ch. 6 Flashcards

(53 cards)

1
Q

what are the 6 kinds of learning?

A
  1. habituation
  2. classical conditioning
  3. operant conditioning
  4. observational learning
  5. insight learning
  6. taste (flavor) aversion
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2
Q

habituation

A

when a novel stimulus is presented and nothing bad happens, we habituate to it

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3
Q

sensitization

A

when a novel stimulus is presented and smth bad happens, you react strongly (are sensitive to it)

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4
Q

phobia

A

irrational sensitization to smth

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5
Q

classical conditioning

A
  • aka Pavlovian conditioning, aka associative learning
  • called classical bc it’s first + oldest theory
  • a learning process in which two stimuli are repeatedly paired (and thus associated w/ one another)
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6
Q

Pavlov’s experiment

A
  • originally studying digestion
  • unconditioned stimulus (meat) caused unconditioned response (salivation) in dogs
  • Pavlov rang a bell (conditioned stimulus) before puffing meat powder in the dogs’ mouths
  • initially, they didn’t react upon only hearing the bell w/o receiving meat
  • after repeating the procedure several times, dogs began to salivate upon hearing the bell (conditioned response), even if he did not deliver meat
  • the bell had thus become a conditioned stimulus
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7
Q

unconditioned stimulus

A

a stimulus that elicits an unlearned response/reflex (ex: the meat that causes dogs to salivate)

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8
Q

unconditioned response

A

an unlearned response/reflex (ex: salivating at the smell of meat, doesn’t require learning)

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9
Q

conditioned stimulus

A

a stimulus that doesn’t inherently provoke a response; only after being associated with a USC (ex: the bell which dogs learn to associate w/ food)

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10
Q

conditioned response

A

a learned response to a conditioned stimulus (ex: salivation occurring in response to the bell)

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11
Q

operant conditioning

A

learning an association b/w one’s behavior + its consequence (reinforcement or punishment)
* aka instrumental or Skinnerian conditioning
* wait for behavior / operation, then give a reward or punishment
* reward makes behavior MORE likely to occur, punishment makes it LESS likely

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12
Q

B.F. Skinner’s pigeon experiment (operant conditioning)

A
  • pigeon in a small cage, learns to push lever so food will come down
  • is rewarded for the correct operation
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13
Q

observational learning

A
  • aka social learning, imitative learning, modeling, no trial learning
  • in the 60s, kids observed a video of a teacher (model) doing mean things to BoBo the doll -> learned a complex set of behaviors thru observation
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14
Q

insight learning

A
  • Kohler (Gestalt psychology)
  • learning by thinking alone; taking what we know + applying it to another situation
  • hungry chimp put in a large cage, banana just out of reach. has tools to get the food, uses trial + error to figure out how to use the tools to get the banana
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15
Q

taste (flavor) aversion

A
  • one-trial learning process
  • eat smth once that makes you sick and you won’t eat it again. evolutionarily keeps you safe from poisonous food
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16
Q

learning curve

A
  • see graphs
  • a graph of the changes in behavior that occur over the course of learning
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17
Q

steep learning curve =

A

quicker learning

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18
Q

acquisition training

A

the process of learning to associate CS with an UCS

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19
Q

extinction trials

A

no longer pairing the CS + UCS in order to extinguish the CR (after a break, spontaneous recovery of the CR may occur)

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20
Q

generalization

A

learning from one situation and applying it to another that is similar enough

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21
Q

discrimination

A

failure to generalize bc the new situation is different enough

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22
Q

counter conditioning

A

a behavior therapy procedure that conditions new responses to stimuli that trigger unwanted behaviors; based on classical conditioning

23
Q

systematic desensitization

A
  • therapy technique used for phobias
  • begin w/ least fear-inducing version of the stimulus + work your way up, learning to relax around it
  • exposure therapy, cognitive behavioral therapy
24
Q

aversive conditioning

A
  • to treat bad habits
  • associate the addictive habit w/ bad things like nausea / discomfort
25
Thorndike's Law of Effect
any behavior followed by a reward will be more likely to occur in the future, any followed by punishment will be less likely to occur
26
Thorndike's puzzle box
* hungry cat put in a cage, smells food outside * if a cat steps on the lever, it opens the cage * manipulandum = the lever
27
reward
anything that makes the behavior of interest more likely to occur (can be given or taken)
28
punishment
anything that makes the behavior of interest less likely to occur (can be smth given or taken)
29
positive reinforcement
GIVE the learner smth good (such as food) to increase the desired behavior
30
negative reinforcement
REMOVE smth bad (like handcuffs, or lessening prison sentence) to increase the desired behavior
31
positive punishment
GIVE the learner smth bad (such as a slap) to reduce the desired behavior
32
negative punishment
REMOVE smth good (such as a toy) to reduce the desired behavior
33
primary reinforcement
an innately reinforcing stimulus, such as one that satisfies a biological need (food, sex, shelter, etc)
34
secondary reinforcement
smth you have learned to value (e.g. money, status
35
Skinner box
a box that contains a responding mechanism and a device capable of delivering a consequence to an animal in the box when it makes the desired response
36
manipulandum
an object designed to be manipulated in a Skinner box
37
continuous reinforcement
reinforcing the desired response at every trial
38
name the 4 types of partial reinforcement schedules
1. fixed ratio 2. variable ratio 3. fixed interval 4. variable interval
39
fixed ratio reinforcement schedule
reinforces a response only after a specified number of responses (can be 1/1, 1/2, 1/3, etc)
40
variable ratio schedule
* highly addictive * on average, reinforcement occurs at a certain ratio * produces high response rates bc it's unpredictable, behavior is slow to extinguish
41
fixed interval schedule
reinforcement is provided for the first response after a specified period of time has elapsed (ex: every 3 minutes)
42
variable interval schedule
the time b/w when the reward/punishment is given occurs an average amount in a certain time period
43
what ratio is the learning curve the steepest for acquisition learning?
1/1
44
gambler's fallacy
a gambler makes the false assumption that the more they lose, the more likely they are to win next time
45
resistance to extinction
more exposure to non-reinforced trials leads to more resistance to extinction ex: 1/1 animal would quickly recognize the button isn't working, but a 1/10 animal would have to wait 10 presses to find out
46
shaping
* aka successive approximation * rewarding approximations of the desired response to get them closer and closer to the actual thing
47
chaining
taking a number of separately trained behaviors and getting them to be done in a certain order; a set of behaviors made into one behavior, they are chained + inseparable
48
How does random reinforcement lead to superstitions behavior in pigeons and in people?
Law of Effect: whatever you happened to be doing when you get reinforcements, you believe is CAUSING the reinforcement ex: pigeon happened to get a reinforcement when it lifted its leg, so they repeated it bc they thought that was what made food come down
49
behavior modification / behavior therapy
using learning theories to improve behavioral functioning. ex: a teacher choosing to reward good behavior to stop bad students from acting up
50
Albert Bandura
conducted the BoBo doll experiment
51
BoBo Doll studies
* kids randomly divided, same setup + same toys * 2 groups watching 2 diff videos: 1 in which violence was congratulated, 1 in which violence was scolded * kids that saw violence being praised imitated the behavior, those that saw it scolded didn't hit BoBo
52
vicarious reward / punishment
reward: learner sees smth good and wants to copy that behavior punishment: learner sees model punished + learns from it
53
no-trial learning
when you learn smth is wrong and thus never engage in that behavior