Unit 2 Part 1 Flashcards

1
Q

proximity

A

Grouping

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2
Q

Convergent Thinking

A

narrow the available solutions to determine the best one

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3
Q

Schemas

A

helps organize and interpret information

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4
Q

Gambler’s Fallacy

A

belief that probability of an event will change after a series of outcomes

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5
Q

Heuristics

A

simple thinking strategies (mental shortcuts) that allow us to solve problems/make judgments efficiently

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6
Q

Sunk-Cost Fallacy

A

sticking to the original plan because you’ve already invested time (even though new plan would save time)

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7
Q

retinal disparity

A

each retina receives slightly different image the brain “calculates” depth by comparing the image on each retina; greater disparity = closer the object (ex. 3D movies use same principle)

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8
Q

Top-Down Processing

A

processing beginning with higher-level mental processes, like experience or expectations

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9
Q

Relative Clarity

A

nearby objects appear sharp and clear, far objects appear hazy, blurry

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10
Q

Memory

A

Information that has been acquired, stored, and can be retrieved

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11
Q

Binocular Cues

A

depth perception that uses information transmitted to both eyes

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12
Q

Creativity

A

the ability to generate novel (new) ideas

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13
Q

Concepts

A

mental grouping of similar objects, events, ideas, or people

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14
Q

Texture Gradient

A

closer view will reveal greater texture and detail

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15
Q

Linear Perspective

A

sharper the angle of two lines meeting, greater perceived distance is; objects placed closer to convergence tend to be farther away

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16
Q

Apparent Motion

A

ability to perceive motion when objects are not actually moving

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17
Q

Visual Perceptual Constancies

A

Ability to perceive objects as unchanging even when retinal images change

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18
Q

Priming

A

the activation of certain associations (will influence decision making)

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19
Q

What are the Gestalt Principles?

A

Closure, similarity, figure-ground, proximity

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20
Q

Schemas

A

conceptual frameworks for understanding our experiences; organizes and interprets information (like folders of information in our mind)

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21
Q

Central Executive

A

coordinates focused processing (selective attention)

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22
Q

Phonological Loop

A

briefly holds auditory information

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23
Q

Monocular Cues

A

depth perception that uses information from a flat or two-dimensional surface (or far away images) to give the illusion of depth (works on either eye alone)

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24
Q

Selective Attention

A

the focusing of conscious awareness on a particular stimulus

25
perception
how we interpret environmental stimuli
26
Multi-Store Model
information-processing model
27
Interposition
objects that obstruct our view of other objects tend to be closer
28
Attention
interaction of sensation and perception
29
Executive Functioning
ability to generate, organize, plan, and carry-out goal-oriented behavior (critical thinking)
30
Storing
retain the information in our brain
31
Long-Term Potentiation
frequent activation increases strength of neural connections
32
Similarity
Group objects based on how similar they are
33
Representative Heuristics
using prior expectations/experience to make judgement or solve problem
34
Grouping
group nearby figures together
35
Cocktail Party Effect
the ability to pay attention to one voice at a time
36
Mental Set
using prior experiences (esp successful ones) tendency to approach problem the same way that’s worked in the past
37
Framing
the way an issue is presented
38
Gestalt Psychology
perceptual tendencies for visual organization - humans group elements, recognize patterns, and simplify complex images to give meaning to sensations (can apply to other senses)
39
Change Blindness
failing to notice changes in the environment (also applies to other senses: “change deafness”)
40
Assimilation
taking in new information and fitting it into an existing schema
41
Sensory Memory
the immediate, very brief recording of sensory information in the memory system
42
Visuospatial Sketchpad
briefly holds visual and spatial information
43
Perceptual Set
mental predispositions (tendencies and assumptions) that influence what we perceive
44
Closure
Fill in gaps to create complete object
45
Availability Heuristic
judging an event based on the most vivid or first recalled example
46
Relative Size
larger sized objects tend to be closer
47
Functional Fixedness
inability to find creative solutions or see objects for uses other than your past experience tells you
48
Encoding
get information into our brain
49
Working Memory
newer understanding of short-term memory
50
Retrieval
later get information back out from our brain
51
Inattentional Blindness
failing to see visible objects when our attention is directed elsewhere
52
Figure-ground
Objects (figures) that stand out from their surrounding (ground/background)
53
Long-Term Memory
the relative permanent and limitless archive of the memory system
54
Algorithm
logistical, methodical, systematic step-by-step procedure for solving problems - attempt all problems until solution is found
55
Divergent Thinking
expanding the number of possible solutions
56
Accommodation
taking in new information and adjusting/adapting current schemas to incorporate it
57
Bottom-Up Processing
processing beginning with sensory receptors (sensory systems detect lines, angles, colors, smells, tastes) work up to brain
58
Prototypes
best example of a category (mental image we have)