Week 4 - Emotion and Emotions Regulation Flashcards

(25 cards)

1
Q

What are the 6 primary emotions?

A
  1. happy
  2. sad
  3. fear
  4. angry
  5. shocked
  6. disgust
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2
Q

What are secondary emotions? Provide examples.

A

Emotional reactions we have to other emotions
Social context plays a major role

e.g.
- embarrassment
- shame
- guilt
- pride
- jealousy

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3
Q

What is the Lazarus-Schachter Theory?

A

Emotions can be misinterpreted.

An external stimulus can make you feel aroused/jittery which can mislead you to feel aroused/see someone as attractive.

e.g. People crossing a big scary bridge - makes them feel nervous, excited, quite thrilling - they reported that the person crossing the bridge was attractive!

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4
Q

What are the 5 components of emotions?

A
  1. cognitive component (appraisal)
  2. neurophysiological component (bodily Sx)
  3. Motivational component (action tendencies)
  4. motor-expressive component (expressions)
  5. subjective feeling component (experience)
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5
Q

How do emotions function?

A
  • motivation
  • attention
  • cognition
  • social functions
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6
Q

What is the general trend between emotions and performance?

A

Pleasant emotions = increased performance

unpleasant emotions = decreased performance

*but very individual!

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7
Q

What is the impact of the emergence of emotions?

A
  • goal relevance - may not apply
  • role of evolutionary memories/motivations - desire to win (survival/identity) OR desire not to lose (death/loss of status)

Desire to win –> loss = anger and win = pride

Desire to lose –> lose = pain and win = relief

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8
Q

Define ideal performance states.

A

Based on Individuals Zones of Optimal Functioning

Relationship between intensity and emotions to determine optimal performance

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9
Q

Define emotion regulation.

A

the process of how people influence what emotions are experienced, when they occur, and how they are experienced and expressed

  • typically relates to performance
  • goal to downregulate unhelpful emotions and upregulate helpful emotions
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10
Q

What is the process of individual emotion regulation?

A
  1. situation selection
  2. situation modification
  3. attentional deployment
  4. cognitive change
  5. response modulation
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11
Q

What could situation selection look like?

A
  • avoid specific situations
  • select only situations we are comfortable with
  • can be problematic in sport
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12
Q

What could situation modification look like?

A
  • changing situation to be more comfortable
  • e.g. spending less time in competition arena if it makes you nervous
  • e.g. not watching competitors perform
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13
Q

What could attentional deployment look like?

A

“I was not thinking about the world record. When I go into a race thinking about times, I alwas screw up. So I was thinking about my start trying to relax. Just focus on doing the job at hand”

It separates in four directions:
1. external
2. narrow
3. internal
4. broad

Find which one works best/most comfortable then train to focus on what works best.

It could be routines!

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14
Q

What could cognitive change look like?

A
  • recognise own emotions and reasons for experiencing them
  • know physiological reactions and know that they are part of sport
  • know resources
  • reframe situation - through relativisation, reflection, acceptance, cognitive reframing

Red vs green thoughts….
“I will never get better at this” vs “I need to focus on this particular skill to improve, be patient”

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15
Q

What could response modulation look like?

A
  • modulation emotional response
  • find optimal state of arousal

Techniques…
Calming
- breathing
- PMR
- meditation

Arousing
- breathing
- music
- smells

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16
Q

What about group emotions?

A

Research mainly focuses on individual // collective emotions are high when identification with group is high.

Group-based:
* reaction as a member of the group, rather than as an individual (e.g. feel proud or ashamed of the group)

Collective:
* collective experience of emotion in specific situation (e.g. celebration of a goal)

Emotional contagion
* transfer of emotions between members of a group (e..g my teammate pulls me down)

17
Q

Define Emotions as Social Information (EASI) Model.

A
  1. subjective experience causes emotion
  2. NVB display causes signal
  3. NVB expression recognised by observer causes affect/inference
  4. influence on observer e.g. teammate or opponent

Emotions serve to communicate importance social information to other people

“emotion is not just a feeling. emotion is for influence”

18
Q

Define interpersonsal emotion regulation.

A

a controlled process, whereby a person intentionally tries to change the way others feel

  • used among group settings
19
Q

What is considered in ‘affect improving’ in individaul ER?

A
  • redirection of attention
  • distraction
  • cognitive reappraisal
  • self-talk
  • imagery
  • goal setting
  • relaxation
20
Q

What is considered in ‘affect worsening” in individual ER?

21
Q

What is considered in ‘affect improving’ in interpersonal ER?

A
  • humour
  • distraction
  • goal setting
  • +ve appraisals
22
Q

What is considered in ‘affect worsening’ in interpersonal ER?

A
  • ignoring teammates
  • using threats/punishments
  • calling out athletes
23
Q

What are examples of interpersonal emotion regulation?

A
  • providing feedback
  • cheering someone up
  • regulate own emotions for sake of team (model emotions / make someone aware of emotions)
  • prosocial behaviours (social support)
  • nonverbal regulation (high-five, huddle, hug etc)
  • reframing situation
  • distracting someone from a situation
  • setting goals to motivate
  • humour
24
Q

What are some interpersonal emotion regulation strategies?

A

Change…
Problem focused change (supportive conversation)
Person focused change (focus on +ve characteristics)

  • acceptance
  • humour
  • attention
  • distraction
  • worship

very individual

25
Provide extra interpersonal emotion regulation strategies.
Teammate talk - 1-2wks before tournament - what do I need? what don't I? - What type am I? Shortly before tournament - what do we do, when things go wrong? (e.g. time-out) During timeouts? - good, better, how?