Unit 3: Learning Flashcards

(20 cards)

1
Q

Assimilation

A

incorporating new information into existing schemas

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2
Q

Accommodation

A

adjusting schemas to fit new information

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3
Q

Scaffolding

A

support provided during learning

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4
Q

Zone of Proximal Development

A

the range of tasks a learner can perform with guidance

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5
Q

Crystallized Intelligence

A

accumulated knowledge, tied to learning and experience

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6
Q

Fluid intelligence

A

problem-solving and adaptability, important for learning new concepts

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7
Q

Phonemes

A

basic sound units of language
Ex: distinguish BAT & PAT by one phonem (/b/ vs. /p/)

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8
Q

Morphemes

A

smallest units of meaning

Ex:
Un- not
Free: dog, rn
Bound: -s, re-

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9
Q

Semantics

A

meaning of words and sentences
- how language conveys meaning
Ex:
Individual words & their relationships-
Dog & puppy- related but have diff meanings
Happy & joyful- mean similar things

Meaning derived from sentence structure-
The cat chased the mouse vs. The mouse chased the cat—same words, different meaning.

When a word has multiple meanings-
Bank (a place for money vs. the side of a river)

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10
Q

Learned helplessness

A

When repeated failure leads to the belief that one has no control over a situation, causing them to stop trying (e.g., a student failing multiple math tests may stop studying altogether).

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11
Q

Insight learning

A

A sudden realization of how to solve a problem without trial and error (e.g., a chimp stacking boxes to reach a banana without prior training).

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12
Q

Latent learning

A

Learning that happens but is not demonstrated until needed (e.g., a child learns a route to school by riding with their parent but only shows they know it when they have to walk alone).

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13
Q

Instinctive drift

A

when an animal (or even a person) learns a new behavior but eventually reverts back to its natural instincts, even if the learned behavior was reinforced.

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14
Q

Positive punishment

A

Adding an unpleasant stimulus to decrease a behavior (e.g., giving a speeding ticket)

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15
Q

Negative reinforcement

A

Removing a pleasant stimulus to decrease a behavior (e.g., taking away a toy after bad behavior).

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16
Q

Skinner box

A

A controlled environment used to study how reinforcement and punishment shape behavior in animals.

17
Q

Habituation

A

decreasing response to a repeated stimulus over time

18
Q

Behavioral perspective

A

focuses on how behaviors are learned through interactions with the environment

19
Q

Associative Learning (Classical Conditioning)

A

learning through association between stimuli

20
Q

Conditioned stimulus

A

a previously neutral stimulus that, after conditioning, triggers a response
- NOT naturally occurring (unconditioned)