CS401A's Prelims: Human-Comp. Interact. Module 03 Flashcards
For preliminary finals. (38 cards)
Such a model can help HCI designers analyze the task and base the interface structure around the distinctive problem-solving process.
Human Problem-Solving Model
Human problem-solving efforts consists of these four (4) important parts:
Sensation
Perception
Memory
Decision/Executor
senses external information through aural, haptic, or visual modality
Sensation
interprets and extracts basic meanings of the external information
Perception
stores short-term or long-term information about external procedures, rules, relations, schemas, and the likes
Memory
formulates and revises a solution or plan, decides based on various information in the memory, and finally acts it out by commanding the motor system.
Decision/Executor
introduced the Gulf of Execution and Evaluation.
Donald Norman
is the difference between the intentions of the users and what the system allows them to do or how well the system supports those actions.
The gulf of execution
is the degree to which the system provides representations that can be directly perceived and interpreted in terms of user expectations and intentions.
The gulf of execution
One effective way to create an evaluation in relation to the original performance requirements is with the use of the
GOMS model
GOMS stands for
goals,
operators,
methods, and
selection rules.
is a human information processing model that predicts what skilled users will do in a seemingly unpredictable situation.
The GOMS model
These are tasks that a user wants to accomplish.
Goals
These are the basic perceptual, cognitive, or motor actions used to accomplish goals or actions allowed by the system.
Operators
These involve a sequence of procedures that can accomplish a goal
Methods
These are personal rules users follow in selecting a method to be used.
Selection Rules
the observable area a person can see through the eye
Field of view (FOV)
the distance from the eyes to the surface of the display
Viewing distance
the area subtended by the display from a particular viewing distance
Display feld of veiw
Pixel
the number of pixels in a horizontal and vertical directions for a fixed area
Display resolution
the resolution perceived by the eye from a fixed distance
Visual acuity
the amount of light emitted by an object or as perceived by the human eye
Brightness
the human response to different wavelengths of light,
Color