Traditional/neg Representations Of Masculinity Flashcards

(3 cards)

1
Q

Katz

A
  • epidemic of male violence rooted in media’s inability to move away from stereotypical versions of what it means to be a man
  • young men receive constant subliminal messages from sources of media such as video games
    Eg. GTA (play a male character and can go to places to objectify women and use of physical violence in the game creates violence message and indoctrination)
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2
Q

Easthorpe

A
  • variety of media transmit the view that masculinity based on strength, aggression, competition and violence is biologically determined and a natural goal for boys to achieve
    Eg. Thor (displays hegemonic masculinity as a strong, competitive male who uses physical aggression and violence)
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3
Q

Gauntlett

A
  • despite a changing media landscape, there are many magazines aimed at male audiences that continue to sexually objectify women and present images of traditionally masculine men
  • these magazines represent retributive masculinity: a way to reaffirm masculine authority by glorifying what is conventionally male
    Eg. GQ magazines (glorify men, show them as authoritative and powerful, built around ideas of traditional masculinity)
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