Flashcards in Confidence Deck (38)
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Self-confidence is the belief that they can:
Win or perform well
1
Self-efficacy is a self-confidence in a
Specific situation
2
Confidence arouses positive emotions which allow the athlete to:
Remain calm
Be assertive
Concentrate
Focus on important aspects
Realistic goals
Increase effort
Devise strategies
3
4 factors to self-efficacy:
Performance accomplishments
Vicarious experiences
Verbal persuasion
Emotional arousal
4
Performance accomplishments are:
Past experiences
Successful = greater SE
Failures = 'snowball effect'
5
Implications for coaching for PA:
Vital for coaches to make sure the athlete achieves success even if this means changing previously agreed goals that may be seen as too ambitious
6
Vicarious experiences consist of:
What has been observed in others performing a similar skill at a similar standard
7
Implications for coaches for VE:
Make sure that demos and perfect examples that are the same or not far from the individual's ability
8
Verbal persuasion is :
Verbal encouragement - provide SE if the person giving encouragement is of high status to performer
Can take the form of positive self-talk
9
Emotional arousal is:
Perceiving physiological arousal as indicating emotion
10
Strategies to increase self-efficacy:
Ensure PA through manipulation of environment
Effective goal setting
Encourage use of cognitive techniques to gain control of their mind
Routines
Imagery and visualisation
Extrinsic motivation
11
causes of reduced SE:
1)coach's goal setting become too outcome-orientated rather than performer orientated
2)feedback from coach = negative
3)external rewards are restricted to the 'best' performers
12
Social facilitation concerns how people other than the performer can:
Influence the performer's attitude and behaviour
13
Presence of others can be positive =
Social facilitation
14
Presence of others can be negative =
Social inhibition
15
Facilitation leads to:
High arousal to improve performance
Highly skilled extrovert
16
Inhibition leads to:
High arousal which reduces performance
Novices whose skills are not well-learned
Introverts
Skills that require greater concentration
17
Social facilitation and inhibition effects increase in proportion to the extent to which we:
Perceive those who are watching us are evaluating us
18
2 types of audience:
Passive others (audience)
Interactive others (competitors)
19
Co- actors are a passive form of audience involved in the same activity as the performer but not competing directly:
Officials
Other teammates
Helpers
20
Factors affecting performance:
Audience size
Audience proximity
Intentions of audience
Skill level/task difficulty
Personality
Task type
21
Zajonc's theory states that the presence of others creates arousal, which then affects performance negatively of the skill is:
Poorly learnt
22
If a skill is well-learnt, zajonc's model stats that arousal causes a:
Correct response as it is dominant
23
Evaluation apprehension explains that an audience is:
Perceived as evaluation performance - causes anxiety
24
Zajonc found that the presence of others enhances the:
Emission of dominant response
25
Zajonc linked social facilitation to Hull's drive theory- the presence of others:
Results in an increase in drive or arousal level
26
Zajonc if the correct response is dominant, increased drive benefits performance. If it is incorrect then it:
Hinders performance
27
Baron's distraction-conflict theory states that:
If attentional focus is disrupted then they are disrupted from their task
Audience and evaluation apprehension can act as distraction
28
To reduce distraction-conflict:
Performer should practice in distracting circumstances and practice switching attentional focus
29