Intro to Dev (4) Flashcards Preview

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Flashcards in Intro to Dev (4) Deck (13):
1

What 2 aspects could be recorded when using an A not B Task?

Competence or Performance

2

What is a problem in what is being measured in the A not B task?

May just be testing infants motor skills of pointing

3

3 reasons as to why the A not B error occurs?

1. Interaction between external factors and internal state.
2. Combination of perceptual cues, past actions, delay between hiding and reaching of object
3. New visual cue competes with established memory cue

4

What are 2 problems with the infants understanding of the A not B task?

1. Need to understand the purpose and relevance of repeated questioning
2. Doesn’t make practical sense

5

What are the 4 stages that a child takes to get from the pre operational to the concrete operational?

1. Assimilation
2. Adaptation
3. Accommodation
4. Equilibriation

6

What is the assimilation stage of going from the pre operational to the concrete operational state?

egocentric structures are used to solve conservation and class inclusion tasks.

7

What is the adaptation stage of going from the pre operational to the concrete operational state?

adjustments are made to the environment in order to keep up with the demands of the environment.

8

What is the Accommodation stage of going from the pre operational to the concrete operational state?

existing schemes are modified to adapt to new experiences

9

What is the Equilibriation stage of going from the pre operational to the concrete operational state?

balance between thought processes and environment is achieved.

10

What is size constancy?

enables us to appreciate that an object remains the same size even though it appears smaller as it recedes into the distance.

11

What is Flavells Ideas of Perspective?

Level 1 perspective- taking
Level 2 perspective- taking

12

What is Level 1 perspective- taking?

Understanding that an obstacle prevents another person seeing what you can see.

13

What is Level 2 perspective- taking?

Understanding how an object looks from a vantage point other than your own