EXAM 3 - Psych Flashcards

(56 cards)

1
Q

Drive Theory

A

Deviations from homeostasis create a physiological need
-Sate of tension

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2
Q

Drive Reduction

A

State of relief
Goal : Homeostasis

EX: low fluid = need – thirsty = drive

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3
Q

Insentive Theories

A

Insentives (rewards) pull behavior in a particular direction

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4
Q

Intrinsic Rewards

A

Internal
Makes you feel happy / accomplished / proud

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5
Q

Extrinsic Rewards

A

External
Verbal validation, money, job

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6
Q

Physiological Mechanisms

Regulation of Eating

A

-Stomach distension
-CCK hormone
-Blood glucose / insulin levels
-metabolic rate –> how much energy a person uses
-Leptin hormone –> low fat = low leptin = more eating

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7
Q

Brain Mechanisms

Regulation of eating

A

Hypothalamus –> Regulates eating

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8
Q

Anorexia Nervosa

A

Severe restricted food intake / refusal to maintain healthy weight

Intense FEAR of gaining weight

Distorted body image

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9
Q

Bulimia Nervosa

A

Cycles of binge eating and purging

over exercise

Fear of becoming overweight

Depression and/or anxiety

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10
Q

Maslow’s Hierarchy of Needs

A
  1. Physiological Needs
  2. Safety Needs
    basic needs
  3. Belongingness and Love Needs
  4. Esteem Needs
    psychological needs
  5. Self-actualization
    Self-fufillment needs
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11
Q

Elements of Emotion

A
  1. Stimulus
    Experience
  2. Behavior
    verbal / non-verbal
  3. Cognitive appraisal
    How we’ll be impacted by situation
    Label emotion

*exact order is not clear

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12
Q

Yerkes-Dodson Law

A

A simple task if performed best when arousal levels are relatively high and complex tasks, better when levels are low

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13
Q

Principles of Happiness:

Adaptation - Levels principle

A

-Happiness is relative to our prior experience

EX: You’re not happy w B’s anymore
EX: New phone –> you want something better

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14
Q

Principles of Happiness

Relative Deprivation Principle

A

-Happiness is relative to other’s attainments

EX: comparing salaries

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15
Q

James - Lange Theory

A

Stimulus –> Behavior –>Emotion

Snake –> Sweating, Heart –> Fear

Sympathetic nervous system would initiate physiological arousal first

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16
Q

Cannon - Board Theory

A

Stimulus –> Behavior +Emotion

Snake –> Sweating + Fear

Fear and fight or flight response happen at SAME TIME

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17
Q

Schachter - Signer Two-Factor Theory

A

Stimulus–>Behavior+Label–>Emotion

Snake –> Sweating + Scared –> Fear

Physiological arousal is interpreted in context to produce the emotional experience

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18
Q

Dimensional Theory

A

Emotion exist on a continuum

Pleasant <—–> Unpleasant
Low arousal <—–> High arousal

Importance of context

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19
Q

Learning

A

A relatively permanent change in behavior due to experience

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20
Q

Classical Conditioning

A

Pavlov
Process by which we learn to associate stimuli, and anticipate events

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21
Q

Unconditioned Stimulus
UCS

A

A stimuli that elicits a reflexive response in an organism

Meat Powder

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22
Q

Unconditioned Response
UCR

A

A natural (unlearned) reaction to a given stimulus

Dogs salivation

Meat Powder (UCS) = Salivation (UCR)

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23
Q

Neutral Stimulus
NS

A

Stimulus that does not naturally elicit a response
Presented immediate before a UCS

Sound of bell

Tone (NS) + Powder (UCS) = Salivation (UCR)

24
Q

Conditioned Stimulus
CS

A

Stimulus that elicits a response after repeatedly being paired with an unconditioned stimulus

25
Conditioned Response CR
Behavior caused by the conditioned stimulus Tone (CS) = Salivation (CR)
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Classical Conditioning Example
UCS - Chemotherapy drugs UCR - Vomiting NS - Doctors office CS - doctors office CR - vomiting
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Acquisition
Initial period of learning Organism learns to connect a neutral stimulus and an unconditioned stimulus
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Extinction
Decrease in the conditioned response when the unconditioned stimulus is no longer presented with the conditioned stimulus
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Spontaneous Recovery
Return of a previously extinguished conditioned response following a rest period
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Stimulus Discrimination
Organism learns to respond to differently to various stimuli that are similar EX: cat learned to discriminate between sound of can opener and sound of electric mixer
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Stimulus Generalization
organism demonstrates the conditioned response to stimuli that are similar to the conditioned stimuli
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Operant conditioning
Organism learn to associate behavior and its consequences More pleasant --> more likely to be repeated Skinner Reinforcement and Punishment
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Reinforcement
Positive Reinforcement : A desirable stimulus is added to increase a behavior Negative Reinforcement: Undesirable stimulus is removed to increase a behavior *most effective way*
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Punishment
Positive Punishment: Add an undesirable stimulus to decrease a behavior Negative Punishment: Remove unpleasant stimulus to decrease behavior
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Continuous Reinforcement
When an organism receives a reinforcer each time it displays a behavior *quickest way to teach a behavior
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Partial Reinforcement
Organism does not get reinforced every time they perform a desired behavior -Fixed Interval Slow Least productive Easiest to extinguish -Variable Interval -Fixed Ratio -Variable Ratio *high and steady response rate*
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Observational Learning
Bandura Bobo Doll experiment Vicarious Reinforcement: Model was reinforced for their behavior, you will be more motivated to copy them Vicarious Punishment: Model is punished, less likely to be motivated to copy them
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Modal Model of Memory Atkinson and Chiffon
Input ||| Sensory Memory ||| Short term memory --> Output *Rehearsal* ||| ^^^ ||| Long term Memory
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Sensory Memory
Stores A LOT of sensory info. Very SHORT time Visual and Auditory
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Short-Term Memory
Stores SMALL amount of info, for a SHORT period Capacity: 7+- 2
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Chunking
Small units can be chunked into larger units -Increases the amount of info we can hold
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Short term vs Working memory
-Short term storage of information -Working memory manipulation of stored info.
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Components of Working Memory Phonological Loop
Holds VERBAL and AUDITORY info
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Components of Working Memory Visual Sketch Pad
Holds visual and spatial info Visual imagery EX: Ability to go home
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Components of Working memory Episodic Buffer
-Increases storage capacity -Improves communication w/ long-term memory
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Components of Working memory Central Executive
-"control center: of working memory -"attention controller"
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Long-term Memory
-Stores info for long periods of time -Can't get to long term, if short-term is damaged
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Primacy Effect
Better memory for words at beginning TRANSFERRED to long term More time to recognize
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Recency Effect
Better memory for words at end Still in short term
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Types of Long-Term Memory: Explicit / Declarative
Memories we are aware of Facts, events, things, personal experiences Episodic: Memory for personal experiences Semantic: Memory for facts, vocabulary, concepts, etc Case Study: Frederick *Semantic memory worked well*
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Types of Long-Term Memory: Implicit / Non-declarative
Knowledge that influences our thought and behavior w/o conscious remembering Procedural Memory: Memory to carryout an activity w/o conscious thought
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Encoding
The process of acquiring information Transferring it to long-term
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Retrieval
Process of Recovering previously encoded information Transferring from LTM to WM
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Way you encode affects retrieval: Maintenance Rehearsal
Repeating numbers -Poor memory -Poor retrieval
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Way you encode affects retrieval: Elaborative Rehearsal
Relate info. to something meaningful -Better memory -Better retrieval
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