A character stands alone on stage, talking to herself. ⚬ “To be or not to be…” Provides insight into character‘s mind
⚬ intentions, motives, thoughts, feelings, worldview
etc.
• Self-characterisation
• Connects scenes
• Drives the plot foward
• Exposition
• Empathy
• Expectations & Suspense

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15
Q

Aside

A

short utterance not addressed to other characters
but heard by/addressed to audience (comedic)

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16
Q

Discrepant Awareness

A

Uneven distribution of information
⚬ audience knows more/less than character A/all
characters
⚬ character A knows more/less than character
B/all characters
• Essential tool for
⚬ creating interest, empathy, suspense
⚬ driving action forward
⚬ placing audience in privileged/ignorant position
• Dynamic pattern of information distribution
throughout the play

17
Q

Dramatic Irony

A

Audience knows more than character: character’s comment has additional meaning which character is unaware of

18
Q

Tragedy

A

PRESCRIPTIVE MODEL BASED ON ANCIENT GREECE
high-seriousness questions concerning meaning of life/humanity
(conditio humana)
• happiness to unhappiness (peripeteia=reversal of fortune)
• Tragic inevitability–> no escape
• From ignorance to knowledge (anagnorisis)
• Noble (aristocratic) hero with tragic flaw/fatal mistake (hamartia)
• Audience: catharsis (fear& pity: cleansing effect)
• ‚High‘ genre, elevated style, noble protagonists
⚬ estates-clause: nobles in tragedies, commoners in comedies
• Three unities (unity of action, of place, and of time; i.e., single action
occurring in a single place and within the course of a day)

19
Q

Comedy

A

happy ending
• STORY:
⚬ Teleology towards marriage and social cohesion
⚬ Love triangles dissolve into couples
⚬ Intrigues to overcome obstacles (blocking characters get convinced,
defeated)
⚬ Suggests a (good) future for the characters, new/strengthen
relationships
⚬ Poetic justice (virtue is rewarded; vice is punished)
⚬ Female characters/lower classes more prominent and active than in
tragedy
• DISCOURSE:
⚬ Tendency to dialogue
⚬ Humour; puns tend towards fecundity and sexual innuendo
• THEMES & NORMS:
⚬ Victory of younger generation (‚Spring‘) over older generation (‚Winter‘)
⚬ Choices are maintained, events don‘t appear to be predestined (comic
evitability‘ vs tragic inevitability)

20
Q

Subjective Distortion

A

Careful: character’s opinion, world view
etc. ≠ overall norm, world view of the
text
• A play‘s underlying
norm/ideology/worldview can only been
understood when every aspect is
considered

21
Q

5 Analytical Levels

A

for all genres:
• story
• discourse
• themes
• norms: ideology, world-view, value system,
construction of hierarchies,…
• functions: questions about functions/effects
apply to all levels