Chapter 5 Flashcards

(45 cards)

1
Q

Q: What are the four main sources a firm can mine for stakeholder needs and problems?

A

A: Internal records, direct inputs from technical / marketing, structured problem analysis with users, and scenario analysis of future contexts.

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2
Q

Q: Definition — Internal records (as an idea source)

A

A: Routine market-contact data—e.g., sales-call notes, service tickets, reseller tips—used to spot recurring customer pain points.

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3
Q

Q: Why must info from tech / marketing departments be used with caution?

A

Each report reflects one person’s perception of the problem and often includes a suggested solution that can bias later ideation.

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4
Q

Q: What are the three classic steps in problem analysis with end users?

A

A: Select a product category → gather user problems → rank problems by severity (bothersomeness).

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5
Q

Q: Definition — Reverse brainstorming

A

A: Asking “What could make the product worse?” to expose hidden user problems, then inverting answers into opportunities.

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6
Q

Q: Name two metrics used in a bothersomeness index.

A

A: Extent of the problem and frequency of its occurrence.

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7
Q

Give three alternative methods for compiling customer problems besides workshops.

A

A: Expert interviews, published sources, direct Voice-of-the-Customer contacts.

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8
Q

Q: Definition — Voice of the Customer (VOC)

A

A: Systematic collection of customers’ spoken or observed needs, usually via interviews, focus groups, or site visits

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8
Q

Q: Why can focus groups surface issues missed in 1-on-1 interviews?

A

A: Group interaction prompts participants to voice concerns they might otherwise withhold.

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8
Q

Q: What is the goal of scenario analysis in ideation?

A

A: To uncover future customer problems by imagining alternate worlds and working backward to needed solutions.

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8
Q

Q: Definition — Ethnographic market research

A

Observing customers in their real environment—home, job site, retail—to see unarticulated needs.

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9
Q

Q: Definition — Ethnographic market research

A

A: Observing customers in their real environment—home, job site, retail—to see unarticulated needs.

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9
Q

Q: List the three steps in the general scenario procedure.

A

A: Paint a scenario → search for problems/needs → evaluate and prioritize them for solution.

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10
Q

Q: Definition — Extending the present scenario

A

A: Projecting today’s trends forward linearly to spot emerging needs.

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11
Q

Q: Definition — Leaping into the future scenario

A

A: Describing life 8-10 years ahead, then analyzing required changes (static or dynamic versions).

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12
Q

Q: Give two guidelines that make scenario workshops effective.

A

A: Keep the story simple and reuse the same cross-functional group over multiple sessions.

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13
Q

Q: Core principle of classic brainstorming?

A

A: Idea chaining—one person’s thought triggers another’s, building volume before evaluation.

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14
Q

Q: Name four rules that boost brainstorming quality.

A

A: Mind the rules, number the ideas, jump & build, get physical (visuals/prototypes).

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14
Q

Q: Definition — Bazooka effect (brainstorming)

A

A: Shooting down an idea too early, killing group momentum

15
Q

Q: Definition — Brainsketching

A

A: Shooting down an idea too early, killing group momentum

16
Q

: Definition — Speedstorming

A

A: Idea exchange in rapid “speed-date” pairs, then rotating, to maximize cross-pollination.

17
Q

Q: Definition — Online community (for ideation)

A

A: A moderated digital forum where customers co-create ideas; requires facilitators and privacy safeguards.

17
Q

Q: Definition — Electronic brainstorming

A

A: Anonymous, simultaneous idea entry via groupware that overcomes production blocking and status bias.

18
Q

Q: Why might electronic brainstorming beat face-to-face sessions for shy contributors?

A

Q: Why might electronic brainstorming beat face-to-face sessions for shy contributors?

19
Q: Definition — Disciplines panel
A: A discussion group of experts from all relevant fields assembled to dissect a problem and spark cross-disciplinary solutions.
20
Q: Name one legal concern when running an online idea community.
A: Protecting member privacy and handling IP ownership of submitted ideas.
20
Problem-based ideation
Systematically seeking user pain points as idea triggers.
21
Targeting error
Focusing on the wrong customer or need during problem search.
22
Groupthink
Excessive conformity that stifles novel problems or solutions.
23
Itemized response
Listing positives first before critiquing an idea.
24
Creative abrasion
Productive conflict between differing mind-sets.
25
Cross-functional diversity
Team composition spanning multiple disciplines.
26
Social cohesion
Team harmony that can mute dissent.
27
Scenario (static)
Future snapshot without detailing how to get there.
27
Scenario (dynamic)
Future view plus the change path.
28
Know the now
Rule: base scenarios on solid current data
29
Bothersomeness index
Severity × frequency ranking of problems.
30
Reverse brainstorming
Flip negatives to find solutions.
31
Ethnography
Observing real-world product use.
32
Customer site visit
On-location B2B needs audit.
33
Lead user
Trend-ahead customer solving their own future need.
34
Open innovation (inbound)
External tech flowing into the firm.
34
Open innovation (outbound)
Firm IP flowing out for monetization.
35
Brainsketch
Drawn ideation.
36
Speedstorm
Rapid-pair brainstorming.