Chapter 10 Flashcards
(29 cards)
emotions
1) immediate, specific negative or positive responses to an environment or internal thoughts
2) three parts
physiological processes
behavioral response
cognitive appraisal
feelings
subjective experiences of emotions
moods
1) diffuse, long lasting emotional states with no identifiable object or trigger
Circumplex Model of Emotion
1) Emotions are an interaction of valance (pos vs neg) and arousal.
Positive valence=good feelings (contented, elated)
negative valence=bad feelings (anxious, depressed)
high arousal= lots of brain activity (anxious, elated)
low arousal =less activity (contended, depressed)
The Limbic System and Emotion
1) the insula–interprets and integrates somatosensory information from the entire body
2) the amygdala–processes emotional significance of stimuli and generates immediate reactions, helps us interpret social stimuli (activated by emotive faces) (strong for fear)
3) 1 and 2 critical for emotional learning
fear conditioning
improves long-term memory
4) Pathways to amygdala —slow (Information intially analyzed by the thalamus) and fast (visual information immediately analyzed by thalamus)
James-Lange theory of Emotion
1) interpretation of physical changes leads to emotional reactions
2) stimulus–physical reaction–emotion
3) facial feedback hypothesis (implication) making a ceratin facial expression can lead to subjective experience associated with that expression (i.e. smiling–happiness)
Canon-Bard Theory of Emotion
1) Mind and Body experience emotions independently
2) stimulus leads to emotion and physical reaction simultaneously
Schachter-Singer Two Factor Theory of Emotion
1) We interpret emotions based on how we label the situation
2) stimulus–arousal–label–emotion
Misattribution of Arousal
1) identifying the wrong thing as the source of an emotive response
2) excitation transfer–residual arousal caused by one stimulus is transferred to another
Emotions and Decision Making
1) Emotions are heuristics picture future self quick vs careful thinking somatic markers 2) Affect-as-information Theory--using current moods and emotions to make decisions
somatic markers
1) bodily reactions that arise from analyzing the consequences of a situation (expectation influenced by experience)
2) patients with damage to the prefrontal cortex are often insensitive to somatic markers
Expressing Emotion
1) facial expressions
2) tone of voice and gestures
3) mostly universal
Display Rules
1) rules learned through socialization that dictate when behavior is appropriate
2) may explain some stereotypes
Emotions and interpersonal relations
1) can strengthen/maintain social bonds
guilt–discourages bad behavior, encourages good behavior, manipulates others
Embarrassment–helps with awkwardness, non verbal apology
Motivation
1) a process that energizes, drives, and maintains behavior toward a goal
2) energize–activate behavior
3) drive–guide behavior
4) persist maintain behavior
Needs
1) state of deficiency (biological or social)
Drive
1) a psychological state that, by creating arousal, motivates an organism to satisfy a need
2) Homeostasis–tendency for bodily functions to maintain an equilibrium/set point
Yerkes-Dodson Law
1) performance increases with arousal up to a certain point after which it decreases
Incentives
1) external objects or goals, rather than internal drives, that motivate behavior
2) extrinsic–designated to a reward or external goal
3) intrinsic–value or pleasure from an activity motivates behavior
Self-determination Theory of Motivation
1) people are motivated to satisfy needs of competence, relatedness to others, and autonomy
2) extrinsic rewards can reduce intrinsic value by reducing feeling of self-determination
Self-perception theory of motivation
1) people draw inferences from their motives according to what seems to make the most sense
Freud’s Pleasure Principle
1) people seek pleasure and avoid pain
Achieving Goals
1) Achievement motive–is the desire to do well relative to standards of excellence
2) Self-efficacy–the expectation that your efforts will lead to success
3) Self-regulation of behavior–changing behavior to better reach goals
Need to Belong Theory
1) the need for interpersonal attachments is a fundamental motive that has evolved for adaptive purposes.