chapter 5 & 6 test Flashcards

(46 cards)

1
Q

behavioral causation

A

ultimate causes: evolutionary history; learning history

proximate causes: close in time to behavior
current stimuli
CNS

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2
Q

learning history

A

pavlovian conditioning

operant conditioning

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3
Q

learning

A

realtively permanent changes in envrionment behavior relations due to certain types of experiences

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4
Q

Pavlovian (Classical) conditioning

A

conditioning of reflexes

two or stimuli are paired

NS association to US (UR)

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5
Q

Experiments by Thorndike

A

discrete trials

trial and error vs. trial and success

learnings only happens by trials and success

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6
Q

Any behavior that is followed by pleasant consequence is likely to be repeated and any behavior followed by unpleasant consequences is likely to be stopped

A

The Law of Effect

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7
Q

the law of effect

A

behavior is determined by its consequences

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8
Q

the capacity for learning by consequences is a function of our evolutionary history

A

fixed plasticity

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9
Q

free operant conditioning

A

B.F Skinner, used no trials (free to move around)

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10
Q

operant conditioning (two-term contingency)

A

response (R)—->(S) stimulus consequence

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11
Q

R—->S

A

operant conditioning (two-term contingency)

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12
Q

the 3 components of operant behavior

A

operates on the environment

changes the environment

and is changed as a result

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13
Q

operates on environment, changes the environment, and is changed as a result

A

operant behavior

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14
Q

operant behavior

A

operates on environment, changes the environment, and is changed as a result

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15
Q

operant conditioning

A

Kid behavior
S(d)———–R———-S(r+)

EO/S(d)——-R——– S(r-)

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16
Q

behavior is determined by its…

A

consequences

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17
Q

stimulus consequence follows a response and increases the probability of similar response under similar circumstances

A

reinforcement

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18
Q

reinforcement—followes a_____

A

response = one instance of behavior

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19
Q

reifnrcement ________ the probability

A

increases the probability (e.g. rate or frequency, duration, magnitude)

20
Q

reinforcement procedure

A

follows the response

21
Q

reinforcement process

A

increase probability

similar responses

under similar circumstance

22
Q

the reinforcer is added after the response (+)

A

positive reinforcement

23
Q

reinforcer is subtracted or remove after the response (-)

A

negative reinforcement

24
Q

3 characteristics to be called reinforcement

A

the behavior must a consequence

the behavior must increase the in strength

the consequence must be the reason it increases in strength

25
negative reinforceme is called
escape learning avoidance learning
26
when the aversive stimulus is present and you do something to get rid of it
escape learning
27
when the aversive stimulus is not present yet, and you do something to avoid
avoidance learning
28
response dimensions that can be reinforced
response rate (# of responses over time) response magnitude (or intensity) Response duration (how long the response lasts) response topography (form) latency reinforce randomness of response (responding differently each time)
29
the actual consequence in positive renforcement (what is added) in negative reinforcement what is subtracted
reinforcer
30
depends on pairing with one other (usually primary)
conditioned reinforcers
31
depends on pairing with many other reinforcers
generalized conditioned reinforcers
32
uncoditioned reinforcers
food water sexual arousal sleep warmth/ coolness
33
three practicial advantages of conditioned (or generalized reinforcers)
satiation doesn't occur easier to reinforce immediately less disruptive than primary reinforcers
34
automatic reinforcers
events that naturally follow a response are usually not deliberately mediated by other individuals
35
variables that affect operant conditioning
contingency temporal contiguity reinforcer magnitude response effort motivating operations
36
operant contingency
all the things equal, the greater the contingency between responses and their consequences, the quikcer tand stronger the conditioning
37
all things equal, the greater the
operant contiguity
38
alter the the effectiveness of a reinforcer evoke behavior that has produced that reinforcer
establishing operation
39
3 term contingency
EO---R-----S(R+) EO-----R----S(R-)
40
Premack principle
high probability behavior reinforce low-probability behavior
41
high probability behavior reinforce low-probability behavior R1----------------------------------------------r2 Low Prob. High Prob.
Premack principle
42
when deprived from engaging in a behavior below the baseline level, engaging in it back to baseline becomes reinforcing relative to other behaviors
response-deprivation theory
43
selection by consequences
behavior, likes species (genes) evolved reinforcement is like natural selection 1. (genetic or behavioral) variation 2. (environmental) selection 3. retention (genetic vs. neural)
44
a procedure the differential reinforcement of successive approximations towards a final or target behavior natural vs. contrived_____ selection by reinforcing consequence
shaping
45
novelty
common feature of creativity
46
a behavior that occurs repeatedly even though it does not produce the reinforcers that maintain it
superstitious behavior