Föreläsning 10a Flashcards

(15 cards)

1
Q

What is Design Science Research (DSR)?

A

A research methodology centered around the design, creation, and evaluation of an artifact.

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2
Q

What is an artifact in DSR?

A

It is the man made object/solution created to address a problem and used to demonstrate how a new idea, method, or technology can solve a real-world issue.

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3
Q

What types of artifacts are used in DSR?

A
  • Constructs (e.g., concepts, models, vocabularies)
  • Models (e.g., representations or frameworks for understanding a problem or solution)
  • Methods (e.g., algorithms, procedures, techniques)
  • Instantiations (e.g., software systems, prototypes, tools)
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4
Q

What distinguishes DSR from non-scientific design?

A

DSR involves academic qualities such as novelty, relevance, analysis, documentation, and peer-review, whereas non-scientific design may not.

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5
Q

What are the six steps in Peffers’ DSR methodology (DSRM)?

A
  1. Problem Identification and Motivation - research gap
  2. Definition of the Objectives for a Solution - RQ
  3. Design and Development - Design and create artifact using for example - tools - prototyping - etc.
  4. Demonstration - Demonstrate use of artifact by for example, experimation - case study - etc.
  5. Evaluation - Evaluate the artifact according to predefined. Can be qualitative or quantitative
  6. Communication - Write the paper/thesis to communicate the problem, artifact, evaluation, and contributions
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6
Q

What are typical evaluation criteria in DSR?

A

Accuracy, Performance, Functionality, Usability, Consistency, Accessibility.

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7
Q

What are the three DSR cycles suggested by Hevner?

A

Relevance cycle - improve upon motivation and goals
Rigor cycle - add knowledge and scope of innovation
Design cycle - after evaluation, go back and improve the design

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8
Q

What is a Construct in DSR?

A

A concept that defines the vocabulary of the problem domain.

For example, database, user role, sensor … ,
or more abstract concepts such as usability, performance, safety …

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9
Q

What is a Model in DSR?

A

Based on given Constructs –
describe (using flowcharts, diagrams etc) systems or processes
* E.g. device interaction in a new kind of home automation system.

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10
Q

What is a Method in DSR?

A

A procedure or algorithm that uses constructs and models to achieve goals.

E.g. a method for how to implement and evaluate usability of an artifact

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11
Q

What is an Instantiation in DSR?

A

A working implementation or prototype of constructs, models, and methods.

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12
Q

What is one advantage of DSR?

A

It produces a tangible end-product that can lead to business opportunities.

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13
Q

What is a drawback of DSR?

A
  • It may be hard to generalize artifacts
  • May require high technical skill – the artifact may end up esoteric to some audiences
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14
Q

What is a typical use case for DSR in academia?

A

Developing and evaluating innovative IT artifacts such as tools, platforms, or systems.

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15
Q

Based on a smart door for cats, describe the different artifact types

A
  • Constructs
  • Cat, Sensor/Camera, Controller, Smartphone …
  • Feasibility, Performance, (Cat) safety …
  • Models
  • Describe some of the systems/processes – e.g. cat identification & door opening, or the process of registering a new household cat
  • Methods
  • Depends on what we are evaluating, for example –
  • Feasibility: how to demonstrate that it “works”
  • Performance: how/what to measure, e.g. latency
  • Safety: a method to show that cats (or humans) are not harmed
  • Instantiations
  • Explain what this step would entail in real life.
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