Chapter 10 Flashcards

(29 cards)

1
Q

emotions

A

1) immediate, specific negative or positive responses to an environment or internal thoughts
2) three parts
physiological processes
behavioral response
cognitive appraisal

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2
Q

feelings

A

subjective experiences of emotions

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3
Q

moods

A

1) diffuse, long lasting emotional states with no identifiable object or trigger

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4
Q

Circumplex Model of Emotion

A

1) Emotions are an interaction of valance (pos vs neg) and arousal.
Positive valence=good feelings (contented, elated)
negative valence=bad feelings (anxious, depressed)
high arousal= lots of brain activity (anxious, elated)
low arousal =less activity (contended, depressed)

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5
Q

The Limbic System and Emotion

A

1) the insula–interprets and integrates somatosensory information from the entire body
2) the amygdala–processes emotional significance of stimuli and generates immediate reactions, helps us interpret social stimuli (activated by emotive faces) (strong for fear)
3) 1 and 2 critical for emotional learning
fear conditioning
improves long-term memory
4) Pathways to amygdala —slow (Information intially analyzed by the thalamus) and fast (visual information immediately analyzed by thalamus)

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6
Q

James-Lange theory of Emotion

A

1) interpretation of physical changes leads to emotional reactions
2) stimulus–physical reaction–emotion
3) facial feedback hypothesis (implication) making a ceratin facial expression can lead to subjective experience associated with that expression (i.e. smiling–happiness)

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7
Q

Canon-Bard Theory of Emotion

A

1) Mind and Body experience emotions independently

2) stimulus leads to emotion and physical reaction simultaneously

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8
Q

Schachter-Singer Two Factor Theory of Emotion

A

1) We interpret emotions based on how we label the situation

2) stimulus–arousal–label–emotion

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9
Q

Misattribution of Arousal

A

1) identifying the wrong thing as the source of an emotive response
2) excitation transfer–residual arousal caused by one stimulus is transferred to another

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10
Q

Emotions and Decision Making

A
1) Emotions are heuristics 
picture future self
quick vs careful thinking
somatic markers
2) Affect-as-information Theory--using current moods and emotions to make decisions
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11
Q

somatic markers

A

1) bodily reactions that arise from analyzing the consequences of a situation (expectation influenced by experience)
2) patients with damage to the prefrontal cortex are often insensitive to somatic markers

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12
Q

Expressing Emotion

A

1) facial expressions
2) tone of voice and gestures
3) mostly universal

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13
Q

Display Rules

A

1) rules learned through socialization that dictate when behavior is appropriate
2) may explain some stereotypes

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14
Q

Emotions and interpersonal relations

A

1) can strengthen/maintain social bonds
guilt–discourages bad behavior, encourages good behavior, manipulates others
Embarrassment–helps with awkwardness, non verbal apology

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15
Q

Motivation

A

1) a process that energizes, drives, and maintains behavior toward a goal
2) energize–activate behavior
3) drive–guide behavior
4) persist maintain behavior

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16
Q

Needs

A

1) state of deficiency (biological or social)

17
Q

Drive

A

1) a psychological state that, by creating arousal, motivates an organism to satisfy a need
2) Homeostasis–tendency for bodily functions to maintain an equilibrium/set point

18
Q

Yerkes-Dodson Law

A

1) performance increases with arousal up to a certain point after which it decreases

19
Q

Incentives

A

1) external objects or goals, rather than internal drives, that motivate behavior
2) extrinsic–designated to a reward or external goal
3) intrinsic–value or pleasure from an activity motivates behavior

20
Q

Self-determination Theory of Motivation

A

1) people are motivated to satisfy needs of competence, relatedness to others, and autonomy
2) extrinsic rewards can reduce intrinsic value by reducing feeling of self-determination

21
Q

Self-perception theory of motivation

A

1) people draw inferences from their motives according to what seems to make the most sense

22
Q

Freud’s Pleasure Principle

A

1) people seek pleasure and avoid pain

23
Q

Achieving Goals

A

1) Achievement motive–is the desire to do well relative to standards of excellence
2) Self-efficacy–the expectation that your efforts will lead to success
3) Self-regulation of behavior–changing behavior to better reach goals

24
Q

Need to Belong Theory

A

1) the need for interpersonal attachments is a fundamental motive that has evolved for adaptive purposes.

25
Hunger
1) the desire to consume more food in order to restore homeostasis 2) hypothalamus most influences eating (organizes behavior and integrates information)
26
Glucostatic Theory of Hunger
1) Low glucose---hungry | 2) high glucose---not hungry
27
Lipostatic Theory of hunger
1) set point for body fat | 2) problematic for weight loss
28
Hormones and Eating
1) Grehlin (stomach) "hunger horomone" as body weight decreases more is produces, ghastly grehlin make syou growl 2) Leptin (Fat cells) long term body fat regulation, problems if missing, lovely leptin leaves you full
29
Influences on Eating
1) Classical conditioning (time of day, sight, smell, release of hormones to prepare for digestion (lowers glucose) 2) flavor (variety makes us eat more) sensory specific satiety--too much of one food causes a loss in appetite for that food 3) culture 4) familiarity