CS401A's Prelims: Human-Comp. Interact. Module 01 Flashcards

For preliminary exams. (34 cards)

1
Q

Introduction to

What is
is a cross-disciplinary area that deals with the theory, design, implementation, and evaluation of ways human use and interact with computing devices.

A

Human-Computer Interaction/(HCI)/?

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2
Q

Introduction to

What is
uses productivity, safety, and entertainment to support and fulfill human-computer activities.

A

Human-Computer Interaction/(HCI)/?
HCI

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3
Q

Introduction to

What is
It initially focused on computer interface design and has now expanded to cover almost all forms of information technology design.

A

Human-Computer Interaction/(HCI)/?

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4
Q

Introduction to

What is
has become more important in recent years as computers have become part of a human’s daily routine.

A

Human-Computer Interaction/(HCI)/?
HCI

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5
Q

Introduction to

What is
Aside from making the necessary computational functionalities available,

A

Human-Computer Interaction/(HCI)/?

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6
Q

Introduction to

What is
its focus has been on how to design and implement computer interfaces for high usability and user experience.

A

Human-Computer Interaction/(HCI)/?

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7
Q

Introduction to

What is
is the interactive design and operations through specific computer system criteria

A
  • High usabillity
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8
Q

Introduction to

What is
which includes correctness, efficiency, safety, utility, learning and retention.

A
  • High usabillity
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9
Q

Introduction to

What is
focuses on creating systems that enhance the overall jnvolvement of a person,

A
  • User experience
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10
Q

Introduction to

What is
which must include a satisfying, enjoyable, entertaining, helpful, motivating, aesthetically pleasing, and fun experience to the user.

A
  • User experience
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11
Q

Introduction to

What is
Humans interact with computing devices through a user interface. This includes

A

software,
and hardware,

such as those being displayed on a computer monitor or any mobile device,
such as keyboard, mouse, and other external devices.

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12
Q

Introduction to

What is
refers to an abstract model by which humans interact with the computing device to complete a given task.

A
  • Interaction
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13
Q

Introduction to

What is
on the other hand, refers to the boundary wherein two (2) independent systems meet and act on or communicate with each other.

A
  • Interface,
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14
Q

Introduction to

Principles of HCI

A

Know the User
Understand the Task
Reduce Memory Load
Strive for Consistency
Remind Users
Prevent Errors/Reversal of Action
Natural Interaction and Interface

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15
Q

Introduction to

Principles of
Commonly known as “user-centered design,”

A

HCI
Know the User

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16
Q

Introduction to

Principles of
this principle serves as the primary principle of HCI.

A

HCI
Know the User

17
Q

Introduction to

Principles of
This implies that the interaction and interface should cater to the needs and capabilities of the target users of the system in design.

A

HCI
Know the User

18
Q

Introduction to

Principles of
Basic information, such as gender, education level, and computering experience, are collected and analyzed to determine possible preferences, tendencies, physical and mental capabilities, and skill levels of users.

A

HCI
Know the User

19
Q

Introduction to

Principles of
This information can then serve as a basis to choose the right mode of interaction and design the right interface solution for the target users appropriately.

A

HCI
Know the User

20
Q

Introduction to

Principles of
Contrary to this,
caters to a wide range of users rather than specific ones. This concept promots humane interfaces.

A

HCI
Know the User
the concept of universal usability

21
Q

Introduction to

Principles of
As simple as it sounds,
is generally difficult to achieve and implement on a single system interface because of the extensive requirements in the advanced multicultural societies around the world.

A

HCI
Know the User
the universal usability concept

22
Q

Introduction to

Principles of
The term
refers to the job to be accomplished by the user with the interactive system.

A

HCI
Understand the Task
“task”

23
Q

Introduction to

Principles of
This principle encapsulates the sequence identification and structure of subtasks at an abstracted level.

A

HCI
Understand the Task

24
Q

Introduction to

Principles of
Keeping the user’s short term memory load light is the main idea of this principle and is important in relation to the interface’s role as a quick and easy guide to complete a task.

A

HCI
Reduce Memory Load

25
# **Introduction to** **Principles of** A way to relieve long term memory load of a user is to
**HCI** **Strive for Consistency** strive for consistency.
26
# **Introduction to** **Principles of** Aside from being able to remember what to do, consistency and familiarity lead to higher satisfaction and preference while using the system.
**HCI** **Strive for Consistency**
27
# **Introduction to** **Principles of** A significant task involves the use of memory.
**HCI** **Remind Users**
28
# **Introduction to** **Principles of** Another strategy is to employ interfaces that provide constant reminders about important information or actions to be performed and thus refreshes the user's memory.
**HCI** **Remind Users**
29
# **Introduction to** **Principles of** is an event that occurs when the output of a system is used as an input back into the system as part of a chain of events.
**HCI** **Remind Users** Feedback
30
# **Introduction to** **Principles of** In performing any given task, it is important to complete the task without any error.
**HCI** **Prevent Errors/Reversal of Action**
31
# **Introduction to** **Principles of** Therefore, the interaction and the interface should be designed to avoid confusion and overwork of users.
**HCI** **Prevent Errors/Reversal of Action**
32
# **Introduction to** **Principles of** The last HCI principle is to favor
**HCI** **Natural Interaction and Interface** natural interaction and interfaces.
33
# **Introduction to** **Principles of** This principle refers to the reflection of various actions and processes in human's daily life.
**HCI** **Natural Interaction and Interface**
34
# **Introduction to** **Principles of** At some point, it can be complicated to translate real-life actions and other modes of interaction to interact with a computer directly, but it is still achievable.
**HCI** **Natural Interaction and Interface**