lecture 14 - memory and the senses 2 Flashcards
(37 cards)
not all memories are based on words or sound
diagram in notes - Atkinson and shiffrin 1948
iconic memory - visual sensory memory
- Brief representation for visual
information - Preserves rich visual detail (spatial
position, colors, etc.) - Persists for < 1 second
How can we tell that iconic memory is so
rich?
Iconic memory:
Partial report procedure (Sperling, 1960)
* Array of 12 letters appeared briefly 4x3
* Recall prompted after brief delay
* Participants recall 4-5 items
* Instead, tell them which row to
recall.
* If cued quickly, they can recall from
any row (implying they have stored
more than one row) - shows for at least a brief period of time they has access to more than 4 items
How we know iconic memory is “visual” (and
brief)
Sperling, 1963
- Curves plot number of letters
remembered in partial report
procedure (estimated based on cued
recall) - With dark before and after array, Ps
remember nearly everything for ~
0.5 seconds - With light before and after array, Ps
remember much less - This light stimulation is known as a
mask - Masks disrupt visual perception
graph is in notes
How do we
preserve any
visual detail?
- If iconic memory lasts so briefly?
- If new visual input from the
environment is constantly
updating iconic memory? - According to the modal model,
some information about the
visual scene is encoded into
short-term memory
Measuring
memory for visual
information
- Needs methods that require
memory for visual features (not
just verbal codes) - Solution: Present visual
information quickly, and present
too much of it to label effectively
within a brief time
How many visual items can be remembered?
Luck & Vogel, 1997
Visual change detection task
* Manipulate the number of
colors/shapes, etc. in the
abstract pattern
* Measure likelihood of
detecting a change
* Where performance begins
declining – candidate for the
limit of visual short-term
memory
diagram in notes
How many visual items can be remembered?
McCullough, Mackizawa, & Vogel, 2007
EEG evidence confirms limit
* Contralateral delay activity
isolates neural signal
associated with visual objects
* Controls for perceiving
them: by showing a similar
pattern on both sides of
screen and cueing one
* Signal is stronger for 4 items
than 2 items, but does not
continue increasing
graph in notes
Two ideas for storing visual short-term
memories
- Limited to a small number of discrete items (e.g., Luck & Vogel, 1997;
Rouder, et al., 2008)
o We retain a few items, and nothing about the rest - Limited in a continuous way (e.g., Bays & Husain, 2008)
o We retain a whole picture, some of it is sharp, but much of it is fuzzy - Which is closer to right?
o Both right in some respect
ngiam et al 2023
graphs
beyond ~ 3 items we are guessing
Information we represent in a glance is informed by knowledge about the world
Ensemble statistics help
reconstruct scene (based
on recently observed
scene, knowledge about
how objects and space can
be limited
Cohen, Dennett, & Kanwisher, 2016
images in notes
We extract conceptual information from vision
quickly
Rapid serial visual
presentation task:
o Many complex images are
presented one after the other, very
fast
o Iconic memory should be
constantly overwritten
* Yet if asked after sequence
if an object was present, we
can do it
* What is extracted from
iconic representation? Not
just visual information, but
conceptual information
As described in Potter, 2017
is “visual” short-term memory exclusively visual?
morey and bieler 2013
method and results in notes
Contrast
Iconic
memory /
short-term
memory
iconic memory
* Access/Relations: Automatic
for viewed items
* Duration: 500 msec (or less)
* Capacity: Is there a limit?
Maybe not. Can be
extremely rich.
* Is it strictly visual? Yes; see
masking effects
Short-term memory
* Access/Relations:
Transferred from iconic
memory
* Duration: On order of
seconds
* Capacity: 2-4 items
* Is it strictly visual?
o Visual information can be
stored for short periods, but
not clear that mechanisms are
exclusively for visual materials
o Some of what is encoded
about visual information is not
strictly visual (e.g., conceptual)
Summary: Is short-
term memory also
sensory?
Information can be preserved with sensory detail intact
* For a brief period, detail is very rich (sensory memory): how long this lasts differs for
auditory and visual information
* After some time (seconds or less), sensory details may be forgotten unless a process is
applied to preserve them
* Model weaknesses: 1) not clear that “visual” short term memory is only visual; 2) needs
to account for rapid activation of long-term knowledge about visual world
* Sensory detail can be reconstructed
Summary: Is short-
term memory also
sensory?
Information can be preserved with sensory detail intact
* For a brief period, detail is very rich (sensory memory): how long this lasts differs for auditory and
visual information
* After some time (seconds or less), sensory details are forgotten unless a process is applied to preserve
them
* Model needs to account for rapid activation of long-term knowledge
* Sensory detail can be reconstructed (Rubin & Kontis, 1983) – is that short-term memory? Or long-term
knowledge
short term and working memory - what’s the difference
The term “short-term memory” is a rather slippery one. To the general public, it refers to remembering things over a few hours or days, the sort of capacity that becomes poorer as we get older and is dramatically impaired in patients with Alzheimer’s disease. To psychologists, however, these are long-term memory (LTM) problems. Remembering over a few minutes, hours, or a few years all seem to depend on the same long-term memory system.
Short-Term Memory (STM) refers to the temporary storage of small amounts of information, tested immediately or after a brief delay (e.g., digit-span tasks).
STM is part of the broader Working Memory (WM) system, which also involves manipulating information for tasks like reasoning, learning, and comprehension.
WM is a theoretical concept describing a mental workspace needed for complex cognition.
Multiple WM models exist, influenced by attention, individual differences, and neurophysiology.
The book focuses on the multicomponent model (Baddeley & Hitch, 1974), which includes verbal and visual subsystems and emphasizes attentional control even in simple tasks.
While STM involves passive storage, it still engages WM processes and must be understood within a broader WM framework
memory span
Digit span (STM task) typically ranges from 6–7 items; it’s not linked to general intelligence but to memory for item order.
Span is reduced when unfamiliar material is used (e.g., digits in Finnish) because both item identity and order must be learned.
Familiarity and repetition improve performance; using novel items each time increases difficulty.
Chunking improves recall by grouping items into meaningful or pronounceable units (e.g., FRACTOLISTIC vs. CTAILTCSFRO).
Long-term memory (LTM) aids STM through language patterns and rhythmic grouping (e.g., pauses every three digits).
Prosody (speech rhythm) also supports chunking and memory.
Conrad (1964) found acoustic similarity disrupts visual recall of letters—errors often sounded alike (e.g., P → V), suggesting STM uses a rapidly fading auditory code
models of verbal short-term memory
By the late 1960s, STM was no longer seen as a single system but as multiple interacting components, with verbal STM playing a key role. Atkinson and Shiffrin’s influential modal model proposed a flow of information from sensory memory (iconic/echoic) to a short-term store that also functions as working memory, then into long-term memory. While later work focused more on long-term storage, their short-term store concept laid the foundation for later verbal STM theories, including the phonological loop (Baddeley & Hitch), which integrates ongoing research in this area.
the phonological loop
The concept of a phonological loop forms part of the multicomponent working memory model proposed by Baddeley and Hitch (1974). The phonological loop is assumed to have two subcomponents, a short-term store and an articulatory rehearsal process. The store is assumed to be limited in capacity, with items registered as memory traces that decay within a few seconds. However, the traces can be refreshed by subvocal rehearsal, saying the items to yourself, which depends on a vocal or a subvocal articulatory process.
Consider the case of digit span. Why is it limited to six or seven items? If there are few digits in the sequence, then you can say them all in less time than it takes for the first digit to fade away. As the number of items increases, total time to rehearse them all will be greater, and hence the chance of items fading before they are refreshed will increase, hence setting a limit to memory span. The loop model is able to account for the following prominent features of verbal STM:
the phonological similarity effect
The phonological similarity effect shows that short-term memory (STM) performance drops when items sound alike (e.g., mad, can, man), as demonstrated by Conrad (1964). This effect applies to words as well as letters and suggests STM uses an acoustic code. However, semantic similarity (e.g., big, wide, large) causes less interference, especially with longer lists and repeated trials, where meaning becomes more influential, as shown by Baddeley (1966).
Phonological coding happens at retrieval—similar-sounding items are easily confused. Auditory input directly enters the phonological store, while visual input (like letters) enters via subvocal rehearsal (saying it silently). Articulatory suppression (e.g., repeating “the”) blocks this process, reducing recall and eliminating the similarity effect for visual items, though recall still reaches 4–5 items. This shows that the phonological loop supports STM but is not the only mechanism. Auditory items still access the store directly, so phonological effects persist even under suppression
the word length effect
A simple experiment shows it’s easier to recall short, one-syllable words (e.g., pot, lark) than long, multisyllabic ones (e.g., hippopotamus, refrigerator). This is known as the word length effect—recall decreases as word length and articulation time increase. People can typically remember as many words as they can say in about two seconds (Baddeley et al., 1975).
The effect is explained by trace decay: longer words take more time to rehearse, allowing memory traces to fade. When articulatory suppression (e.g., repeating “the”) blocks rehearsal, the word length effect disappears—performance drops, but short and long words are recalled equally poorly.
Though robust, interpretations of the word length effect differ. Alternatives include increased interference from complex words or fragmentation of longer words, though the latter has been largely abandoned. Debate continues over whether forgetting is due to decay or interference, but the phonological loop framework remains widely supported
irrelevant sound effects
Students often believe they study better with background music, but research suggests otherwise. Colle and Welsh (1976) found that irrelevant speech—even in a foreign language—impairs short-term memory (STM) for digit sequences, while unpatterned noise does not. This irrelevant speech effect likely occurs because speech enters the phonological store, disrupting memory traces.
Further studies showed that the disruption is not due to volume or phonological similarity. Instead, variability over time is key. Vocal music is more disruptive than instrumental, and even nonverbal sounds like fluctuating tones impair STM (Salame & Baddeley, 1989; Jones & Macken, 1993). This led to the Changing State hypothesis: auditory interference occurs when background sounds vary, disrupting memory for serial order.
the problem of serial order
The original phonological loop model had two key limitations: it couldn’t explain how serial order is stored or how retrieval from the phonological store works. To address this, researchers developed more detailed, often computational models.
These models generally agree on the existence of a phonological store and a separate serial order mechanism, rejecting simple chaining theories. Instead, they propose that order is maintained through contextual cues (e.g., Burgess & Hitch), primacy links (Page & Norris), or boundary links (Henson). Rehearsal involves retrieving and re-entering items into the store. Hurlstone et al. (2014) review these models and discuss whether verbal and visual STM share a general serial mechanism or use distinct but similar processes