Unit 4 Flashcards

1
Q

Classical Conditioning

A

learning when the learner is passive (not actively aware)
- Started by Ivan Pavlov (Russian Physiologist)

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2
Q

Naturally Occurring Relationship

A

A connection that already exists without conditioning (dog salivates for food)

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3
Q

Unconditional Stimulus (UCS)

A

It causes something to happen (meat causes a salivating dog)

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4
Q

Unconditional Response (UCR)

A

Reactions to the UCS (The salivating due to meat)

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5
Q

Neutral Stimulus (NS)

A

Anything outside the naturally occurring relationship (The person giving the dog the meat)

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6
Q

Acquisition

A

Pairing of the NS and the UCS (doing things over and over again)

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7
Q

Conditioned Stimulus (CS)

A

What the NS turns into due to the pairing

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8
Q

Conditioned Response (CR)

A

Reaction to the NS instead of the CS

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9
Q

Extinction

A

When a person no longer pairs the NS with the UCS.

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10
Q

Generalization

A

New NS is similar enough to the CS that we get a CR.

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11
Q

Discrimination

A

New NS is NOT similar enough to CS that we get a CR.

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12
Q

Aversive Conditioning

A

Type of learning used to stop a specific behavior

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13
Q

John B. Watson

A
  • Baby Albert Experiment
    trained a baby to be afraid of animals
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14
Q

Law of Effect

A
  • Edward Thorndike
    Learning was based off of consequences
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15
Q

Operant Conditioning

A

The learning is NOT passive, learn based on consequences

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16
Q

B.F. Skinner

A

created skinner boxes to help study operant conditioning

17
Q

Reinforcement

A

A way to ensure the continuation of a behavior

18
Q

Positive Reinforcement

A

Adding something good (+ +)

19
Q

Negative Reinforcement

A

Taking away something bad (- -)

20
Q

Punishment

A

A way to ensure the behavior stops

21
Q

Positive Punishment

A

Adding something bad

22
Q

Negative Punishment

A

Taking away something good

23
Q

Primary Reinforcer

A

Type of reinforcement that we inherently know is good (food)

24
Q

Secondary Reinforcer

A

Something that we have to learn has value (money)

25
Q

Token Economy

A

Reward system only usable in that place.

26
Q

Premack Principle

A

If you are going to give a reward, make sure they actually want the reward.

27
Q

Schedules of Reinforcement

A

-Continuous Reinforcement
–learn quickly (prone to extinction), reward every single time
-Partial Reinforcement
–not every single time (not as forgettable, but is slower)

28
Q

Partial Reinforcement

A
  • Ratio
    – Based on # of times they do the behavior
  • Interval
    – Reward after a period of time doing the behavior
29
Q

Ratio

A

-Fixed
– Reward after a set # of times they do the behavior
-Variable
– After a random # of times they do the behavior (Lottery, addictive)

30
Q

Interval

A
  • Fixed
    – A set period of time
  • Variable
    – Random period of time (highly addictive)
31
Q

Observational Learning

A

learning by watching other people (development is dictated by what you observe) (social learning theory)

32
Q

Albert Bandura

A

made the Bobo Doll experiment (kids saw adults being violent so they were violent)

33
Q

Learned Helplessness

A

When a person goes through a difficult trial in which they fail, they will often be disinclined to attempt similar tasks.

34
Q

Insight Learning

A

A moment where you just realize the answer (Wolfgang Kohler)

35
Q

Latent Learning

A

Learning even if you do not need to use it.

36
Q

Superstitious Beliefs

A

Arises when delivery of a reinforcer or punisher occurs close together in time (temporal continuity) with an independent behavior. Therefore, the behavior is accidentally reinforced or punished, increasing the likelihood of that behavior occurring again