assasin’s creed Flashcards

1
Q

Product context AC

A

Part of succesful franchise
Develped by Ubisoft
Released 2020
Offers familiar pleasures to existing fans (open world gameplay)
Strong female protaganist

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2
Q

Socioeconomic context AC

A

Video games are culturally and financilly significant in JApan, Europe and USA
Release of new games from popular franchises are major economic events

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3
Q

Regulation in AC

A

Video game reg differs but standard in Europe
In UK, regulated by Video Standards Council
PEGI system includes age ratings and content descriptors
Game classified 18 by PEGI due to motiveless violence

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4
Q

Regulation Livingstone and Lunt AC

A

Hard to protect individuals but also offers choice
Can easily access and lie about age
Easily pirated makes hard to regulate

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5
Q

Cultural industries Hesmondhalgh AC

A

An established franchise with large fan base.
Ubisoft released gameplay tricks to attract global audience online

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6
Q

Social and cultrual contrext AC

A

Underrepresentation of women in video game indsutry
ACValhalla has a female protaganist
Subverts some expectations of female characters
Women may become more interested in genre

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7
Q

How are audeinces targeted by ACV

A

Game has a female protaganist, appeals to female audience
Existence of women constructs audiences as they offere a platform for female gamer identification

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8
Q

Jenkins fandom ACV

A

Video games offer social expereinces like communities within gaming.
Fans may be passionate or critical, which can impact game development

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9
Q

When is valhalla set

A

During viking invasion of britain

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10
Q

Which isntallment is valhalla on the ac franchise

A

12th in the franchise

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11
Q

Currency in AC Valhalla

A

Helix credits - micro transactions that must be purchased for players to access exclusive game secrets
5000 credits - €41.99

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12
Q

Valhalla success

A

Received positive reviews despite critiscm for its lenght and repition for structure
Sold more copies first week than other editions

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13
Q

Synergy Valhalla

A

Reebok - collaboration with trainers diversify audience
Visit Ireland - irish tourism board combined to attract irish audience

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14
Q

Social media valhalla

A

(hashtag)likeaviking - builds attraction

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15
Q

Female reps valhalla

A

Choice of female protaganist EIVOR subverts propps character expectations. Women are hero of the story not damsel
Previously women were playable characters but not included in storyline

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16
Q

what is lacking in a non multiplayer game

A

people unaware problems are game wide so slower to solve
no online community
no need to come back to game if other players aren’t reliant on you

17
Q

features in a gamer-developer dynamic

A

able to dictate what they desire from game developers
developers require feedback from gamers

18
Q

what is entailed in a triple A game (AAA)

A

bigger and better visuals
high budget
amazing sound
innovative gameplay
high profile developers.

19
Q

Bandura Assasins Creed

A

Recieved an 18 rating due to violence
Banduras ’bobo doll’ experiment may suggest that hchildren may be encouraged to act violently.
People 18+ would know not to act with violence
FAULTS WITH BOBO DOLL

20
Q

Hesmondhalgh Assasins Creed

A

Focuses on business not creativity
Media products exist to make profit
As large franchise, AC is tried and tested formula
Financially safe development

21
Q

AC livestream art reveal

A

Visual spectacle

Builds up expectations

Engages fan labour

22
Q

Cinematic game trailers for ACV

A

Little actual gameplay scenes recieve backlash

Little press on female Eivor as male audience is dominant demographic

23
Q

ACV social media pages

A

Social media data allows them to control small pockets of audience

‘greetings from england’ targets british audience

Synergy across platforms

24
Q

Downloadable content in ACV

A

Offers season passes and bonuses for pre release