Unit 4 Flashcards

(36 cards)

1
Q

Classical Conditioning

A

learning when the learner is passive (not actively aware)
- Started by Ivan Pavlov (Russian Physiologist)

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2
Q

Naturally Occurring Relationship

A

A connection that already exists without conditioning (dog salivates for food)

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3
Q

Unconditional Stimulus (UCS)

A

It causes something to happen (meat causes a salivating dog)

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4
Q

Unconditional Response (UCR)

A

Reactions to the UCS (The salivating due to meat)

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5
Q

Neutral Stimulus (NS)

A

Anything outside the naturally occurring relationship (The person giving the dog the meat)

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6
Q

Acquisition

A

Pairing of the NS and the UCS (doing things over and over again)

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7
Q

Conditioned Stimulus (CS)

A

What the NS turns into due to the pairing

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8
Q

Conditioned Response (CR)

A

Reaction to the NS instead of the CS

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9
Q

Extinction

A

When a person no longer pairs the NS with the UCS.

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10
Q

Generalization

A

New NS is similar enough to the CS that we get a CR.

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11
Q

Discrimination

A

New NS is NOT similar enough to CS that we get a CR.

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12
Q

Aversive Conditioning

A

Type of learning used to stop a specific behavior

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13
Q

John B. Watson

A
  • Baby Albert Experiment
    trained a baby to be afraid of animals
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14
Q

Law of Effect

A
  • Edward Thorndike
    Learning was based off of consequences
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15
Q

Operant Conditioning

A

The learning is NOT passive, learn based on consequences

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16
Q

B.F. Skinner

A

created skinner boxes to help study operant conditioning

17
Q

Reinforcement

A

A way to ensure the continuation of a behavior

18
Q

Positive Reinforcement

A

Adding something good (+ +)

19
Q

Negative Reinforcement

A

Taking away something bad (- -)

20
Q

Punishment

A

A way to ensure the behavior stops

21
Q

Positive Punishment

A

Adding something bad

22
Q

Negative Punishment

A

Taking away something good

23
Q

Primary Reinforcer

A

Type of reinforcement that we inherently know is good (food)

24
Q

Secondary Reinforcer

A

Something that we have to learn has value (money)

25
Token Economy
Reward system only usable in that place.
26
Premack Principle
If you are going to give a reward, make sure they actually want the reward.
27
Schedules of Reinforcement
-Continuous Reinforcement --learn quickly (prone to extinction), reward every single time -Partial Reinforcement --not every single time (not as forgettable, but is slower)
28
Partial Reinforcement
- Ratio -- Based on # of times they do the behavior - Interval -- Reward after a period of time doing the behavior
29
Ratio
-Fixed -- Reward after a set # of times they do the behavior -Variable -- After a random # of times they do the behavior (Lottery, addictive)
30
Interval
- Fixed -- A set period of time - Variable -- Random period of time (highly addictive)
31
Observational Learning
learning by watching other people (development is dictated by what you observe) (social learning theory)
32
Albert Bandura
made the Bobo Doll experiment (kids saw adults being violent so they were violent)
33
Learned Helplessness
When a person goes through a difficult trial in which they fail, they will often be disinclined to attempt similar tasks.
34
Insight Learning
A moment where you just realize the answer (Wolfgang Kohler)
35
Latent Learning
Learning even if you do not need to use it.
36
Superstitious Beliefs
Arises when delivery of a reinforcer or punisher occurs close together in time (temporal continuity) with an independent behavior. Therefore, the behavior is accidentally reinforced or punished, increasing the likelihood of that behavior occurring again