unit 8 - learning Flashcards

1
Q

learning

A

a relatively permanent change in an organism’s behavior due to experience

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2
Q

classical conditioning

A

learning by connecting two things that happen in sequence

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3
Q

operant conditioning

A

learning through rewards and punishments

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4
Q

observational learning (modeling)

A

learning by watching others

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5
Q

ivan pavlov

A
  • first highlighted classical conditioning
  • his work provided basis for later behaviorists like john watson and b.f. skinner
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6
Q

pavlov’s experiments with dogs

A
  • pavlov saw the dogs naturally salivated to meat
  • pavlov then rang a bell every time he gave the dogs meat
  • eventually the dogs would salivate only to the bell, providing classical conditioning
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7
Q

unconditioned stimulus (UCS)

A

natural stimulus

in pavlov’s experiment: food

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8
Q

unconditioned response (UCR)

A

naturally response

in pavlov experiment: salivation to food

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9
Q

conditioned stimulus (CS)

A

unnatural/learned stimulus

in pavlov experiment: bell

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10
Q

conditioned response (CR)

A

unnatural/learned response

in pavlov experiment: salivation to the bell

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11
Q

neutral stimulus

A

no connection

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12
Q

acquisition

A

the first moment a connection occurs

the first time a dog salivates to the bell

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13
Q

extinction

A

the moment a connection is lost

you ring a bell long enough without food, the dog will stop salivating to the bell

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14
Q

spontaneous recovery

A

after a rest period an extinguished learned behavior can return

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15
Q

stimulus generalization

A
  • anything close to the CS get the desired response
  • (the dog salivates to the bell but also salivates to a doorbell or anything that sounds close)
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16
Q

stimulus discrimination

A
  • only the CS gives the desired response

the dog salivates to a bell, but NOT a doorbell

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17
Q

cognitive processes

A
  • pavlov did not pay attention to how thought or thinking affected learning
  • humans can often “out-think” conditioning
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18
Q

biological predispositions

A

pavlov thought all animals (including humans) could be conditioned the same way, which is not true

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19
Q

john garcia’s rat experiments

A
  • garcia was testing taste aversion in rats
  • his experiments showed that rats could learn to aviod tastes that led to sickness better than connecting sickness to any other senses
  • rats were stronger at taste aversion than other animals, thus proving biological predispositions
20
Q

john watson’s little baby albert experiment

A
  • used classical conditioning
  • he paired something a child wasn’t afraid of: white rats, with something the child was afraid of: loud noises
  • eventually by pairing loud noises with rats enough times watson got albert to cry just at the sight of the white rat
21
Q

law of effect

A

if you are rewarded for doing something you are likely to repeat it

22
Q

b.f. skinner’s rat and pigeon experiments

A

skinner used the ideas of a psychologist named thorndike who came up with the idea of the law of effect

23
Q

operant chamber (skinner box)

A
  • skinner developed the operant chamber or skinner box
  • to study operant conditioning
24
Q

shaping

A

the operant conditioning procedure in which reinforcers guide behavior toward the desired target behavior through successive approximations

25
successive approximations
each step toward the desired target behavior (shaping)
26
positive reinforcement
add something good
27
negative reinforcement
take away something bad
28
positive punishment
add something bad
29
negative punishment
take away something good
30
primary reinforcement
a reward that has direct value | (ex: food/water)
31
secondary (conditioned) reinforcement
a reward that only has value because it can be exchanged for something desirable | (ex: money)
32
immediate reinforcement
a reward that is given right away after an action
33
delayed reinforcement
a reward that is given at a later time
34
continuous reinforcement
rewards given each time you do something | (easy acquisition, easy extinction)
35
partial reinforcement
rewards given only sometimes after you do something | (slow acquisition, slow extinction)
36
fixed-ratio schedule
reward based on the number of times you do something, and that number remains the same | (ex: 10 combos for a movie poster)
37
variable-ratio schedule
reward based on the number of times you do something, and that number changes | (ex: gambling)
38
fixed-interval schedule
reward based on the time you wait, and the time stays the same | (ex: mr. babiarz's paycheck)
39
variable-interval schedule
reward based on the time you wait, and that time changes | (ex: waiting for a sunny day)
40
cognitive map
rats created a 3D representation of a maze in their mind
41
latent learning
you prove you know something only after you're rewarded for it
42
intrinsic motivation
wanting to do something for the joy of doing it
43
extrinsic motivation
wanting to do something for any other reason (praise, money, etc.)
44
the overjustification effect
if you are rewarded for doing something you already like doing, you will like doing it less
45
mirror neurons
if you are watching someone do an action, neurons in your brain will copy the neurons in theirs
46
bandura's bobo doll experiment
- known as the "bobo doll experiment" - testing **obervational learning** - half of the kids watched a violent video, half did not - all kids were then placed in a room filled with many different toys results: - kids who watched the violent video were much more likely to show violence with the toys, proving **obervational learning, or modeling**