Week 9 Flashcards

(42 cards)

1
Q

Antecedent Control

A

Is using existing forms of stimulus control to change behavior

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2
Q

Treatments that focus on the manipulation of antecedents fall into six categories

A
  1. Rules
  2. Goals
  3. Modeling
  4. Physical guidance
  5. Situational inducement
  6. Motivation
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3
Q

Rules

A

A rule is a verbal stimulus that describes a situation in which a particular behavior will lead to a particular consequence

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4
Q

Rules CONT

A
  • Lead to reinforcers or punishers
  • Can function as an SD
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5
Q

Explicit Rules

A

They state precise reinforcers or punishers

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6
Q

Implicit Rules

A

They imply favorable or unpleasant consequences

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7
Q

Partial Rules

A

Rules that do not identify all three aspects of a contingency (antecedent, behavior, consequence)

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8
Q

Contingency-Shaped Behavior
(not rule governed!)

A

Behavior shaped by coming into contact with reinforcers or punishers

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9
Q

Contingency-Shaped Behavior
(not rule governed!) CONT

A

Relies on immediate consequences and develops through trial and error

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10
Q

Rule-Governed Behavior

A

When behavior is controlled by the statement of a rule

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11
Q

Use Rules When…

A
  1. When shaping, chaining, or trial-and-error are too slow and inefficient
  2. To bridge the delay to future consequences
  3. When schedules of reinforcement are lean.
  4. When the consequences are bad!
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12
Q

Effective Rules

A

Specific descriptions of behavior, circumstances, probable and sizeable consequences and deadlines

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13
Q

Ineffective Rules

A

Vague descriptions of behavior, circumstances, improbable and small but cumulatively significant consequences and no deadlines

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14
Q

Goal

A

Level of performance or outcome one attempts to achieve either individually or as a group

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15
Q

Goal CONT

A

Is a rule that acts as a motivating operation to achieve a specific desired objective

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16
Q

Goal CONT

A

Describes the circumstances, the behavior, and the reinforcer or desired objective

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17
Q

Goal Setting

A

The process of making goals for oneself or others

18
Q

2 Types of Goals

A
  1. Goals for behavior (eating healthier, exercising more)
  2. Goals for the products or outcomes of behavior (losing weight, lowering blood pressure)
19
Q

Effective Goal Setting

A

Specific goals, include mastery criteria, identify the circumstances under which the target behavior should occur, realistic and challenging, public, deadlines, feedback and committment

20
Q

Ineffective Goal Setting

A

Vague, ‘do ypur best’, private, no deadlines, goal setting alone and no feedback and no committment

21
Q

Modeling

A

A procedure whereby a behavior is demonstrated to an individual to induce that individual to engage in a similar behavior

22
Q

4 Factors Influencing Effectiveness of Modeling

A
  1. Instructions
  2. Modeling
  3. Rehearsal
  4. Reinforcement
23
Q

Behavioral Skills Training (BST)

A

The combination of instructions, modeling, behavioral rehearsal or role-playing, and reinforcement to teach a variety of skills

24
Q

Physical Guidance

A

The application of physical contact to induce an individual to perform a behavior

25
Situational Inducement
The influence of a behavior through the use of situations and occasions that already exert control over behavior
26
4 Categories of Situational Inducement
1. Rearranging the existing surroundings 2. Moving the activity to a new location 3. Relocating people 4. Changing the time of the activity
27
Traditional View of Motivation
* Motivation is conceptualized as a ‘thing’ that causes our behaviors * Involves circular reasoning * Practical problems with a traditional view of motivation
28
Motivating Operation (MO)
* An event or operation that temporarily alters the effectiveness of a reinforcer or punisher (Value-Altering Effect) * Influences behavior that normally leads to that reinforcer or punisher (Behavior-Altering Effect)
29
4 Types of Motivating Operations (MO)
1. Establishing Operations (EO) 2. Aboloshing Operations (AO) 3. Unconditioned MOs (UMOs) 4. Conditioned MOs (CMOs)
30
Establishing Operation (EO)
Event or operation that temporarily increases the effectiveness of a reinforcer
31
Aboloshing Operation
Event or operation that temporarily decreases the effectiveness of a reinforcer
32
Unconditioned MO's (UMOs)
The value-altering effect is innate
33
Conditioned MOs (CMOs)
The value-altering effect is learned
34
Sd
Stimulus that has been correlated with the availability of reinforcement for a particular behavior
35
CMEO
Motivator that temporarily increases the value of a conditioned reinforcer and increases the likelihood of behavior that has led to that reinforcer in the past
36
S-Delta
Signals that reinforcement is not available for a given behavior (a particular behavior will not result in reinforcement when an S-Delta is present)
37
CMAO
Ttemporarily decreases the value of a conditioned reinforcer and decreases the likelihood of behavior that has led to that reinforcer in the past
38
Verbal Behavior
Behavior that is mediated by another person
39
Echoic
Vocal imitative response developed and maintained via social reinforcement
40
Tact
Labeling response developed and maintained via social reinforcement
41
Mand
Verbal response (request) under the control of a motivating operation and reinforced by access to the desired stimulus or removal of an aversive stimulus
42
Intraverbal
A verbal response under the control of another verbal response